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Arcanum

Discussion in 'Imperium OffTopicum' started by Tolina, Jun 20, 2016.

  1. Ninja Dude

    Ninja Dude Sorry, I wasn't listening...

    Joined:
    May 11, 2008
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    3,583
    Gender:
    Male
    Location:
    Wisconsin


    Nation Name: The Most Industrial City-State of Kobraz
    Capital Name: Kobraz
    Location of Capital and Borders: See the map above. Borders stretching beyond the boundaries of the city are entirely for raw materials.
    Flag: Three red hammers upon a white background
    Dominant Species: Dwarves
    Minor Species: Half-Dwarves
    Government: Elective
    Ruler Name: Foreman Gal Hagost
    Heir Name: Supervisor Phandir Dredgneb
    Background: Kobraz is an isolated city-state nestled within a mountain range, fairly ignorant of the world around it. Possibly the result of deserting soldiers coupled with ambitious industrialists, Kobraz is a city-state dominated by the worship or labor, tools, and the sweat of the working dwarf. An eager population of workers toils away nonstop in its factories and workshops, while pious "bosses" administer the tasks and projects that the workers are so thankful to undertake. These bosses risk eternal toil in the afterlife for taking positions that lack much physical labor, but somehow they endure this daunting fate... Nevertheless, Kobraz is closed off to the outside world. Outsiders are shunned, and only a small minority of humans and half-dwarves reside in the walls, working exceptionally arduous jobs in order to prove their work ethic and piety. The foremen, bosses, and supervisors of Kobraz warn of the sloth that permeates the outside world, and the watchful City Guard man the city's defenses, drilling constantly to drive off feelings of complacency.
    Religion: Our god is labor, that precious process by which we get a taste of heaven on this sweet earth. Our work can never truly bring heaven to earth, but there is joy and contentment in ever labor. When every hard-working dwarf draws his last breath, his soul is whisked away and rewarded for all of the works done on earth. The slothful instead toil in the Great Foundry, where they produce the goods and services for those who toiled their fair share during their lifetime.

    EDIT: Sniped by jackel. Changing location.
     
  2. Tolina

    Tolina trust the pillars with your s e c r e t s

    Joined:
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    10,491
    Location:
    Nightvale, US
    mistakes were made.
     
  3. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
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    Gender:
    Female
    Location:
    Albany, New York


    Spoiler Large flag is large, and indeed made by me :D :


    Nation Name: New Thelian Kingdom (New Thel, alternatively known as New Kurosian Kingdom/New Kuros by its own human population, along with those disputing its legitmacy as the successor state to the Thel Imperium)
    Capital Name: Lycou
    Location of Capital and Borders: See Above
    Flag: See above
    Dominant Species: Half-Elf
    Minor Species: Human
    Government:Hereditary
    Ruler Name: Queen Leitte I of Lycou
    Heir Name: Princess Malene
    Background:
    Spoiler :
    Since even before the Thel Imperium, the small strip of land connecting Tarinar and Moran was occupied by simple human farmers and shepherds, with very little contact with the outside world. So politically undeveloped were these lands, that when the Thel Imperium first enroached on the lands, there was no universally agreed upon native name for the land or the inhabitants. Once the elves came, however, the pointy eared invaders dubbed it Kuros, or "[the] Neck"

    The Thel Conquest brought with it "civilization", as the elves called it, although one could argue the native humans were not treated civilly. New Elven cities dotted the region, displacing the few human urban regions back into the rural countryside. The most important of these new Elvish cities was Lycou, which stood lucratively in the center of the Sapphire Road; the name of the trade route which connected Tarinar and Moran. The Sapphire mines of Tarinar (where the name of the route came from) would be traded southwards with the ultimate destination back to Nalore itself. However, almost all trade had to go through Kuros to reach various ports down in Moran, and in itself almost all roads in Moran ended up leading to Lycou.

