Sostratus
Deity
Certainly WotW has gotten a huge boost. Although in IZs specifically they aren't really benefiting more than others (except with niche military engineers building canals; dams should already be in place)Victoria. A +11 Production 20% cheaper factory , roll on Cardiff for very early production.
+11 factory? It's currently +5 when powered, right? So +4 for Workshop and then are you assuming a james Watt?
I'm very excited for industrial england though. Shame there's still the Sea Runt instead of a nice ironclad UU...
They are ultimately shifting the best IZ locations from high production terrain to relatively low/moderate production terrain and in the process make placing IZs more of an involved puzzle than before, which is good.I mean one has to remember that the point wasn't to make IZ broken but to make it more useful for when it is built.
The big mining towns aren't going to lose very much % wise.
With mines and lumbermills and quarries they have made the production match so it's not superior to always chop the feature and replace with a mine. At least with lumber mills and quarries tracking mines you'll have a decision. Currently, for example, you get just as much production if not more at all stages of the game from mining a hill vs having a forest hill or milled forest hill. So why not get the free chop and then build a mine and sacrifice nothing but appeal?
But honestly all improvements have lagged behind farms and mines since launch. Plantations especially, for how insanely important specialized resource harvesting has been historically, are terrible improvements. Camps too (a far cry some civ5 where a handful of deer could make even tundra forests worthwhile.)