AP bonus hammers after a defy

Olafeson

Prince
Joined
Jun 8, 2016
Messages
359
Location
Budapest
Hey guys quick question,

do you ever get the hammers back when you defy a resolution from an Ap vote?
I am now the owner of the AP myself, also elected leader and now after i captured the AP and got the leadership, 3 votes have passed but hammers dont come back.

Are they lost for the entire game when you defy once and become a world villain?
 
Ah okay now i am confused :D.

But i will check it out, i didnt made any vote. The AP offered only "Stop trading with...." and i did not want that.
Thanks guys.
 
Just tested it and the hammers do indeed come back after you vote "yes" to a resolution. Not sure how the anger timer works, though (seemed to stay for ~20 turns in test game)
 
Any resolution that passes that you voted for will restore the AP hammers. “The world considers you a villain” anger is on a timer.
 
I've heard rumor that temples/monasteries built after defying (but before passing vote) would get 2 hammers normally and then get 2 restored hammers too. Is this true?
 
I've heard rumor that temples/monasteries built after defying (but before passing vote) would get 2 hammers normally and then get 2 restored hammers too. Is this true?
Just tested it. Doesn't work. (Newly built AP-religion buildings after defying don't get the hammer bonus)
 
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