    While the cities of Kuros became model Elvish lands, the Athei policy towards humans was that of casual racism. The non-magical, round eared freaks were barred from ever setting foot within the cities. The simple argicultural goods that the humans made were "purchased" by elvish entrepreneurs for exceedingly low prices (if not outright stolen through enforcers), only to be sold back to travelers on the Sapphire Road for massive profits. The traditional animistic faith of the humans, considered a symptom of their uncivilized ways, was repressed even in their own villages, with elven inquisitors stationed to "save their souls".

    Human revolts against the harsh treatment of the Imperium's rules only saw themselves become virtual chattlel to newly established elven manors in the countryside when they were defeated. Through uncouth measures, these Athei started to forcefully interbeed with their human serfs, creating a substantial half-elf population.

    Due to humans being worked into the ground, and the slow birth rates of full elves, half-elves became the single most populous race within Kuros. Compared to the round ears, they were considered free and could enter the cities, but their inability to fully master elven magic, along with just general racism, kept them as low class filth in the eyes of the Aethi. The cities became mostly populated by half-elves, but in dirty slums.

    When the first conflicts between dwarves and the Imperium began, the half-elves of Kuros still felt some pangs of loyalty to their full blooded counterparts when compared to the completely alien subterran freaks, while the humans were too small and weak to really have a say in the matter. Thus, the cities of Kuros remained loyalist during the first hundred years of the war, and Kurosian half-elf armies fought under the Thel banner. Most notably, despite their own patriotism, Thel commanders felt disdain towards the Kurosians, and used them mostly as cannon fodder.

    Mistreatment eventually destroyed the morale of the half-elves, until the destruction of Nalore finally broke the straw of the camel's back. The armies of Kuros mutinied, and forcefully freed their round eared human cousins from their aristocratic overseers. What followed was known as "the Revenge", where the humans spearheaded, supported by many half-elves, a massacre against the full-blooded elves within the cities and manors. It is said that the streets of Lycou and other cities flowed with blood for days as almost (if not completely all) the entire elven population was brutally murdered.

    A terrible storm plagued Lycou for forty days, allegedly with the water tainted red, which threatened to wash away the remains of civilization in Kuros*. Only when leaders of the rebellion swore off violence for retribution did the storm (likely coincidentally) end, revealing the sun in front of a brilliant rainbow. Such became the covenant of creating a new, just order rather than simply revenge for the sake of it, and it became the start of what the half-elves called their New Thel.

    Saphia, the charismatic half-elf who many considered the leader of the bunch, was proclaimed the New Queen of Thel, and an enatic monarchy (perhaps the enatic succession inspired by the Eternal Empress) was established to uphold the ideals of The Covenant. The remaining humans of Kuros, mostly limited to the southern fringe at this point, were welcomed openly as brothers and sisters of the new Kingdom, even if the round ears aren't particularly too happy at the choice of name, preferring to use New Kuros. By 1813, Saphia has since passed, and her daughter Leitte has taken the throne, equally as beholden to the same ideas of justice and equality as her predecessor.

    *Elvish scholars have postulated the storm was the result of the imbalance of mana caused through the murder of so many spellcasters and other such elves in such a short period of time.


    Religion:
    Spoiler :
    The main religion in Kuros, known as Covenantism, is considered by theologians as a recent and extremely heretical offshoot of the Mana worship in the old Imperium. In fact, it is so heretical, the actual worship of mana itself is all but gone; with all focus on a reinterpreted Ishrama.

    Ishrama is no longer a physical manifestation of mana, but a more traditional goddess, one who orgionally blessed the original Thelians the secrets of magic. Magic was the great equalizer; anyone with the gift could overcome any physical shortcoming to defend themselves in the cruel and hostile world. Canon tells that Ishrama would later grow to regret this action, as her chosen people became more obsessed with the gift of magic than with Ishrama herself, letting Elven pride morph it into a cult of mana and a series of conquests which spread inequality across all the world.

