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[NFP] April Update Video

Discussion in 'Civ6 - General Discussions' started by Duke William of Normandy, Apr 12, 2021.

  1. Smity2k1

    Smity2k1 Warlord

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    I hope the new Huge TSL Earth has Atlantis and the entire continent is floodable/submergeable and it's the way the devs are showing the finally fixed ultra huge map late game instability that was introduced with flooding.
     
  2. PhoenicianGold

    PhoenicianGold Emperor

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    Maybe Atlantis only appears when you use Heroes and Legends mode...

    I really like that, disappointed it didn't happen. We need a mod for this stat.
     
    nzcamel, PiR and Kmart_Elvis like this.
  3. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Did the Mapuche always have Combat Strength against Free Cities? Because if they didn't, that's a good way to keep those Free Cities that you could make disloyal and a good buff to the Mapuche.
     
  4. AriaLyric

    AriaLyric Nonbinary | Peaceful Builder Vietnam & Māori Main

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    I'm pretty sure they mentioned that it was a new feature in the video. Which is to say, I have no idea. Maybe it's like Spain's fleets and armadas at mercantilism.
     
  5. UWHabs

    UWHabs Deity

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    Spearman is like 260 gold, which isn't a bad price for a free envoy (plus getting a new quest next era), and if you can kill a unit, then the eureka is worth it for science. Never mind with the recent changes to melee units to have less bonus vs spears, they aren't quite the meat kills that they used to be. I'd rarely use them for my main offensive unit, but keeping one around doesn't hurt. And kind of like the eureka for 2 forts, I kind of hate these "throwaway" bonuses, where you just go out of your way to do something more or less useless just for a bonus. Obviously much better design are the stuff like build 2 workshops or 2 universities, which are things I will often do anything but might simply prioritize a little higher to speed up the eureka.

    When they first came out, Mekewaps were super strong, but definitely fall back a little with everything else seeming to get stronger around them. It definitely wouldn't surprise me though if they were another UI that gets a small boost. I could definitely see them either get a base food bonus to them, or possibly to increase the default gold bonus on them, if they want to make them more useful. Could definitely see them be something like "+1 food. +1 production. +2 gold if next to a luxury" by default, and still growing stronger as you get later in the game.

    I'm almost positive they didn't have it before - I remember hearing people complain about that - basically you get this great bonus against civs in a golden age, flip the city, and now you have to re-defeat the walls and no longer get a combat bonus.
     
  6. FinalDoomsday

    FinalDoomsday Prince

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    Impressed so far and I'm looking forward to reworked military units. I'm hoping the Men-at-Arms and Line Infantry will have a few variations for different cultural groups.
     
    nzcamel, PiR, Haig and 2 others like this.
  7. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Well then, it seems like the Mapuche's woes have been dampened significantly.
     
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  8. bengalryan9

    bengalryan9 King

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    To be fair, it's only +3 culture on breathtaking tiles, which you may not have many of early in the game and with limited options to improve appeal at that point. You'll have to hope the map generator is kind to you in order to really take advantage of them early (which is true now as well). Mapuche do have a mountain bias I believe, but if the map surrounds them with jungle or floodplains that can counteract that.

    I always go straight for city parks when I've played Mapuche. Preserves could help too, though if you're sticking chemamulls around them you won't want to bother with the buildings... probably not worth the district slot.
     
  9. Isengardtom

    Isengardtom Warlord

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    I think I’ll try Tamar first with barb clans on.

    Go hunting after some barbs so I can get a quick pantheon and also maybe use the faith to buy my prophet quicker? Or use it for my monumentality golden age ?
     
  10. Leucarum

    Leucarum Emperor

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    Even 1 breathtaking chemamull per city would put them ahead of Rome for early culture generation without hurting production. I imagine there will be maps where you get screwed but that seems achievable. It's not like Australia can never find district spots...
     
  11. Leucarum

    Leucarum Emperor

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    Oof. I hadn't thought of how much fun it's going to be to score a monumentality after an early AI war as Georgia. They love to throw free kills at you!
     
  12. Tigranes

    Tigranes Armenian

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    Why would Line Infantry dress in different uniforms? The whole idea of being in line was to be a point in line, same exact uniform, same exact maneuvers, acting and looking the same in contrast to disorganized rabble. Like Shaka would say, Always wise to purge the rabble. Why allow your forces to keep their identity? They should band together to serve one will—yours.
     
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  13. SupremacyKing2

    SupremacyKing2 Deity

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    Yes, finally, they added the trebuchet!! I am so happy! My civ prayers have been answered!!!
     
  14. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    I guess it identifies the different... regiments...??? :dunno:
     
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  15. Onii-chan

    Onii-chan King

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    Well that is a.. pretty damn massive patch
     
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  16. SupremacyKing2

    SupremacyKing2 Deity

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    I am also really excited for the new TSL maps. I love playing with TSL.
     
  17. Duke William of Normandy

    Duke William of Normandy King of England & Unofficial Welcoming Committee

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    Well, they promised us the biggest community patch yet, and so far they've delivered. Pretty excited about the other changes as well.
     
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  18. Sostratus

    Sostratus Deity

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    Maybe King Carl (promoted from QA lead to Junior dev? Big congrats to him!) has looked upon his loyal subjects with favor - It may have taken 4 years of petulant whining on these forums, but they are finally adding the 3 units I have always said were needed, and it appears at the strength values I hoped for as well.

    I am most pleased. Maybe my extensive postings on how unit strengths should progress actually had an impact. I like to think it was become some of the charts were color coded.

    Forum dreams are more than memes, lads.

    If the actual patch notes greatly diverge from this then I will start screeching on the floor
     
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  19. raen

    raen Coat of Arms

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    Portugal VS Spain now has have been for a long time :p
     
  20. Hellenism Salesman

    Hellenism Salesman Warlord

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    Y'know, this actually brings up an interesting question. In the early game, what should you build first on a Breathtaking hill?

    A mine, while seeming like the obviously worse option, actually has some things going for it. First of all, it's going to scale later into the game, and can contribute to important tech boosts (like Apprenticeship). Additionally, if its built in a city with a governor, that extra bit of production is going to be boosted, thanks to Toqui's new buff. Though, you must consider it worsens the appeal of adjacent tiles, reducing the number of Chemamull spots.

    Now, the Chemamull seems like a much better immediate investment, but it will only give you that flat +1 Production and +3 Culture. It never gets better with technological research. It's an obvious question if you're going for a Culture Victory, but with Mapuche's other bonuses it does complicate things. If you're going for Domination (which is what most of their bonuses suggest you should) then perhaps that extra Production later on would be more valuable to you to help strengthen your army or tend to your Amenity-craving cities. But we should also remember that both the production and the culture from Chemamull's will be buffed in cities with Governors.

    So overall... I think the Chemamull is the better choice unless that city is incredibly production starved or you want some minor Industrial Zone adjacency. But it now feels like the Mapuche are a strong Domination civ with a unique city-flipping playstyle that wants to play like an environmentalist, preserving the land to ensure they don't have to worry about building Theater Squares. So... Domination with no worry about low culture? Sounds great!

    Now... can we please add Gorgo to that niche?
     
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