FloodPlain
Chieftain
- Joined
- May 28, 2020
- Messages
- 34
Wait, is the update out now or what? I was taking a break from Civ.
22nd, so next Thursday.Wait, is the update out now or what? I was taking a break from Civ.
Interesting, I think they are one of the best improvements! For precisely the reason you say - each charge is a careful cost benefit analysis.I really think builder charges were one of the worst "improvements" to Civ5/6.
Plus, I don't have to keep moving all my 8 Workers around my Empire while they're bored with no work.Interesting, I think they are one of the best improvements! For precisely the reason you say - each charge is a careful cost benefit analysis.
I prefer builders to workers, but I'd prefer just infrastructure being built through the city build over all of them. Same cost benefit analysis, less micromanagement.
Though part of me thinks they explicitly want some of the micromanagement in the game. I.e. they don't want everything automated/queued and we're just pressing NEXT TURN through portions of the game.
My problem with almost EVERY unique improvement is that the opportunity cost for building them requires builder charges, so you always have to balance out not just "is this improvement good?" but also "is this improvement worth the production/gold/faith cost I could be using elsewhere?"
I really think builder charges were one of the worst "improvements" to Civ5/6. (Of course, I still want Call to Power 2's "public works" spending system rather than builders at all.)
I think special charges would be more.viable. just giving more charges would just result in me building fewer builders, like Pyramids etc do at the moment.Would it help/work to give builders in Civs with tile improvement UIs an extra charge? A more complicated (I think) coding solution would be to give them a *special* charge that could only be used for the unique UI and that special charge wouldn't prevent deletion if all the regular build charges were used. This prevents immortal repair builders (though may that's not even a big deal). Maybe the special charge could also be used for CS granted improvements for a slight bump to civs whose UI are builder based.
I prefer builders to workers, but I'd prefer just infrastructure being built through the city build over all of them. Same cost benefit analysis, less micromanagement.
Though part of me thinks they explicitly want some of the micromanagement in the game. I.e. they don't want everything automated/queued and we're just pressing NEXT TURN through portions of the game.
1) micromanagement hell. and I play on TINY or DUEL maps. I can't imagine the micromanagement on a huge or even large map.
My problem with almost EVERY unique improvement is that the opportunity cost for building them requires builder charges, so you always have to balance out not just "is this improvement good?" but also "is this improvement worth the production/gold/faith cost I could be using elsewhere?"
I really think builder charges were one of the worst "improvements" to Civ5/6. (Of course, I still want Call to Power 2's "public works" spending system rather than builders at all.)
Yes. They said as much when the game was in development and they introduced the builder charge idea and removed the "automate worker" option. Even automation for Scouts is hidden behind an extra click.
Makes sense, though. If you could queue up everything, you probably would do so. While that might be useful endgame, for midgame and especially early game it would ruin the experience. You'd queue things up and then just be sitting there clicking next turn to no end. The forums would be awash with complaints that Civ VI is 95% clicking next turn.Oh absolutly. Moving workers around is such tedious busywork
What the actual...what kind of logic is this?
“The game isn’t annoying the player enough to keep his attention”
Wait, the Prasat lost its ability to give Missionaries the free martyr promotion? i hope not it was one of my fave part of the Khmer
Mine too, but I think the new Khmer is way better than the old one. I'm just hoping they don't remove Poland's relic bonuses, and allow another civ to have a relic focus other than Kongo, Poland, and kinda Sweden. Maybe Russia?Wait, the Prasat lost its ability to give Missionaries the free martyr promotion? i hope not it was one of my fave part of the Khmer
Mine too, but I think the new Khmer is way better than the old one. I'm just hoping they don't remove Poland's relic bonuses, and allow another civ to have a relic focus other than Kongo, Poland, and kinda Sweden. Maybe Russia?
Ideally, I'd give Russia bonuses to Relics (not sure if it's that historical but it fits for religion-heavy culture victories) and also massively tone down their monopoly on GWAMs. I can totally see Russia getting a huge rework.Russia doesn't need more anything. They're already crazy good.