- Joined
- Mar 14, 2011
- Messages
- 4,131
So I made this map for everyone. I don't think it has everyone, but it should have most of you.
Nation Name: Creta
Capital Name: Steelcastle
Location of Capital and Borders:
I'm the blue one with the bay to the southeast. Capital is the one on the coast. The city in the mountain is the Forlorn Keep, a mostly defensive structure to protect from land-based threats. The city towards the south is called Manus
Flag:
Dominant Species: Human
Minor Species: none
Government: Heredity
Ruler Name: King Robert Stane
Heir Name: Prince Klint Stane
Names: Samwell, Francis, Welt, David, Asora, Gale, Danto, Chrisi, Jasque, Sara, Sataro, Romain, Taylor, Zantha, Goel, Koren, Vara, Nura
Background: The Kingdom of Creta is a young country, but within it resides a resolve of steel. This resolve takes shape in a deeply-seeded hatred for all things whimsical. The Thel Imperium is viewed as the Empire of Devils, and all influence of the Thel has been purged time and time again from the realm. Initially, the area was quite primitive due to this. At the height of the Thel Imperium's power, advances in Industry was entirely impossible. The lords in the area had no way to compete with the Thel, and with magic being viewed with extreme prejudice, very little outside trade happened. The result: the area was one of the most primitive assortments of duchies and lordships in the world.
However, with the fall of the Thel, the realm was given the chance to catch up. The first lord to embrace the power of the machine quickly rose to power, and their name is now central to the region. House Stane took the Throne of the newly-proclaimed Kingdom of Creta and embraces the might of the machine.
The Kingdom of Creta's relations with other powers usually hinges on two things: Their race and technology. Almost all other races are viewed with disdain. Orcs are viewed as abominations. Worst of all are elves, who are literally viewed as demons, not least of all for their heavy inclination towards magic. Gnomes are not much better, as they are often viewed as willing Elven slaves. The only race that tends to escape scrutiny are Dwarves, for they know the machine better than any man at present. However, Dwarves are by no means worshiped. All half-breeds are considered abominations, like orcs, except viewed with even more disdain. Meanwhile, other countries' technology shapes Creta's relation in a much more black-and-white way. If a country is a lesser industrial power, they are inconsequential at worst so long as they stay out of Creta's way. If a country is equal or greater in their industrial might, such will be noted and they can generally find a friend in Creta, even if they're ran by orcs. So long as they don't expect to get to close in such a case. If a country has any degree of magical infrastructure, they are certain to be a target of Creta, for engaging in such a thing is to make a pact with demons.
The Government of Creta is a hereditary monarchy, but it also has the workings of a theocracy as church and state are viewed as essentially one body, with the King also representing the will of their God. This is all further discussed below.
Religion: As implied above, Creta's hatred of all things magical is deeply rooted in the religion of the region, which was only just recently centralized with the unification of the realm. While in earlier times the religion simply revolved around the evils of magic, in modern times it has grown a lot more complex. At some point, a single deity known as Ro became normally worshiped and extensive dogma was written in the form of the Volumes of Ro, a series of holy books.
The Followers of Ro as a religion boils down to machine worship. The single deity it proclaims is not viewed as the only deity; the deities of other religions are recognized as legitimate, but Ro is simply the strongest of them all, naturally as he is the God of the Machine, Industry, and Progress. Machines are holy objects, viewed as actual children of Ro, who are given form by those who create them; a task considered only the most sacred. That being said, becoming an engineer or inventor is essentially of the most pious duties one can choose for oneself. Needless to say, the church is the leading body of technological progress in the realm.
The Church and State are often seen as one body, or arms of the same body. It is expected of rulers to impart the knowledge of the Machine on to each heir and it is expected of Followers to follow the will of their King without question. This is to say that the Inquisition is as much a royal body as it is a holy one.
Speaking of, the Inquisition is one of three courts within the Followers of Ro. Altogether, it's the Court of Inquisitors, the Royal Court of Governors, and the Court of Engineers. The Inquisitors are more or less a royal guard with a special emphasis of rooting out those with undesirable leanings, such as anarchists, witches, or illegal aliens of blood(orcs or half-breeds for example). Usually, they do not take foreign expeditions unless invited by one of Creta's allies or for escorting diplomats. The Royal Court is largely made up of ex-lords that allied with House Stanes and peasants that have worked themselves up in the church to be considered fit for governing. This is to say that no actual nobility exists in Creta; while the region used to be very feudal, when it was unified and the church centralized with the crown, all the lordships went straight to the King. Like implied, allies of House Stanes were rewarded with more or less keeping their duties; remaining lord of their lands in every way except name. They still enjoy many of the luxuries this entails. Meanwhile, it is unnecessary to explain what happened to the enemies of House Stanes' rise to power. None of them exist anymore. Lastly, the Court of Engineers. Engineers are revered as both holy and knowledgeable men who spearhead the technological progress of the realm. Furthermore, when the king wants specific buildings built, they are the ones responsible to see their completion through.
NPCs:
I made the light red thing to my west. I havent made anything specific with it yet. If the GMs have ideas for it, don't wait on me.
Spoiler :

