Shaitan
der Besucher
This thread is for all aspects of the Conflict Rules. Conflict rules allow internal battles between players.
Things you can do in this thread include:
All movement and combat take place after each chat turn (called a Conflict Session). When intercepts occur (opposing troops moving through the same territory) a moving battle will occur and the victor will continue while the defeated side stops their movement.
Battle plans can be as detailed as you want. Example: 4 swords move south from Vanir along the road towards Doughnutia. Continue through resistance as long as there are less than 50% overall casualties. Besiege tile # but do not attack unless there is at least 25% numerical superiority left.
The attacking force designates the primary defensive structure for that Conflict Session (what structure will be primarily assaulted). If none is specifically named, the structure with the highest defensive point rating is designated.
Troop Raising times
Mobile troops may be raised from the end of a Conflict session to 24 hours before the next chat.
Garrison troops may be raised from the end of a Conflict session to 12 hours before the next chat.
Troop Movement times
Mobile troops may be moved from the end of a Conflict session to 24 hours before the next chat.
Garrison troops may be moved from the end of a Conflict session to the beginning of the next chat.
Building implementation
Defensive structures must be in place for 24 hours before a Conflict session to be used in that Conflict session.
Movement particulars
Once a movement is posted it cannot be changed.
Plan particulars
Plans may be changed until the beginning of a Conflict session.
Upgrades
Units may be upgraded along normal Civ3 paths for a cost in points of .75 times the unit point difference. Example: A warrior (cost 10) upgrading to a swordsman (cost 30) would cost (30-10) * .75 = 15 points.
Caveat
This is an evolving ruleset and may take some time to get working smoothly. Have patience and have fun!
Things you can do in this thread include:
- Raise or disband troops
- Order troop movements
- Declare war
- Sue for peace or clemency
- Post battle, assault or defensive plans
All movement and combat take place after each chat turn (called a Conflict Session). When intercepts occur (opposing troops moving through the same territory) a moving battle will occur and the victor will continue while the defeated side stops their movement.
Battle plans can be as detailed as you want. Example: 4 swords move south from Vanir along the road towards Doughnutia. Continue through resistance as long as there are less than 50% overall casualties. Besiege tile # but do not attack unless there is at least 25% numerical superiority left.
The attacking force designates the primary defensive structure for that Conflict Session (what structure will be primarily assaulted). If none is specifically named, the structure with the highest defensive point rating is designated.
Troop Raising times
Mobile troops may be raised from the end of a Conflict session to 24 hours before the next chat.
Garrison troops may be raised from the end of a Conflict session to 12 hours before the next chat.
Troop Movement times
Mobile troops may be moved from the end of a Conflict session to 24 hours before the next chat.
Garrison troops may be moved from the end of a Conflict session to the beginning of the next chat.
Building implementation
Defensive structures must be in place for 24 hours before a Conflict session to be used in that Conflict session.
Movement particulars
Once a movement is posted it cannot be changed.
Plan particulars
Plans may be changed until the beginning of a Conflict session.
Code:
[b]Available Units[/b]
Type Cost
Bowman 20
Horseman 30
Pikeman 30
Swordsman 30
Units may be upgraded along normal Civ3 paths for a cost in points of .75 times the unit point difference. Example: A warrior (cost 10) upgrading to a swordsman (cost 30) would cost (30-10) * .75 = 15 points.
Caveat
This is an evolving ruleset and may take some time to get working smoothly. Have patience and have fun!
