Oh my goodness, I'm so dumb!!! Carl literally stated in the video that he helped with some of the designs. For those who need a timestamp, it's at 1:20. Good job, at @charrison.Given how he said he was a big fan of the game, I wouldn't be surprised if he was.
Gorgo needs either something extra, or a new ability completely. Adding extra percentage sounds kinda bad. Vanilla Gorgo has some nice incentives for war, but Hoplites are so bad.Gorgo is getting buffed, right? Tamar has her ability, except with faith AND a boost similar to the Acropolis's envoy bonus. Gorgo needs a higher culture percentage imo.
Perhaps take away their Combat Malus against Melee Units?Gorgo needs either something extra, or a new ability completely. Adding extra percentage sounds kinda bad. Vanilla Gorgo has some nice incentives for war, but Hoplites are so bad.
Woah, hold on, Greece is already strong. That sounds stronger than Gran Colombia levels of OP.I would like to see Greece ability to expand as well, maybe gets a second Wildcard policy slot while in a Golden Age and recieves a free great person of you choice everytime you pick a new gorvement for the first time (works like the era score thing were you only get it onces per specific era goverments) maybe recieves a second free great person of your choice if in a Golden Age.
AS for Gorgo, idk maybe increasing Culture given by kills if the unit that got the kill was a levied unit (to play more with the City-State focus of Greece), maybe increase military production in cities with an Acropolis? or more culture from kills during a Golden Age
I'd suggest making the Wildcard slot unlockable, instead of being available from the beginning of the game. And then add another minor bonus on top of it.Woah, hold on, Greece is already strong. That sounds stronger than Gran Colombia levels of OP.
Woah, hold on, Greece is already strong. That sounds stronger than Gran Colombia levels of OP.
That's true, so we should never ever dare to ask for World Congress againForum dreams are more than memes, lads.
I feel as if that would fit a Falxmen Unit more if you know what I'm talking about.How about... +5 Combat Strength versus other unique units? Or, +5 Combat Strength versus units of civilizations with a stronger army. Just ideas.
Before - Jayavarman VII: Monasteries of the King
- Holy Sites receive major adjacency from rivers and provide +2 Food and +1 Housing if adjacent to a river.
Now, the Chemamull seems like a much better immediate investment, but it will only give you that flat +1 Production and +3 Culture. It never gets better with technological research.
Khmer got a big buff. Feels like maybe more than was needed? They were gimmicky but not awful before.
I think here is a little mistake, you dont get the adjacency right now.
Thanks, @DefiantMars. This makes it much easier to compare the before and after Abilities without having to open Civ 6 to check.
Also, we can stop bullying Spain now, guys. They have been neither Portugaled nor Byzantined anymore.
[Mapuche]
Before - Civilization Ability: Toqui
After - Civilization Ability: Toqui
- All units trained in cities with an established Governor gain +25% combat experience.
- +10 Combat Strength bonus against civilizations that are in a Golden Age.
Before - Lautaro: Swift Hawk
- Cities with an established Governor gain +5% Culture, +5% Production, and +10% combat experience towards all units trained in the city. These numbers are tripled in cities not founded by the Mapuche.
- All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.
After - Lautaro: Swift Hawk
- Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty.
- Pillaging a tile within the borders of an enemy city causes that city to lose 5 Loyalty.
- +10 Combat Strength when fighting civilizations that are in a Golden or Heroic Age, or Free Cities.
- Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty, or 40 Loyalty if that civilization is in a Golden or Heroic Age.