Nation Name: Creta
Capital Name: Steelcastle
Location of Capital and Borders:

Flag:

Dominant Species: Human
Minor Species: none
Government: Heredity
Ruler Name: King Robert Stane
Heir Name: Prince Klint Stane
Names: Samwell, Francis, Welt, David, Asora, Gale, Danto, Chrisi, Jasque, Sara, Sataro, Romain, Taylor, Zantha, Goel, Koren, Vara, Nura
Background: The Kingdom of Creta is a young country, but within it resides a resolve of steel. This resolve takes shape in a deeply-seeded hatred for all things whimsical. The Thel Imperium is viewed as the Empire of Devils, and all influence of the Thel has been purged time and time again from the realm. Initially, the area was quite primitive due to this. At the height of the Thel Imperium's power, advances in Industry was entirely impossible. The lords in the area had no way to compete with the Thel, and with magic being viewed with extreme prejudice, very little outside trade happened. The result: the area was one of the most primitive assortments of duchies and lordships in the world.
However, with the fall of the Thel, the realm was given the chance to catch up. The first lord to embrace the power of the machine quickly rose to power, and their name is now central to the region. House Stane took the Throne of the newly-proclaimed Kingdom of Creta and embraces the might of the machine.
The Kingdom of Creta's relations with other powers usually hinges on two things: Their race and technology. Almost all other races are viewed with disdain. Orcs are viewed as abominations. Worst of all are elves, who are literally viewed as demons, not least of all for their heavy inclination towards magic. Gnomes are not much better, as they are often viewed as willing Elven slaves. The only race that tends to escape scrutiny are Dwarves, for they know the machine better than any man at present. However, Dwarves are by no means worshiped. All half-breeds are considered abominations, like orcs, except viewed with even more disdain. Meanwhile, other countries' technology shapes Creta's relation in a much more black-and-white way. If a country is a lesser industrial power, they are inconsequential at worst so long as they stay out of Creta's way. If a country is equal or greater in their industrial might, such will be noted and they can generally find a friend in Creta, even if they're ran by orcs. So long as they don't expect to get to close in such a case. If a country has any degree of magical infrastructure, they are certain to be a target of Creta, for engaging in such a thing is to make a pact with demons.
The Government of Creta is a hereditary monarchy, but it also has the workings of a theocracy as church and state are viewed as essentially one body, with the King also representing the will of their God. This is all further discussed below.
Religion: As implied above, Creta's hatred of all things magical is deeply rooted in the religion of the region, which was only just recently centralized with the unification of the realm. While in earlier times the religion simply revolved around the evils of magic, in modern times it has grown a lot more complex. At some point, a single deity known as Ro became normally worshiped and extensive dogma was written in the form of the Volumes of Ro, a series of holy books.
The Followers of Ro as a religion boils down to machine worship. The single deity it proclaims is not viewed as the only deity; the deities of other religions are recognized as legitimate, but Ro is simply the strongest of them all, naturally as he is the God of the Machine, Industry, and Progress. Machines are holy objects, viewed as actual children of Ro, who are given form by those who create them; a task considered only the most sacred. That being said, becoming an engineer or inventor is essentially of the most pious duties one can choose for oneself. Needless to say, the church is the leading body of technological progress in the realm.
The Church and State are often seen as one body, or arms of the same body. It is expected of rulers to impart the knowledge of the Machine on to each heir and it is expected of Followers to follow the will of their King without question. This is to say that the Inquisition is as much a royal body as it is a holy one.
Speaking of, the Inquisition is one of three courts within the Followers of Ro. Altogether, it's the Court of Inquisitors, the Royal Court of Governors, and the Court of Engineers. The Inquisitors are more or less a royal guard with a special emphasis of rooting out those with undesirable leanings, such as anarchists, witches, or illegal aliens of blood(orcs or half-breeds for example). Usually, they do not take foreign expeditions unless invited by one of Creta's allies or for escorting diplomats. The Royal Court is largely made up of ex-lords that allied with House Stanes and peasants that have worked themselves up in the church to be considered fit for governing. This is to say that no actual nobility exists in Creta; while the region used to be very feudal, when it was unified and the church centralized with the crown, all the lordships went straight to the King. Like implied, allies of House Stanes were rewarded with more or less keeping their duties; remaining lord of their lands in every way except name. They still enjoy many of the luxuries this entails. Meanwhile, it is unnecessary to explain what happened to the enemies of House Stanes' rise to power. None of them exist anymore. Lastly, the Court of Engineers. Engineers are revered as both holy and knowledgeable men who spearhead the technological progress of the realm. Furthermore, when the king wants specific buildings built, they are the ones responsible to see their completion through.
NPCs:
I made the light red thing to my west. I havent made anything specific with it yet. If the GMs have ideas for it, don't wait on me.