Turn 0:
First stop: run through all our cities. I mm some cities to produce a cavalry next turn without whipping only 1pop. Next turn a bunch of cavalry will be whipped, and voila, instant army. Let's see what Izzy is planning with those seven Galleons of her.
As for tech: The GSpy from Communism is gone, SP is nice, but not needed yet. Demo, the emancipation anger will be more manageable when I get rid of Capac, so not strictly necessary at this point. Steel will be too late too help with our current wars. So at this point, it doesn't really matter. I'll pick up steel first, then we can go from there.
Turn 1:
Izzy is doing pretty much nothing with her fleet
Turn 2:
We capture Tiwanaku, and end Capac's reign of terror, or something like that.
In an utter display of power, Izzy burned our city on the pigs-island to the ground. Ah well.
Turn 3:
Izzy moves out:
And now Izzy's invading force is reduced to 2 rifles and a cavalry.
Now isn't that cute:
(note that her galleons are on the way back to her continent)
We also got a GG, he's hanging around.
Turn 4:
Calakmul is ours once more. Moai is gone though
Turn 5:
I stop here for now (this took me long enough). I will continue tomorrow. I'll regroup our units into two stacks for taking on SB. I'll probably start the war as well. Izzy is unwilling to talk, and will probably stay that way for some turns still. I doubt we have inflicted enough damage on her to get a decent peace-treaty, though one can always hope. As soon as steel is in, I'll build a bunch of cannons so that we can do something about the island stack. Maybe that'll change her mind.