After watching this short and with the desire to study Archaeology at some point in my life, I think we need an Archaeologist leader. Nabonidus?, Thomas Jefferson? Augustus Pitt Rivers? Mortimer Wheeler? Howard Carter? Thomas Edward Lawrence? Heinrich Schliemann? Arthur Evans? Manolis Andronikos?
How about Gertrude Bell? In addition to being an archaeologist, she was an advisor to King Faisal I of Iraq and an advisor to the British government on Middle Eastern affairs (though they largely ignored her, resulting in a mess).
augustus + roma, seems to be cut out for cultural victory in the modern age. Early wars with rome = more chance of having sites within his empire. Lots of towns + Augustus' ability to buy cultural buildings with gold in the towns allows you to overbuild and have museums quickly. You take a civilization in the age of exploration which will bring you gold and production. And you speed run the modern age with Mexico for example.
After watching this short and with the desire to study Archaeology at some point in my life, I think we need an Archaeologist leader. Nabonidus?, Thomas Jefferson? Augustus Pitt Rivers? Mortimer Wheeler? Howard Carter? Thomas Edward Lawrence? Heinrich Schliemann? Arthur Evans? Manolis Andronikos?
Except IMO that’s pretty much how the Economic paths currently feel. Gather resources via traditional mechanics in Antiquity, then interact with Distant Lands and fleets in Exploration, then play “Factorio Light” in Modern.
I hope the cultural victory is so barebones now because they have grander ideas for it that they couldn’t properly fulfill within the base game’s development cycle. And not because they got feedback saying it was convoluted in Civ 6, because that was purely self-inflicted. They could’ve kept it the way it was in Civ 5 plus new buildings and improvements, and I would’ve been satisfied. (To this day, I still have no idea how to clearly explain the Civ 6 mechanics, and instead default to the Civ 5 explanation of “my tourism > their culture = good”)
Honestly I never cared much to understand how it works. It was one of those features that I could gauge what I needed to do without fully comprehending it. Most things that would generate tourism irl would in game. There wasn't specific goals you HAD to achieve like "build 10 museums" it was all up to player choice and you often ended up doing a wide range of stuff to gain culture because each had their own side bonuses whether that be faith from holy sites or ammenities from national parks.
The player conquered the entirety of Persia, which at the time had constructed 4 wonders. However, they got zero progression on the Cultural path from conquering the cities with wonders.
What adds to confusion is the UI. Technically, the game still keeps count of those wonders, as seen in the counter of each milestone - but you still get no progression. Meanwhile, the high-level description of the Antiquity Cultural path is “House 7 Wonders in your empire” - implying that you just need to have them in your empire, without needing to construct them. Yet the tracker of each milestone says “Construct Wonders: x/y”, implying you actually need to build them yourself. But if that is true, why is the game still counting them, albeit without giving you progression?
After watching this short and with the desire to study Archaeology at some point in my life, I think we need an Archaeologist leader. Nabonidus?, Thomas Jefferson? Augustus Pitt Rivers? Mortimer Wheeler? Howard Carter? Thomas Edward Lawrence? Heinrich Schliemann? Arthur Evans? Manolis Andronikos?
Cyriaco de'Pizzicolli?
Johann Joachim Winckelmann?
Christian Jürgensen Thomsen?
John Lubbock, 1st Baron Avebury?
Dame Mallowan?
(Who could also give you a Great Work of Writing on the side . . .)
The player conquered the entirety of Persia, which at the time had constructed 4 wonders. However, they got zero progression on the Cultural path from conquering the cities with wonders.
It doesn't seem like a safe assumption in the face of all the imilar things that have been stripped out between iterations. You can't defend against Missionaries either.
While that would certainly skew it even more, I didn't even assume that was the case. In Antiquity and Exploration, you want to fight battles to spawn artifacts. Additionally, in Exploration you want to aggressively spread your religion, which can be done by the sword as well as the pen (and earns you more Legacy Points if you do).
While that would certainly skew it even more, I didn't even assume that was the case. In Antiquity and Exploration, you want to fight battles to spawn artifacts. Additionally, in Exploration you want to aggressively spread your religion, which can be done by the sword as well as the pen (and earns you more Legacy Points if you do).
Makes me wonder if the motto behind Civ VII is not "Build Something You Believe In" but rather the "Nasty, Brutish, and Short" version of historical victory . . .
Don't forget capturing Codices and Resources. I get that these features all need to be interconnected which I appreciate but it feels like military has more baring on the other victories than they do on military, Like yeah civics and techs help bolster your strength but their effect is not as direct as being able to steal other people's victory points.
Don't forget capturing Codices and Resources. I get that these features all need to be interconnected which I appreciate but it feels like military has more baring on the other victories than they do on military, Like yeah civics and techs help bolster your strength but their effect is not as direct as being able to steal other people's victory points.
Exactly, your points towards these victories should be earned through mastery in these areas, owning a library is not equivalent to understanding the books inside of it. Same goes for Economics, a thief is not necesarily a self made millionaire if they can't create wealth of their own.
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