What do you mean "where the bow is"?

Sure, the quiver can be on his back or on his hip, but he ain`t gonna fire that bow with his nose!
Well, the unit design is always different. The exact spot where the quiver is is always different, as is the angle of the bow, etc. However, this could be remedied as Plotty did with his worker animations; just a file with the naked PDM with the basic props and animations, and you can add other clothes yourself.
There`s more to unit-making than having custom animations.. You should know that better than me, odin...
In my honest opinion, animation is possibly the most important aspect of a unit. Granted, it may not be the most fun. And a creative unit design makes a unit truly unique and distinctive. But the greatest unit design ever will still look drab if it has boring or generic animations. I like people using premade animations, but I don't think people should
depend on them. There's more to unit creation than just volume or just having a solid design, too. You should know that,

. (I don't mean to pick on you Sandris, I think you're awesome,

) But alas, this is getting off topic... You guys can still use the animations I post for whatever purposes you like,
odin? can you create archer attack animation for him? or at least help him
Believe me, I've tried it. Archer animations are hard to get right. I have an angel archer coming up soon. If I ever sort out the animations, I'll post them,

.