Arioch's Analyst Thread

OK, so maybe I was overstating the case a bit. I guess my problem with Universal Suffrage is that it just seems-to me-to be very underwhelming. I thought it's effect in Civ4 could have been better-but even that was better than the Civ5 version! There's quite a few Social Policies in the game that make me feel the same way-like they just ran out of good ideas!

Aussie.
 
I think its totally reasonable to think that its weird that something like Universal suffrage - a huge social accomplishment in increasing electoral fairness and accountability and a huge part of increasing women's rights and labor force productivity and changing social ideas, etc. - ends up giving a purely military benefit.
 
It's almost like they thought up the various effects and then drew random names for them out of a hat.
 
OK, so maybe I was overstating the case a bit. I guess my problem with Universal Suffrage is that it just seems-to me-to be very underwhelming. I thought it's effect in Civ4 could have been better-but even that was better than the Civ5 version! There's quite a few Social Policies in the game that make me feel the same way-like they just ran out of good ideas!

Aussie.
I don't think that's true at all. I'm fairly certain that a City's ranged attack strength is based on it's base strength, making universal suffrage better than you might think. Also remember that it helps keep cities competitive in terms of strength into the late game: A powerful city is a tough nut to crack. Seems perfect for the specialist/culture economy that freedom promotes. It may not be obvious, but it does work as a gameplay element. And it isn't difficult to imagine that enfranchising more citizens helps your cities organize militia.
 
It's almost like they thought up the various effects and then drew random names for them out of a hat.

Seems more like they picked a bunch of effects and picked a bunch of names and then had to reconcile them together as best as possible. It's not an unreasonable effect to assign to Universal Suffrage. I see what they were going with there. But it's not perhaps the best choice for the policy's effect.
 
Seems more like they picked a bunch of effects and picked a bunch of names and then had to reconcile them together as best as possible. It's not an unreasonable effect to assign to Universal Suffrage. I see what they were going with there. But it's not perhaps the best choice for the policy's effect.

It makes sense to me. What do you think it should do? +happy? I guess at least half the social policies would make the most sense as just +happy, but that's not very interesting.
 
Out of curiosity, how does one find a picture like that? Did you just type in pound house or something?

ETA: Clearly Americans have the British beat

Wasn't easy. First I googled "cash monument" with some landmark-photoshoped-into-money in mind. That didn't work, and then "made of bills" did the trick. I found that one and another house that's just like it made with US dollars, but that one had one of those forbidding watermarks (here it is btw).

Also, what does that "ETA" stand for? Because it's crearly not Estimated Time of Arrival nor the Euskadi Ta Askatasuna.
 
It's almost like they thought up the various effects and then drew random names for them out of a hat.

Yes, very much so. That must have been a sad meeting, where they brainstormed "Things that go with Freedom!" and then had to match that to the effects.

@Venerus: ETA=Edited To Add
 
Re the Universal Suffrage SP: Is that the last one of that branch? If so, YOU JUST COMPLETED THE BRANCH. THAT may be the major significance of it; Utopia Project, here I come!
 
You said that indirect fire would allow you to use your range fully when there are obstructions and every other unit has been removed, and i said that indirect fire requires there to be additional units cause you still can't see the enemy when obstructed. Really very simple.
No, I said that UNLESS you have indirect fire, any given ranged unit will behave as if you have no other units on the map and won't be able to fire on anything that it, personally, can't see. If you DO have indirect fire then you get your full vision range.
 
I saw your picture of the advisor suggestions, thought I'd get one that is slightly easier to read.;)

Advisor_Suggestions.jpg
 
To be honest, I think that swapping the effect of Universal Suffrage and United Fron would make more sense... "United Front" = "city defense bonus" and "Universal Suffrage" = "superior to other civilizations relationships with city stats" I guess that is not optimal but i would like it more.. (read http://forums.civfanatics.com/showthread.php?t=379605 for reference of United Front effect)
 
No, I said that UNLESS you have indirect fire, any given ranged unit will behave as if you have no other units on the map and won't be able to fire on anything that it, personally, can't see. If you DO have indirect fire then you get your full vision range.

Thats what he's saying, Your saying, "Indirect fire equals shooting without needing to have the target seen", where as, what hes saying is that the new text describing the upgrade, lists it as "allows you to shoot over obstacles", the difference being that in the way you describe it, your unit can shoot where it can't see, say behind a mountain, no line of sight required, where as what hes saying is that you can shoot behind the mountain, if you can see it.
The later meaning that spotters are needed to allow the indirect firing on enemy targets not in your units visual spectrum but in your physical range.
 
Not to mention any thing else asked to him.

I would buy the strategy guide, but I don't know for sure when it will arrive on international shipping and I just emptied my bank account buying 1x Deluxe Civ5 and 1xNormal Civ5 over Steam :D.


I'm going to call around tomorrow and try and find a copy. If I do find one I'll post whatever I can. It's possible his was an isolated case but Gamestop does say "Shipping now". I'll work the phones.
 
Back
Top Bottom