Personaly I don't like the fact than all victories in modern age are linked to production and have a large number of settlements
Economic : production for more ressources emplacements and factories/railroads. More settlements = more ressources.
Scientific : More settlements = more science. And need a lot of production for space achievements.
Cultural : More settlements = more culture. More settlements + production = more overbuildings so more artefacts. Spam museum and artefact need production.
Military : More settlements = more sciences and units to have more settlements. And production is needed for the bomb project.
Theming was annoying, but I do miss great works of art.
Any contemporary art or music would be under copyright, which would mean paying a license fee, not to mention it would exclude centuries of great art because...reasons? Not to mention I don't associate the modern age with the collection of art. If anything, a contemporary culture victory should be about movies and pop music (and blue jeans...apparently). I'd still expect those to be generic because, again, license fees.
This is a cool concept but I feel like the culture yield is next to useless for a culture victory. You unlock natural history so early on that do you really need culture past that point? In 6 culture helped you unlock tourism producing wonders and improvements. This more or less makes me feel more confident that there will be an Age expansion or new one entirely added through dlc because none of the victories shown so far really feel like monumentous end game achievements
Theming was annoying, but I do miss great works of art.
Any contemporary art or music would be under copyright, which would mean paying a license fee, not to mention it would exclude centuries of great art because...reasons? Not to mention I don't associate the modern age with the collection of art. If anything, a contemporary culture victory should be about movies and pop music (and blue jeans...apparently). I'd still expect those to be generic because, again, license fees.
I mean they could go the civ 6 route with just a rock band unit. But if the Devs dished out the money to have things like Great Works of Cinema i'd forever be in their debt. It would be cool having Steven Spielberg produce Raiders of the Lost Ark and being able to watch the boulder scene like you would listen to snippets of the great works of music in previous games
This is a cool concept but I feel like the culture yield is next to useless for a culture victory. You unlock natural history so early on that do you really need culture past that point? In 6 culture helped you unlock tourism producing wonders and improvements. This more or less makes me feel more confident that there will be an Age expansion or new one entirely added through dlc because none of the victories shown so far really feel like monumentous end game achievements
You also need it to unlock Museums to hold your pilfered artifacts.
But I generally agree. There's not much about this that requries Culture. The objective is straight forward. Make Explorers and Museums. Send explorers to certain tiles to generate artifacts. Slot artifacts into museums. When this has been achieved X times, build some kind of project, then victory. You just have to be faster than the other civs.
There's no abstraction via Tourism. There's no way to defend against it beyond conquering your opponents' museum cities.
On paper, it seems too simplistic and unsatisfying.
They could, at the very least, make your Explorer transport the artifact back to your capital and avoid interference from other civs along the way, a la Indiana Jones.
Pilfered is the perfect word for it. In Civ 6 it's more of a tourism victory, anything can draw in tourists, shopping, leisure, natural beauty, art, religion etc. It's called a culture victory here but really all you're doing is plundering, which yeah may be an accurate depiction of European society around that time but not most places. I don't get why the devs insist on the gameplay representing solely western cultural standards
I general, the Exploration and Modern takes on Culture Victory are sufficiently disappointing that I don't think it will be my most frequent victory path anymore. I'll probably lean Economic and Scientific now.
Theming was fine, what was not fine was that you could not explore a sight before digging it up. I hated that I had to save-scum in order to not fill my museums with the wrong artifacts. Oh, and same was true for the "choose this or that artifact, but you can't see your artifact screen to find out which one you need before choosing".
I general, the Exploration and Modern takes on Culture Victory are sufficiently disappointing that I don't think it will be my most frequent victory path anymore. I'll probably lean Economic and Scientific now.
I do like the Antiquity culture path though even if it is a bit simple just because it feels very thematic and applicable to most civilizations. I just hope you can't earn it solely through capturing wonders because then what's the point if every victory is a military one.
I like the inclusion of archaeology (as an archaeology student lol) and it ties in very nicely to other gameplay mechanics, but I think the culture victory suffers from what most other legacy paths/victory paths suffer from - there's only one way to get the points.
I like the inclusion of archaeology (as an archaeology student lol) and it ties in very nicely to other gameplay mechanics, but I think the culture victory suffers from what most other legacy paths/victory paths suffer from - there's only one way to get the points.
On one hand I like how understandable the paths are but it feels like as the game progresses the paths don't become more complex. Like antiquity should be rather simple but by the modern age things should've ramped up.
Any 'archeology' based victory or cultural victory based on cultural artifacts (music, Wonders, artworks, literature) was in trouble as soon as they went with three distinct and separate Ages.
Because unless they went full-tilt Fantasy, the bulk of the archeological artifacts and cultural art will be produced in the first two Ages, but not actually put to use to produce a 'cultural' victory until the last Age.
As posted, modern artworks and living or near-living people cannot be used without paying license/copyright fees, which would quickly get prohibitive - not to mention that some of the required permissions would, for various reasons, probably be withheld. That makes the earlier material all the more important, but the Ages utterly disconnect them from the Age in which you will try to use them.
I'm afraid I have to agree: cultural victory seems largely pointless as so far presented. Luckily, I rarely play for any formal victory condition at all after the first few games, so will probably make up my own victory conditions as I did for Civ VI . . .
On one hand I like how understandable the paths are but it feels like as the game progresses the paths don't become more complex. Like antiquity should be rather simple but by the modern age things should've ramped up.
Except IMO that’s pretty much how the Economic paths currently feel. Gather resources via traditional mechanics in Antiquity, then interact with Distant Lands and fleets in Exploration, then play “Factorio Light” in Modern.
I hope the cultural victory is so barebones now because they have grander ideas for it that they couldn’t properly fulfill within the base game’s development cycle. And not because they got feedback saying it was convoluted in Civ 6, because that was purely self-inflicted. They could’ve kept it the way it was in Civ 5 plus new buildings and improvements, and I would’ve been satisfied. (To this day, I still have no idea how to clearly explain the Civ 6 mechanics, and instead default to the Civ 5 explanation of “my tourism > their culture = good”)
Note that cultural victory seems to me to have a big RNG factor. The closer the dig sites are to your productive cities, the more of an advantage you have over other civilizations for this victory condition.
Note that cultural victory seems to me to have a big RNG factor. The closer the dig sites are to your productive cities, the more of an advantage you have over other civilizations for this victory condition.
It's a little bit of a RNG factor. The sites are placed on locations where battles were fought and other events occured in past ages, similar to how they were placed in Civ 6. You're primarily going to find them where wars happened.
After watching this short and with the desire to study Archaeology at some point in my life, I think we need an Archaeologist leader. Nabonidus?, Thomas Jefferson? Augustus Pitt Rivers? Mortimer Wheeler? Howard Carter? Thomas Edward Lawrence? Heinrich Schliemann? Arthur Evans? Manolis Andronikos?
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