Anyone having MP issues with Rise and Fall?

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Aug 8, 2013
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Not sure whether this is an official Bug or not, but my friend was hosting a standard-size game and after about 80 turns, I kept getting kicked out to the load screen for 15-40 seconds in between turns (prob about 75% of the time). Never had the issue before in Civ VI, though it happened a good amount in Civ V ...
 
Its a feature. Your resynching with the host, meaning there must be enough packet loss between you that the game needs to verify data. Only solution is getting a better connection. Maybe both reboot should routers/modems.
 
Its a feature. Your resynching with the host, meaning there must be enough packet loss between you that the game needs to verify data. Only solution is getting a better connection. Maybe both reboot should routers/modems.

Can be a host problem...or the game itself. Can happen to me but far from every game. Like Civ5 the host has to be genuinely prepared with god internet and comp to not let ''interferences'' play a role.
 
Not sure whether this is an official Bug or not, but my friend was hosting a standard-size game and after about 80 turns, I kept getting kicked out to the load screen for 15-40 seconds in between turns (prob about 75% of the time). Never had the issue before in Civ VI, though it happened a good amount in Civ V ...

If this is at turn 80, then the issue is your CPU is not able to process the game fast enough to respond to the host and you are desycing. Rise and Fall has a lot more game mechanics to process every turn, especially if you guys are playing with AI civs in the game

CS
 
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