    Not only that, but while magic was finely tuned for elves, it did not seem to be perfectly calibrated for humans or other races, ironically actually creating a caste system of magic users and non-magic users. In every sense of the world, magic was a mistake.

    Disgusted with the Thel Imperium, Ishrama did nothing but watch as she let the other races band together to overthrow it. There was no fixing the rotten empire; she simply let it have to die off and start over from scratch. But how? Who would understand Ishrama, without warping her vision in their pride?

    The answer lied in the Kuros isthmus, where half-elves, rather than full blooded elves, were in an open revolt against the Imperium. The half-elves still recognized Ishrama's faith, even if they were largely atheistic and in contempt of it, and they were motivated by a sense of justice, however morphed by lust of reverge, rather than elven pride. It was almost as if the human blood tempered the excesses of the flaws of elves.

    Of course, Ishrama had to first temper the Kurosians themselves, to make them swear off the entire body-for-an-eye revanchist "justice" that they abscribed to. For forty days, a torrent of rain crashed across the Kuros isthmus, threatening all form of life. Ishrama, meanwhile, whispered to whatever half elf priestesses were left her ultimate plan. On the 40th day, they managed to convince the rebel leaders to swear off the violence, and with it, Ishrama knew she found herself the people that could finally interpret her original vision.

    Presenting the most magnificent rainbow, punctuated with a illuminating sun in the middle, the titular Covenant was signed between Ishrama and the half-elves of Kuros. The most common interpretation of the Covenant is a small prayer, which is also known as the Covenant, which all those of the faith are supposed to uphold:

    I will be merciful, for there is no freedom without mercy
    I will be just, for there is no mercy without justice
    I will be egalitarian, for there is no justice without equality
    I will be free, for there is no equality without freedom

    As expected, the four main tenants of Convenantism is, in order of the prayer, mercy, justice, equality, and freedom. None is considered more important than the other; all four are related to each other and begets the other three (as the prayer is supposed to symbolize). That being said, equality and justice, due to the nature of its founding, do tend to be the two most emphasized by its adherents and by sermons.
     
  4. Crezth

    Crezth 話說天下大勢分久必合合久必分

    Joined:
    May 26, 2006
    Messages:
    10,419
    Location:
    北京皇城
    Protect. Preserve. Prosper.

    Nation Name: The Magical Kingdom of Azkarthame
    Capital Name: Azkarth
    Location of Capital and Borders:

    Flag: <pending>
    Dominant Species: Elves
    Minor Species: Humans
    Government: Hereditary
    Ruler Name: High Queen Schala
    Heir Name: Princess Ilsa
    Governor Names: Gantham, Baltasar, Melchior, Oumber, Helgai, Namsan, Rashoch, Carchamu, Ahesh, Enki (Sumerian names)
    Background: The Magical Kingdom of Azkarthame is a divine monarchy, whose ruler wields authority as a living icon of some greater power. In the Azkan Holy Canon, the history of the nation is described:

    AZKARTHAME is the name granted to the dominions of the city of AZKARTH, greatest fortress in all the island wastes. The AZKANS who live in the city are good, noble, and pure, and work hard to improve the world. They have long revered the ways of the wise and lived in humble awe of the majestic powers of the Thel. The fall of THEL is THE GREAT TRAGEDY, the moment civilization was dealt a deathly blow. AZKANS, you good and pure, you have been CHOSEN to fight for civilization as its final guardians. Through MAGIC, RIGOR, DISCIPLINE, & STUDY, we will restore the glory of Thel and make its light to shine once more across the entire world.

    Religion: The Ancient Way is the wisdom that history, decadence, vice, and sin have stolen from us, the wisdom that allowed the Thelians to invent civilization. This religion is a religion of science: through study of the arcane, uncover the secrets of the Ancient Way and restore magic to the grace of the divine. Our beacon in finding the ancient way and our leader in this mission is none other than the High Queen, whose magic is purest and best, and her daughter, the Princess, who will carry the torch of Azkan society and Azkarthamean government after her.
     
