I suppose that is why changed things, so your men disembark automatically from the ship now.
It was a bit awkward to use, but I'm not sure I like this. Having the view from the ship's docking bay could be useful, and could also protect against Reapers and the like - it's also a good spot to send wounded guys to, right up until the Sectoid Leader possesses one who drops a grenade or fires a rocket into the hold (yes, they do that too). Having it as a risk rather than just a secure 'out of action' area made its use tactical. On the other hand, from memory Apocalypse did the same thing, so it's not unprecedented.
I will check up on the new game. It does look well done. I watched the PAX gameplay trailer.
I'm looking forward to it, but frankly the original has held up so well when revisiting it that I'm not tempted to spend $50 on a game which looks very likely to be good but will undoubtedly not be
as good. It's likely nostalgia talking, but even the graphics - blocky, two-dimensional, clumsily-animated and pixellated as they are - have held up better than most games of that or a later era - I'd take 1993 UFO graphics over, say, 1998 Starcraft graphics.
Yeah, we just prefer not to think of the other one that has similarity to the franchise through name only.
I hadn't heard of that one until reading forums here, but there was a game in the original series that went the shooter route - X-COM Enforcer. Never played it, but I now possess it as part of the Steam bundle so I'll probably try it at some stage.
Typically from what I understand of "you-vs-alien" squad management games as XCOM, the AI gets bonuses and your folks, before they get the good stuff (and even then), get nerfed. Which kinda makes senses, because you are relying on good ole fashioned earth technology and human flesh while the hostiles are alien invaders with interesting kinds of firepower.
It works to a stat system - accuracy of 65+ is pretty accurate even with fairly basic weapons, at least for aimed shots (except for the wholly pointless heavy cannon and similarly pointless but faster-firing autocannon), but early in the game your rookies will mostly be in the 40-60 range (you do tend to get a higher proportion of skilled rookies as the game goes on); aliens just generally have superior starting stats (but, of course, can't gain experience), as well as better and more accurate guns (basic X-COM weapons have appalling accuracy, but even a bad shot can reliably hit with laser weapons. Plasma's less accurate but more damaging). It's not a 'nerf' in the sense of an AI bonus, it's more like a roleplaying game where your characters' stats have to start low since they improve over time.