Archer Animation

Sorry dude, no one's given me an archer animation (it would be difficult to apply to a unit anyway; the design of the unit is always different, as is where the arrows are pulled from, where the bow is, etc.) But this could be a good opportunity to create your own archer animation, :).

Gawd, somebody please do it, the man is a wonder!

Now I wouldn't say he's a wonder, but he certainly has potential, ;).
 
What do you mean "where the bow is"? :hmm: Sure, the quiver can be on his back or on his hip, but he ain`t gonna fire that bow with his nose!

And he`s a wonder, with a potential to become a Great Wonder :smug:

There`s more to unit-making than having custom animations.. You should know that better than me, odin...
 
... Sure, the quiver can be on his back or on his hip...

On the hip, please. Medieval European Style, not Ancient Greek, Asian or Hollywood-like. :mischief:
 
Also, you'd need to variate between pulling the bow string towards the chest (the Western method), and pulling it towards the head (the Steppe method). And maybe towards the shoulder (Mongolian method), too..
 
Hey, if it's at Civ scale, then there's precious little discernible difference between most of those - and if you're making it in Poser then it's enough of an achievement to make it look vaguely convincing at all, even without worrying about the precise historical accuracy of the technique!
 
Don't forget the Zen style down and apart pull. And I've also practiced another style pushing the bow with the string held static.
without worrying about the precise historical accuracy
Then there's the style used by the Zebra-riding hordes of Zanzibar.:p
 
Then there's the style used by the Zebra-riding hordes of Zanzibar.:p

I've heard of that one, I think it was on a documentary. I believe they said it resembled the Tea Town villagers of Tinsel's style, though quite destinctly differing from the Omega Omelet style.
 
Well, the one I'm planning on uploading from my aiko3 animation library will be of the asian style.....
 
What do you mean "where the bow is"? :hmm: Sure, the quiver can be on his back or on his hip, but he ain`t gonna fire that bow with his nose!

Well, the unit design is always different. The exact spot where the quiver is is always different, as is the angle of the bow, etc. However, this could be remedied as Plotty did with his worker animations; just a file with the naked PDM with the basic props and animations, and you can add other clothes yourself.

There`s more to unit-making than having custom animations.. You should know that better than me, odin...

In my honest opinion, animation is possibly the most important aspect of a unit. Granted, it may not be the most fun. And a creative unit design makes a unit truly unique and distinctive. But the greatest unit design ever will still look drab if it has boring or generic animations. I like people using premade animations, but I don't think people should depend on them. There's more to unit creation than just volume or just having a solid design, too. You should know that, ;). (I don't mean to pick on you Sandris, I think you're awesome, :)) But alas, this is getting off topic... You guys can still use the animations I post for whatever purposes you like, :p

odin? can you create archer attack animation for him? or at least help him :mischief:

Believe me, I've tried it. Archer animations are hard to get right. I have an angel archer coming up soon. If I ever sort out the animations, I'll post them, :).
 
Odin, you`re quite right. We should respect the hard work of those CivIII fans who have created the animations for the units. The only purpose I was trying to get some animations is to make more new units in a faster way.

If we could put our common efforts together (one of us creates animations, the other one makes unit`s stuff, the third one makes the unit itself etc.), we could fill the gaps in CivIII` units line much more faster and bring the joy to all members of the CivIII community.

Of cource, the process I mentioned above should be passed with the condition of respecting the authors` copyrights on animations and props created.

:)
 
odintheking said:
However, this could be remedied as Plotty did with his worker animations; just a file with the naked PDM with the basic props and animations, and you can add other clothes yourself
..exaxtly what I had in mind my friend ;)

Sandris said:
one of us creates animations, the other one makes unit`s stuff, the third one makes the unit itself etc
I had a team of guys about a year ago, a guy to design a unit, a guy for making animations, a guy for rendering, a guy to flicify them and do the palette.. Alas, RL broke the project down, we couldn`t co-ordinate. The animation guy goes away for a while, and it all comes down ;) Luckily, I kept 2 of Cam`s animations in my PM inbox, and he agreed that I upload them to odin`s library, and today we have many wonderfull units used with the method.

I actually dreamed of seing Russian Pack 3, African Pack 1 (that didn`t contain africans? :hmm:), Polish pack 1 and Norse pack 1 released today... To much CFC, I know.
 
Stormrage said:
.. well.. what if someone makes Ancent Greek or Asian units? :hmm:

Pictures I've seen of pre-modern Asian warriors show them either having the quiver on their back or at the hip. Having the quiver at the hip works fine. :)
 
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