  5. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
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    7,717
    No Tolni that's not correct. In Elective Heirs act as Vice-Presidents and you can pick them.
     
  6. Angst

    Angst Rambling and inconsistent

    Joined:
    Mar 3, 2007
    Messages:
    13,032
    Location:
    A Silver Mt. Zion
    Fire obsessed burninating Viking clans union with focus on individual heroism inbound
     
  7. Zappericus

    Zappericus Euro scumbag

    Joined:
    Mar 6, 2015
    Messages:
    479
    Location:
    Norway
    Nation Name: The Greater Empire of Abendresland
    Capital Name: Abenkänte
    Inclination: Technology

    Location of Capital City of Abenkänte (in yellow) and the cities of Demokänte (in black) and Veineburgen (in black) as well as outline of National Borders:
    Spoiler :

    Flag:
    Spoiler :


    Dominant Species: Human
    Minor Species: None
    Government: Hereditary
    Ruler Name: Keisüng Johann III
    Heir Name: Keispressinne Julianna

    Names
    (M)
    Hans
    Veiner
    Bertman
    Maximan
    Maximillian
    Burkharte
    (F)
    Gertha
    Hannah
    Victoria
    Lisa
    Edna
    Selanna

    Background
    Religion:
     
  8. Double A

    Double A wak

    Joined:
    Aug 22, 2009
    Messages:
    14,175
    Location:
    NC
    joining as Seygah [system of government] somewhere
     
  9. Bair_the_Normal

    Bair_the_Normal 全は禪

    Joined:
    Jan 31, 2012
    Messages:
    1,632
    Gender:
    Male
    Location:
    郊外界
    Nation Name: The Grand Republic of Allegia
    Ravéç&#322;rinn Sur xiu Aléx&#322;a

    -Else referred to as:
    Lord Sovereign Allegia the Great
    &#321;san Isésé&#322;v Aléx&#322;a a Nod&#322;

    Capital Name: Allegia
    Aléx&#322;a

    Other Cities:
    -Magichari, Mag&#322;çar&#322;; located on the larger northeastern island (Vigir Island, V&#322;gir-çar&#322;)
    -Giayrannig, X&#322;aiarann&#322;g; located on the southeastern coast of the Grand Republic

    Location of Cities and Borders:
    Spoiler :


    Flag:
    Spoiler :


    Dominant Species: Humans

    Minor Species: Gnomes

    Government: Elective

    Ruler Name: [Prince of Allegia] Inrigiu Sechov
    [Féhex&#322;em Aléx&#322;énç] Inrix&#322;u Séçov

    Heir Name: [Duke of the Sovereign] Giuliu Calasar
    [V&#322;rst xia Isésé&#322;v] Xiul&#322;u Calasar

    Names:

    Background: Soon tmtm

    Religion: Soon hm
     
    Red_Spy likes this.
  10. Tolina

    Tolina trust the pillars with your s e c r e t s

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    Speaking of which, just saying: You don't have to take a minor race, although you're losing on some bonuses, but on the other side, you're starting at +3 Stability, which is pretty great.

    Several of you have asked me about the scale of the map. For reference, all of the continents smoshed together would be roughly the size of Africa, while most of the isles are roughly the size of Jamaica/Cuba.
     
  11. Nuka-sama

    Nuka-sama :)

    Joined:
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    9,439
    Gender:
    Male
    Ok here we are:

    Nation: City State of Athica
    Location: Two islands right in the middle sea
    Major Race: Humans
    Minor Race: Dwarves
    Flag: None yet, but it will be Owl themed
    Government: Appointed
    Ruler Name: Grand Admiral Tsukemi
    Heir Name: Admiral Tajimoto
     
