aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,357
I mean I like playing Germany and I like founding cities on rivers so I like that Germany has a river start bias, but I fail to see how that is a balance change
Germany can rack up insane IZ adjacencies using CH in addition to the usual dam and aqueducts. CH benefits from rivers and dam/aqueduct require rivers, so Germany will have a problem without rivers. This change make them less likely to have that problem.I mean I like playing Germany and I like founding cities on rivers so I like that Germany has a river start bias, but I fail to see how that is a balance change
I suspect those are two different groups of people. CivFanatics, and in fact most demographics, are not monolithic entities. I've never seen the fascination with trebuchets; I can see how they might improve the Domination game, but I don't think that they are the best thing since slices bread either. I'll take the trebuchets, but I'd rather that the rebalance was a bit more...balanced? I've seen significantly more requests for Scotland (let alone other civs) to be rebalanced than I have for trebuchets.I've been reading this thread from the beginning, it's rather depressing... at least I know Scotland didn't get what people here expected, it seems to be one of the main focus, I used to read that everyone wanted Trebuchet's some time ago, now here they are so people shifted on the next thing...
If it makes it any better, they're still making notes for future text changes. Not clear we'll ever see them, but it would be an odd think to confirm is being looked at if not.I suspect those are two different groups of people. CivFanatics, and in fact most demographics, are not monolithic entities. I've never seen the fascination with trebuchets; I can see how they might improve the Domination game, but I don't think that they are the best thing since slices bread either. I'll take the trebuchets, but I'd rather that the rebalance was a bit more...balanced? I've seen significantly more requests for Scotland (let alone other civs) to be rebalanced than I have for trebuchets.
As I said, the requests were probably coming from two different groups. If you were at a restaurant and some of your friends wanted steak and others wanted chicken, but the waiters brought everyone chicken, why would anyone be surprised when the people who wanted steak complain?
I'll say it again, as a patch on it's own, I'd normally be very happy with it. That it is quite possibly the last visit the devs will make to the game beyond bug fixes, I'm frustrated at what they chose to spend their time and resources on at the expense of more needful things. I'm really hoping that there will be more content coming and that they'll do a proper cleanup.
It was like this before this patch. Im not sure when it was introduced, perhaps it always was this way.Hm, if you nearly wipe out a civ, and let their last city loyalty flip into a Free City, now you get the defeat screen of that leader, if you're still at war. It wasn't so before? And since when is it like this in the game?
Where did you hear that? It's good news if it's so.If it makes it any better, they're still making notes for future text changes. Not clear we'll ever see them, but it would be an odd think to confirm is being looked at if not.
Where did you hear that? It's good news if it's so.
We refer to all our updates as Community Updates, and the community was very much involved in the creation of this patch. Most of our balance changes were based directly on fan feedback, including from these forums. Thank you all for your input, and please keep it coming!
With regards to The Netherlands, please keep in mind that Radio Oranje also applies to trade routes you receive from other players, including City-States. This is probably more significant than you think!
Noted and filed. Thanks.
From the same city multiple times?
Hm, if you nearly wipe out a civ, and let their last city loyalty flip into a Free City, now you get the defeat screen of that leader, if you're still at war. It wasn't so before? And since when is it like this in the game?
To be fair, they only buffed the Tlachtli, which was, and is probably still, considered to be the worst Unique Building in Civ 6.Sure, lets enhance the Aztecs, Incans, Koreans and Zulus for no conceivable reason.
To be fair, they only buffed the Tlachtli, which was, and is probably still, considered to be the worst Unique Building in Civ 6.
Realistically, Korea got slightly weaker with a negligible buff (changing the ability to match the language and adding a very small additional possible yields as a result), and with the Hwacha getting weaker compared to most units having recieved no change in strength while it should now generally line up for use against stronger units. The Zulu would have been weaker against a much stronger melee class with an anticav focus.To be fair, they only buffed the Tlachtli, which was, and is probably still, considered to be the worst Unique Building in Civ 6.
It's still barely any greater than a regular Arena, which I think is most people's complaint about it.It's pretty solid now, since entertainment Complexes got buffed as a whole (as did Arenas).
It's still barely any greater than a regular Arena, which I think is most people's complaint about it.
Some things to make it interesting are maybe the amenities can spread to cities within 4 tiles making it like an early zoo. Also instead of it yielding faith and culture those bonuses could come when you kill an enemy unit within 4 tiles of a tlachtli. I think these bonuses synergize better with the civ.
To be fair, they only buffed the Tlachtli, which was, and is probably still, considered to be the worst Unique Building in Civ 6.
Fine we'll compromise. I still would want faith and culture whenever you kill an enemy unit within 4 tiles of it for flavor purposes.Stop stop, don't strengthen the Aztecs, I'm begging you Tlatchtli is strictly better than the arena, it helps to recruit generals a little bit, gives a little more exhaust - that's enough for them I would not mind if it would cost twice as much, not 10%. The Aztecs need to rework the eagle warrior, what is this madness? I would make him a swordsman without iron and in construction tech, like the Maori.
I think maybe just extra science and culture if you have diplomatic visibility for civs that are more advanced than you would work. It could not only come from spying but also delegations and esablishing embassies, considering the ability is called Grand Embassy.Speaking of little use, I want to remember Peter the Great. Let his ability remain the same, but in addition to it, you could add spy bonuses, like quickly building them. In addition to the fact that Tsar Peter himself secretly traveled to Europe as a spy, he founded the first real intelligence agency in the Russian Empire, which already under him did many acts of espionage - stealing technology, intercepting the plans of enemy states, setting up European states against Sweden. Among other things, this will create a spy flavor for Russia in general, isn't this a popular trend?
Electronics Factory is the worst.
To be fair, they only buffed the Tlachtli, which was, and is probably still, considered to be the worst Unique Building in Civ 6.
That plus providing at least the eureka for Electricity whenever the first one is built.I wonder why Firaxis didn't add to the electronics factory the extension of their cultural bonus to the surrounding cities as well as production? It's obvious that this is how it should be! I've been thinking that way for quite a long time since the game was released.