Arioch's Analyst Thread

Arioch:
Apparently 'Dynamite' is a tech.
http://www.escapistmagazine.com/art...eviews/previews/7862-Preview-Civilization-V.3
"The technology system appears to be largely intact as well. There are some changes and it is (at first glance) a bit easier to pick a long-term goal and then work towards it, but by-and-large this will be a very familiar experience to experienced Civ players. I decided early on that I needed to find out what "dynamite" would give me. Looking over my shoulder, Firaxis' Pete Murray laughed and said, "Everybody picks dynamite. All of the players in all of the demos pick dynamite." "

Edit: Nevermind missed that you'd already seen this!
But I'll leave it there for those that haven't
 
Oil, Aluminum and Uranium confirmed as Strategic Resources from a diplomacy screen in the printed screenshots in the GameStar article.

oil-uranium.jpg
uranium1.jpg


Still no sign of Coal, as allegedly claimed in the text of the article. I would expect that by the time you'd have Uranium and Aluminum, you'd have Coal.
 
Oil, Aluminum and Uranium confirmed as Strategic Resources from a diplomacy screen in the printed screenshots in the GameStar article.

oil-uranium.jpg
uranium1.jpg


Still no sign of Coal, as allegedly claimed in the text of the article. I would expect that by the time you'd have Uranium and Aluminum, you'd have Coal.

Probably true, unless the player in this screen just never got his hands on any? Or maybe you can't trade away resources you only have a single source of?
 
edit: Oops, I lied. I just saw something that looks like a coal icon. And the article specifically points out a coal mine.

coal2.jpg
coal3.jpg


It's odd that this hasn't been seen in any of the other modern-era shots.

German text: "Wie in Civilization 3 gibt's strategische Ressourcen, die wir zum Einheiten - und Gebäudebau benötigen - ohne Kohleminen (rechts) keine Fabriken. Neu ist, dass jede Rohstoff-quelle einen bestimmten Ertrag liefert, etwa vier Pferde. Damit können wir dann genau view Reiter rekruiteren."

Google's rough translation: "As in Civilization 3's strategic resources we need for the units - and buildings - without coal mines (right), no factories. What is new is that any raw material supply source, a certain return, about four horses. So that we can then just recruiters view tab."
 
AriochIV I have a suggestion. Not sure if you didn't do it already, but wouldn't it be great if you had links to all video previews, trailers, interviews etc. on your site? Your site has already became the prime source of info on civ5 I think, so it's only natural.
 
Some new stuff from the articles:
Lake Titicaca is a natural wonder. As is The Grand Mesa
Samurai replaces swordsman as a UU, and the Krepost replaces the barracks
Apparently Order "reduces corruption in large empires", which I'm taking to mean reduced unhapiness/benefits for large empires.
Autocracy helps maintain large armies.
The Pyramids give +50% worker speed. http://www.gamespot.com/pc/strategy/civilizationv/images/6272395/13/?tag=screenshot
"The Oracle (which, this time around, gives you a free social policy), "
"Chichen Itza (which, this time around, extends the length of a golden age by 50%"
Cape Town is a maritime City State, as are Belgrade and Bucharest. Also, Writing apparently gives the 'Paper Maker', the library, and the "National College".

This is an epic screenshot for you Arioch: http://image.gamespotcdn.net/gamespot/images/2010/215/reviews/938528_080410_790screen014.jpg
It's the civlopedia wonder page! Hermitage is back, Ironworks, Sydney Opera House! The Louvre, The Porcelain Tower, and Himeji castle are in. As are a bunch of others.
Apparently free thought under rationalism makes your Trading Posts add science.
 
From Gamespot:

938528_080410_790screen002.jpg


Natural wonder: the Barringer Crater. 2 production, 3 gold.

Also, I think this info is new:

"Oh, and take our word for it--you can also attack city-states as well to plunder or annex them, which seems like easy money at first, since unaffiliated city-states consist of only a single city and whatever defenses that one city has mustered.

However, knocking out a bunch of these municipalities eventually marks you as a city-state destroying despot and puts you out of favor with the world's remaining city-states."

And it looks like spices with a plantation gives you 1 food, 1 production, and 3 gold
938528_080410_790screen003.jpg


Krepost replaces barracks:
"a nation has either two unique units that replace two standard units in the game (such as the Japanese samurai, which replaces the iron-age swordsman unit), or one unique unit and one unique city improvement that replaces a standard building (such as the Russian Krepost, which replaces a standard barracks)."

I don't think you have a golden age section and I'm not even sure if this is new, but one of the ways to trigger it seems to be having happy citizens for a certain length of time:
938528_080410_790screen005.jpg


Stone is now confirmed as a resource:
"such as using roads to route to strategic resources like cows (which provide a food bonus that grows your population, as usual) and stone (which increases your nearest city's production once a quarry is installed, as usual)"

Confirmation of what some of the wonders do. Looks like we were wrong about the pyramids giving free granneries.:
" The Pyramids (which, this time around, grant a very useful 50% production bonus), The Oracle (which, this time around, gives you a free social policy), and Chichen Itza (which, this time around, extends the length of a golden age by 50%)"

Only one GP required for a golden age:
"golden ages are back and are still triggered either by popular happiness or with the help of a great person (this time around, you need only one great person to get the party started)"

Another natural wonder: the grand mesa
938528_080410_790screen006.jpg
 
Mud Pyramid mosque looks like a Temple UB (for the egyptians), of course, we have no idea about what it does or even what the temple does besides the specialist slots. BTW CCCV, happiness for golden ages is based on your surplus happiness filling up a counter (500 was what we saw, but it doesn't appear to be static).
 
I really can't put in words how good this game looks. It might be the best-looking game of all times.

I just hope it plays well too.
 
i was under the certain impressiion roads are no longer needed to connect to resources, me thinks the gamespot people wasted time and money on those improvements. lols (then again maybe they are now needed)

also

938528_080410_790screen003.jpg


notice the big gold symbol next to the city, that be the symbol for 5 gold (generated from the gems mine (not to be confused with the gold resource)) i believe.
 
Are you talking to me? I said the extremetech review.

No, I meant the other guy that showed screens from gamestop. But still could you kind people post links to those new reviews you stumble across? I think it would be appropriate in this thread, considering that confirmed features thread is pretty much dead... ;)
 
There's a scout in Picture 15 at gameknot. Movement 3, strength 4 and he can attack. He has 100% Bonus vs. Barbarians, but I can't see whether that is inherent, comes from the Honor tree, comes from the difficulty level or from one or more of his 6 promotions. Probably a combination of them.

Also in image 6 in the background you can see a notification: "Public Declaration from Germany"
 
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