  12. arya126

    arya126 Squad Leader

    Joined:
    May 10, 2010
    Messages:
    4,306
    Location:
    Outside the Wall
    Nation Name: United Gates of Revnoz
    Capital Name: Gate of Scholars
    Location of Capital and Borders:
    Flag:
    Dominant Species: Half Orcs
    Minor Species: Half Elves, Humans
    Government: Appointed
    Ruler Name: Primarch Kuran Revnoz
    Heir Name: Gu Wei Ra
    Names:
    Background: During the collapse of the Thel Imperium, racial conflict reached its peak. Half Orcs and Half Elves were both looked down upon as creatures of the underworld, spat upon when they were not outright lynched. They came together in outposts, learning that they must stick together if their races were to survive in this world of persecution. Soon after the fall of the Thel, a self proclaimed prophet whom many whisper was actually an elder Magistrate of the Thel discovered and began preaching of an old religion, older than any of the major religions in existance, older than the Thel, older than much of civilization itself. This religion was devoted to the manifestations of the 12 gods here on the planet, and spoke of the great power that each "Gate" gave those that worshiped them. This prophet, or as some say magistrate, was named Victus. He went about in search of the gates, and united the three cities that he discovered were already worshiping the gates. This was a loose confederation, but it would do for now. He titled himself the Primarch, and named the dynasty Revnoz, after the leader of the Gods according to the old scrolls. However, Primacrh Victus Revnoz disappeared not long after he had established the country. For the past 56 years the Primarchs have focused resources on fortifying their cities against outside attack and growing their communities, in order to better fund the search for clues as to where the remaining 9 Gates are. It is rumored the current Primarch Kuran Revnoz is on the trail, and it may soon be time to send a wave of adventurers out into the world to see if the old writings ring true.

    Religion: 12 Gates. 12 Deities. 3 have been found and reclaimed. 9 remain, scattered around the globe. They must be found through tireless research and constant expeditions. They must be brought back into the fold. Each gate is the worldly manifestation of one of 12 deities that rule different aspects of the world, and each Gate reclaimed will empower us to serve their needs throughout the world.
     
  13. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
    Apr 4, 2010
    Messages:
    7,717
    Fixed some small mistakes in the rules:

     
  14. Tolina

    Tolina trust the pillars with your s e c r e t s

    Joined:
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    10,491
    Location:
    Nightvale, US
    Added Names: signup category, where you'll put in your nation's names.
     
  15. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
    Apr 4, 2010
    Messages:
    7,717
    We'd like to ask everyone to add an additional two cities to your signups, bringing up the city total to three, and also make the borders a bit bigger. Filling up all that land with city-state NPCs would have been horrible. :lol:
     
  16. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
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    7,008
    Gender:
    Female
    Location:
    Albany, New York
    Updated claims after was nagged to make mine bigger.



    Yellow is still the capital of Lycou. Red dot is Gulot (Another former elven city), and green is Takubi (a traditionally human city that has grown to prominence since their liberation).
     
  17. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

    Joined:
    Apr 4, 2010
    Messages:
    7,717
    Fixed an error in the unit listings. The mana cost for Runic Warriors was changed from 10 to 20 as originally intended.

    EDIT: Also I fixed an error in both the Factory and Mana Spire buildings that were using old rules that were unbalanced. They have been updated to the new rules involving trade.
    EDIT 2: Half-Dwarves starting bonus buffed from 1,000 extra starting gold to 10,000.
    EDIT 3: Half-Orcs starting bonus buffed from level one fort in the capital to level one fort in all cities plus bonus starting units.
     
  18. Tolina

    Tolina trust the pillars with your s e c r e t s

    Joined:
    Feb 20, 2013
    Messages:
    10,491
    Location:
    Nightvale, US
    So, several of you have started in, well, Tundra. Please keep that in mind, and maybe you should switch.
     
  19. Angst

    Angst Rambling and inconsistent

    Joined:
    Mar 3, 2007
    Messages:
    13,032
    Location:
    A Silver Mt. Zion
    Nation Name: Skagar

    Capital Name: Valla

    Location of Capital and Borders:
    Spoiler :

    The two cities are named Trollheim (west) and Dragrak (East).
    Flag:
    Spoiler :

    Yes it&#8217;s the red mana symbol of Magic the Gathering, but I had to manually clone the texture downwards to extend the size of the original image, so screw you MR CRITIC, i did put work into it


    Dominant species: Humans.

