WHY you can't shoot over rough terrain? It's because the unit doing the shooting cannot see it; i.e. said unit is NOT in its vision range.
It was an attempt at simplification for those who seemed confused. 3 range units would be an exception.
It's quite possible that Longbowmen start with indirect fire or that they aren't more powerful until they get it.
Confusing....
No, even without indirect fire, you can shoot at a unit which you cannot see. Otherwise the longbowman would never be able to use its 3 hex range unless it was on a hill, even with no forest inbetween.
Basically it goes like this:
No indirect fire - can shoot at any unit within your range providing that one of your cities/units can see the target and that there is no rough terrain between the attacker and the target (the latter does not apply if the attacker is on a hill).
indirect fire - can shoot at anything within your range providing that one of your cities/units can see the target.
I noticed in the strategy guide that the Chinese Great General provides a +45% combat bonus to units up to 2 hexes away. The Chinese GG's look pretty powerful. This definitely makes China a very interesting civ to play, especially considering their UB gives them extra gold in addition to science. I can see China being a pretty decent science civ that can hold its own in warfare.
You can't trade tiles with other civilizations, only cities. What you may be thinking of is that it was said that purchasing unclaimed tiles near another civ's borders may make them complain.Something has been bothering me for a while... From the time when Civ5 was just announced for a couple of months I can scarcely remember something about tile trading with AI... Is it just me or was there indeed something like that mentioned?
I'm sure there's a lot on my site that is now incorrect due to recent tweaks in the game. This is probably true of the strategy guide as well, but what I meant about inaccuracies in the strategy guide are the instances where it contradicts itself (such as on the issue of resource use for Catapults, or regarding what building the Paper Maker replaces).The_J said:I guess they are still tweaking all the things...could be, that the guide is right...or that half of the infos we know is wrong
I'm sure there's a lot on my site that is now incorrect due to recent tweaks in the game. This is probably true of the strategy guide as well, but what I meant about inaccuracies in the strategy guide are the instances where it contradicts itself (such as on the issue of resource use for Catapults, or regarding what building the Paper Maker replaces).
Global Warming is also gone. Take that, Al Gore!
You can't trade tiles with other civilizations, only cities. What you may be thinking of is that it was said that purchasing unclaimed tiles near another civ's borders may make them complain.
You know that random desertification shouldn't exist in the game because its fictional in life too?
You know that global warming shouldn't exist in the game because its fictional in life too?
Not the world can heat up bit, but the thoery that doing so would result in a loss of land, it wouldnt, if all the ice of the planet melted, the resulting ocean rise would take away some land from some continents, but the continent of alaska would now be habitable. So overall globally, a total melting of the worlds ice, will actually lead to a gain in land. Therefore Global warming which exists as a derogative term, oh know we are killing the planet, one day the ocean will rise and drown us all, is a complete myth.
Anyway, nice to see a carrier picture finally, I saw it on the video review too.
I think you should go to Bangladesh or to the habitants of some nice pacific islands like 'Takuu' and explain them, they wont have to worry to drown or to starve cause there will be nice new land in alaska...
BTT: Have we ever had a affirmation for cities beeing able to expand their cultureradius over the 3 hexes range? Cause in one the review videos i found this:
View attachment 264106
Perhaps the rules are different over sea?