I made the poll because there were what seemed to be a small number of very vocal people in here who were totally slating the patch, it seems only 3% agree with that view..
I felt the need to directly reply to this as some other posters who numbered among the dissenting voices did. I followed this thread pretty closely on patch launch day. There was maybe one poster who was excessively and histrionically slating the patch. The rest, me included, were putting forward reasonable complaints and we were getting shouted down and responded to hold our corner. I think most of the people who were criticising the patch before this thread was locked are actually closer to the 29% or more who voted 'Disappointing'.
I voted disappointed on the poll. My reasoning for feeling disappointed is that the reworks to Mapuche, Spain and Canada buoyed my hope that some Civs which I have only played once would receive attention that would freshen them up and make them more viable. The impression I'm left with on reading the notes is that no discernible logic or rationale as to who was buffed and why they received the buffs they received is evident. I'm also disappointed that they decided that changing spawn biases and where a unique unit appears (or upgrade from or into) merited hyping as a balance change.
My disappointment was not related to other posters observations on this possibly being the final update but those remarks made me consider my evaluation of the update further. I definitely wouldn't call it poor but I agree with all those arguments RE how bad this patch will appear if it is the last substantial update. I think anyone who is appraising this patch in the expectation that there will be another season pass or more paid content of some sort isn't really honestly evaluating this patch. If they actually intend to make changes to some of the Civs that have been mentioned as needing attention why wait? Most of those Civs (india, egypt, kongo, poland, maybe scotland) have been in need of attention for quite some time. None of those Civs fit the mould of 'standard vanilla-ish Civ' that is useful to retain for people learning the game. Egypt is playable with disaster intensity on 4, Scotland with abundant resources but the other three are in the same camp as Spain and Mapuche as having kits that do not synergise
I'm not swayed that some of the welcomed changes in this patch, such as the changes to the leader pools and similar, are commendable as they again strike me as the sort of thing that should have been obvious to include on initial release of the feature had it even been playtested just a tiny bit.
As a sort of final underscoring of my sense that there hasn't been a coherent overview guiding this patch and what Firaxis hoped it would accomplish I'll say that I'm intrigued by the cultural domination changes. These changes weren't previewed at all, in video or dev stream. I'm not convinced that they can be utilised in anything other than 'win more' fashion due to the way that Civ is unbalanced towards snowballing. But they are easily the most interesting changes and were the 'meta' of the game different could be adjudged shadow buffs to several Civs (Black Queen and Elenour France, Egypt, Kongo [were there an easier way for them to reliably acquire relics or had they
not had their Great Writer economy taken from them])