    Minor species: Not any significant minor species however there is a slave class of performing elves accounting for <1% of the population.

    Government: Appointed. Basically when the Tharl (king) dies, any soldier blessed by the Flame may declare himself worthy to be the next Tharl. Then a grand arena fight is performed &#8211; armored with wooden weapons, they rarely die &#8211; and the winner becomes the next Tharl.

    Ruler Name: Hella Bane-Bosom. A particularly vicious woman, Tharl Helga is a giant 2m 5 cm muscular matriarch that was born in a storm at sea. Rumors go that at some point she crushed a gnomish merchant under her while having sex with him. She sits on the throne without shirt, showing off her large arms and huge manlike chest.

    Heir Name: &#8230; Well people aren&#8217;t preselected to win the contest but I guess I have to select someone. Stonemouth Laugar. Known as Stonemouth because he tried to crunch a stone with his teeth at some point. He didn&#8217;t succeed, his teeth are a mess, but he&#8217;s really good with a battleaxe.

    Names:
    Male:
    Ulfur
    Bjernur
    Thorim
    Snokarl
    Hallan

    Female:
    Frina
    Silda
    Ruda
    Nissis
    Ithis

    Background:
    Basically they&#8217;re a cross between stereotypes of vikings and barbarians. They worship fire and rage as it warms up the cold terrain they live in. Strength and combat prowess are both In very high regard, and they believe that if you fight well enough during your life, you will ascend to godhood in the afterlife, where you will be part of the bastion fighting night creatures during the apocalypse.

    There is a very small class of half-elves &#8211; their position is quite weird though. One could call them slaves, but it&#8217;s not that simple. They&#8217;re unallowed to own property or fight in wars. Their jobs are usually in entertainment, where they work as dancers or musicians. However, they are highly respected in all layers of society and are considered spiritually elevated. Performing crimes against them is much more strictly punished than performing crimes against humans. Still they are considered property, even if fine property, of their superintendents. They often wed humans instead of elves in order to get more menial holdings, which is why their genetic makeup is a mess. A noble usually owns one to two of these slaves. They don&#8217;t perform menial work, that&#8217;s for the maids and such to do, but they perform entertainment jobs when the noble has guests. Similarly, a city usually has a small group of elvish entertainers that perform during weekends in taverns and during court meetings.

    The background for these people isn&#8217;t well known. After the fall of the Thel emipre, many elves were killed, and the rise of Skagar and the Vredar faith may have costed many elves&#8217; lives. The best current guess Is that somehow the elves kept their elevated position while becoming more accusto

    (will probably edit the above, I need more history.)

    Also, in Skagar, they don&#8217;t really care about sex and sexuality. There have been many gay Tharls, many female Tharls and so on. There&#8217;s no word for straight and gay, no word distinguishing between a male and female position &#8211; so you are a Tharl regardless of sex.
    They still have male and female names tho.

    Religion: Vredar, basically they worship the fire god of the summer who&#8217;s really angry and fierce but lights the starry sky to guide the Skagar across the sea.

    I&#8217;ll repost a thing from my background (eventually I&#8217;m going to edit this too)
    Basically they&#8217;re a cross between stereotypes of vikings and barbarians. They worship fire and rage as it warms up the cold terrain they live in. Strength and combat prowess are both In very high regard, and they believe that if you fight well enough during your life, you will ascend to godhood in the afterlife, where you will be part of the bastion fighting night creatures during the apocalypse.
     
  20. Dreadnought

    Dreadnought Chieftain

    Joined:
    Mar 15, 2004
    Messages:
    6,896
    Location:
    New Jersey, USA
    I haven't read enough of the rules to join yet, but if you need another player PM me and I'll find a place to start.
     

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