0.1781 As per blizzrd's call, switch Chicago's build to spy, switch all espionage to Americans, and since it costs about 7000 points now (if we don't have any more cities), it'll be stolen by the end of my turn. Kept AL at 60% science for now.
1. 1784 We're unstable. Start Ironworks in Gaziantep (currently our most productive city, I figure that Denver will have enough hammers on its own and we do need a productive base in Europe closer to Russia). Washington (both the man and the city) gives us half their food to Chicago (still just cautious to us though). Since we have 4 great people in Bogazkoy, I switch civics to State Property and will go GA next turn. Use Amsterdam as our loading dock.
2. 1787 We get the Holy mountain quest. (probably in Tibet or Alaska

) I hit the GA panic button! We can turn science up to 70% without a loss. Raze York Factory since it's going to eat into Duluth's space. England won't capitulate.
3. 1790 Vikings ask for Democracy--hah! We see the Holy Mountain since we have lots of Jewish buildings, it's in that mainland peninsula NE of Hokkaido...too bad the Japanese never found a city over there. It's a worthless quest though, a quote from Sabio (another forummer): "You have to build a city too far away from your empire. The city maintenance cost don't worth the +1

in all cities."
England willing to make peace but no capitulation.
4. 1793 We get the 7 Amphitheater quest! Spy arrives in Philadelphia. 2 more turns should net us Nationalism.
5. 1796 Invite for international congress. We have plenty of amphitheaters so since we have the Statue of Zeus, we get another 8 turns of GA!

We seem to be starving all over since the generous Russians sent us food from Tver.

They're just annoyed now instead of furious. I capture Manchester but England still won't capitulate.
6. 1799 AP vote comes up, I do a little mischief and ask to stop trade with the Khmer (vassal of China)--if they won't open borders with us, they might as well die. Aztecs break free of England. Sure enough, I see 2 American rifles and a settler heading towards the oil in Edmonton, and we can't close borders with them unless we declare war. I rush trading company in Istanbul since we need the stock exchange there soon.
7. 1802 AP resolution succeeds. Congress results (our vote, actual vote):
Bismarck wants Stockholm (y/n)
Victoria wants Dilli (n/n)
Isabella wants Tampico (y/n)
Ragnar wants London (n/y)--no war
Toku doesn't ask for any
Darius wants Dzhezkazgan (y/y)
We want Tampico (n/n 4 against 4, us against the world)
Catherine wants Samara (n/n)
Our archaeologists found some rolls in the hill NW of Mekke, giving us AL next move! We can now switch some cities to wealth.
Americans refound York Factory off the coast and is building culture. That's OK, since we'll probably have to capitulate them next.
Great scientist born in Sparta, I ice him.
8. 1805 Even though we're unstable, the gods of stability decided to have Ethiopia respawn--they decide to choose the Chinese as their masters (which dooms them in our book). I OB with them. AL in, electricity next. We also steal nationalism from the Americans. Factories all around. We capture Inverness and I liberate to Germany who will now take Manchester and London, so I give him Manchester. We're shaking and hopefully going up.
9. 1808 We capture Belfast. England is fighting to the last man, so it seems we have to capture Vancouver after all.
10. 1811 England collapses. London comes out of rebellion. Pentagon in 5 turns in Gaziantep. We need biology next so I redirect our vassals to research it. The only category going down is foreign, so I decide to make peace with the Aztecs for now. I would prefer the Americans as vassals, but either one is fine. Just to see if the Spanish will take Cork, I capture it, but unfortunately no which is fine.
To do:
1. Next target should be America before they become too powerful (they're almost done with steam power and will get AL next). I'm sending our English veterans towards the US. Russia can be safely let to stew in their backwardness until we get tanks.
2. We're running 70% research with surplus. Research path is Electricity (3 turns), Radio, railroad, combustion, industrialism.
3. As soon as Cristo is done, switch to free religion and spread religion around! When we about to war, we can go to police state/nationhood/occupation, unless our stability is bad.
4. I didn't start the Olympic Park yet because I'm waiting for more factories and coal plants to come online. I would probably choose a city close to the Russians to build it, or Chicago is fine too. Make sure we finish it before our current GA ends (8 more turns).
5. I notice Magnitogorsk is independent, maybe we can go capture it and release to either the Persians or Germans.
6. I sent an airship to Montevideo to finish our map in South America, sell it to everybody soon.
7. I see Fort Apollonia is the only city left in Mali. When we're stable enough, go ahead and raze it to prevent Mali from respawning. Arguin can be left alone for now, or we can go capture it to liberate to the Spanish.
8. Great people: we need 4 more for another GA. Great Spy in Babil in 8 turns, I set some specialists in Istanbul and Paris for the next one other than a spy. It's going to be really hard to get 1 of each from now on, so we might just want to burn those great people for cash or research. Remember, a great spy will never be caught or die from plague, so we can use him to scout out territory.
9. For territories that can respawn (like Netherlands and Arabia, make sure we get some infantry and cannon (3-4 will do) close by so that whenever they respawn, we can recapture them right away before they build up defenses. Squash them like bugs before they multiply.
Screenshots:
Trynthlas you can pick up from me and I'll relinquish my turn to BurnEmDown after you.