I hope the new Huge TSL Earth has Atlantis and the entire continent is floodable/submergeable and it's the way the devs are showing the finally fixed ultra huge map late game instability that was introduced with flooding.
As weird as them now providing extra production?
I was thinking about it more towards using it as defensive loyalty (remembering your ancestors) instead of offensive loyalty, which are what all the other bonuses are geared towards.
I'm pretty sure they mentioned that it was a new feature in the video. Which is to say, I have no idea. Maybe it's like Spain's fleets and armadas at mercantilism.Did the Mapuche always have Combat Strength against Free Cities?
Discounted faith purchases, bonuses to getting a Great Prophet and cheaper Holy Sites. Georgia's bonuses are nice but Renaissance Walls come too late in my opinion to be that useful. Honestly though, a religious win is my least favorite victory and I only do it with Mali since they have the faith generation and discounts to make it not a completely dragging grind in my experience.
I'll only build an unit with a CS quest if three or more ask for it and I wouldn't normally build it as it's not really worth the effort usually. Barb camps are a nice way to get the boost but, in my opinion, it's not really worth the effort to get those boosts unless you build the requisite units in multiples. But, either way, the Spearman is not a great domination unit and I don't think locking the new melee units behind an anti-cav tech is good game design if that is what ends up happening.
Mine +1 hammer
Chemamull +1hammer +3 culture
Officially: Mekewap dethroned for early game, Mekewap back to throne medieval/late classical
I'm almost positive they didn't have it before - I remember hearing people complain about that - basically you get this great bonus against civs in a golden age, flip the city, and now you have to re-defeat the walls and no longer get a combat bonus.I'm pretty sure they mentioned that it was a new feature in the video. Which is to say, I have no idea. Maybe it's like Spain's fleets and armadas at mercantilism.
Well then, it seems like the Mapuche's woes have been dampened significantly.I'm almost positive they didn't have it before - I remember hearing people complain about that - basically you get this great bonus against civs in a golden age, flip the city, and now you have to re-defeat the walls and no longer get a combat bonus.
Mine +1 hammer
Chemamull +1hammer +3 culture
Officially: Mekewap dethroned for early game, Mekewap back to throne medieval/late classical
I think I’ll try Tamar first with barb clans on.
Go hunting after some barbs so I can get a quick pantheon and also maybe use the faith to buy my prophet quicker? Or use it for my monumentality golden age ?
Why would Line Infantry dress in different uniforms? The whole idea of being in line was to be a point in line, same exact uniform, same exact maneuvers, acting and looking the same in contrast to disorganized rabble. Like Shaka would say, Always wise to purge the rabble. Why allow your forces to keep their identity? They should band together to serve one will—yours.Men at Arms and Line Infantry Units!
I guess it identifies the different... regiments...???Why would Line Infantry dress in different uniforms? The whole idea of being in line was to be a point in line, same exact uniform, same exact maneuvers, acting and looking the same in contrast to disorganized rabble. Like Shaka would say, Always wise to purge the rabble. Why allow your forces to keep their identity? They should band together to serve one will—yours.
Well, they promised us the biggest community patch yet, and so far they've delivered. Pretty excited about the other changes as well.Well that is a.. pretty damn massive patch
As another person here stated, not as good as Portugal's scaling, but far more useable now. It makes it seems like actual Treasure Fleets are bringing the riches of the New World to Spain.
Mine +1 hammer
Chemamull +1hammer +3 culture