Arioch's Analyst Thread

Arioch:
(Medic?)

Unit Types: Longswordsman
Probably similar to Medic promotion in Civ IV: boosts healing of friendly units in the same tile.
I think this will probably be "units in adjacent tiles" - since, as written, it would only heal the unit with the promotion :)
 
I was gleaning through 2K Greg's gold thread and while there isn't loads of new info there I was considering it in light of AriochIV's page on "terrain".

2 quite minor points: "These tiles provide gold when you citizens work them: Coasts, Oceans, Rivers, Natural Wonders, and Oases". I think you've covered all these tiles under terrain, including additional "commerce" except oases. Should be "+? gold" or something? Also the description of additional "commerce" is that term intentionally used to mean both gold and science or merely the carryover of the Civ IV term which is now outdated?

Also weird that 2K Greg does not mention "lake" tiles in the above. I would think this is probably an oversight as surely there must be lake tiles and they would surely provide gold?
 
Yes, that's the Warrior.

or maybe he was referring to the worker.

worker5.jpg
occupied_paris.jpg


then again maybe not.
 
One thing I would love to see in a civ game, but which I doubt will be in civ5, is a zoom to cursor feature. I'm sure it's in a lot of games by now, but the first game I saw do it was Supreme Commander. Instead of using the keyboard arrows or moving the mouse to the edge of the screen to scroll (though they both worked as well), you could just quickly zoom out and zoom in again to a different spot on the map using the mouse wheel and the positioning of the mouse cursor. It worked brilliantly for an RTS where quickly zipping the camera around the map was essential. In civ it's tedious to have to rely on the clumsy minimap to relocate the camera.
What's wrong with 'C', which centers the cursor position on the screen since at least civ II? It doesn't zoom in, but do you really need that?
 
What's wrong with 'C', which centers the cursor position on the screen since at least civ II? It doesn't zoom in, but do you really need that?

Sure, if the only thing you ever want to zoom on is the active unit.

May I ask, have you played Supreme Commander? If you had, you'd know exactly what I'm talking about.

If not, have a quick look at this video:
http://www.youtube.com/watch?v=PK7cA2Ax85Y

Around about the 1 minute to 1:15 mark, the guy uses the zoom to cursor feature a few times. You can see it's very intuitive and very very fast. No clumsy taking cursor down to a minimap.

EDIt... This one is even better - the guy is constantly using zoom to cursor
http://www.youtube.com/watch?v=YYSI71Z3DN0

After I'd gotten used to playing that game, going back to civ4 it felt like my mouse was only half as useful.
 
The first picture for the settler unit; could that be a scout instead?
 
"These tiles provide gold when you citizens work them: Coasts, Oceans, Rivers, Natural Wonders, and Oases". I think you've covered all these tiles under terrain, including additional "commerce" except oases. Should be "+? gold" or something? Also the description of additional "commerce" is that term intentionally used to mean both gold and science or merely the carryover of the Civ IV term which is now outdated?
Yes, I have "commerce" in a number of places in the site that should be changed to "gold." Although it is slightly irritating to my engineer's sense of nomenclature that both gold currency and gold the resource are referred to simply as "gold."

Churchdown Yank said:
Also weird that 2K Greg does not mention "lake" tiles in the above. I would think this is probably an oversight as surely there must be lake tiles and they would surely provide gold?
Probably an oversight. Lakes are specifically mentioned in the Civil Service rollover.

timtofly said:
The first picture for the settler unit; could that be a scout instead?
Possibly. I had assumed that it was an earlier graphic for the settler, but anything is possible.
 
Great site, Arioch. I look at it everyday. I have a quick question though. You have a unit promotion listed for the AT Gun:

Unit Types: Siege, Archery, Naval, AT Gun,
Accuracy 1: "+20% Ranged Combat Strength against Units in OPEN Terrain. (NO Hills, Forest or Jungle)."

But under the units screen the AT Gun ranged attack strength is 0.

Are you sure it has that promotion? or maybe the ranged attack strength is wrong.
 
Unit Types: Siege, Archery, Naval, AT Gun,
Accuracy 1: "+20% Ranged Combat Strength against Units in OPEN Terrain. (NO Hills, Forest or Jungle)."

But under the units screen the AT Gun ranged attack strength is 0.

Are you sure it has that promotion? or maybe the ranged attack strength is wrong.
I agree that it doesn't seem to make sense, but here are the images:

accuracy1.jpg


atgun_accuracy.jpg


You can see that the AT gun has the Accuracy 1 promotion, but no ranged attack (which would normally be listed in the third slot below Strength). There is a Tank unit in the same video with all 3 Accuracy promotions, but also no ranged attack.

There are a few explanations for this that I can think of. First is that the screen which shows the promotions seems pretty wonky; there are graphics that appear to be placeholders in some shots, and in others there are obvious bugs and garbled text. So it's possible that what we're seeing doesn't reflect what a "real" game would look like. We could be seeing the wrong promotions, or it may be that units have abilities that are being wrongly displayed or not displayed at all.

It's also possible that promotions may have different effects on different unit types. The description tooltip for Accuracy I above comes from a Trebuchet.

Neither of these are very satisfactory answers.
 
My immediate guess is that the same placeholder icon is used for two different promotions: Accuracy for ranged units, and something else with a similar effect (+attack on flatland) for non-ranged units.
 
Yes, I have "commerce" in a number of places in the site that should be changed to "gold." Although it is slightly irritating to my engineer's sense of nomenclature that both gold currency and gold the resource are referred to simply as "gold."

Maybe we should just refer to the resource as "Gold" and the currency as "Money". I doubt any one could refute what "Money" means.
P.S. I understand, i am an engineer as well...
 
I'm an engineer too. <shouts> Hey - is there anyone here who isn't an engineer?

*silence*

Yeah. Thought so. The Anthropology and History majors will wake up later...

We could use Gold^C for currency and Gold^R for the resource. Although I'd prefer Aurei to Ducats if we're going that direction. Either would be acceptable though.

For those who are worried about dumbing down maybe they'll just have "Munnies"
 
maybe we should call it "coins" the same way we call science "beakers" ? And while we are at this.. we can call culture "accord"..
 
You know AriochIV... When I first saw your site I thought, "Uh for Thor's arse, is this really necessary?". But I must say now, you did a fine job there...
 
You know AriochIV... When I first saw your site I thought, "Uh for Thor's arse, is this really necessary?". But I must say now, you did a fine job there...

I think you mean "Uh for Ukko's arse..." :lol:
 
I'm an engineer too. <shouts> Hey - is there anyone here who isn't an engineer?

*silence*

Yeah. Thought so. The Anthropology and History majors will wake up later...

We could use Gold^C for currency and Gold^R for the resource. Although I'd prefer Aurei to Ducats if we're going that direction. Either would be acceptable though.

For those who are worried about dumbing down maybe they'll just have "Munnies"

Im a Chemist. HaHa!
 
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