Arioch's Analyst Thread

"For instance, China's Wu Zetian tends to MORE frequently spawn MORE powerful great generals"...

:hmm: I didn't notice the more powerful part before...
 
Ye I was wondering what that might be. I hope it's not as annoying as the "we've invented this and that technology" from Civ 2.

I guess it's announcing there diplomatic stance like alliances or a simple "stay away from this city-state".
 
Workers can destroy roads (Gamespot, 2nd screenshot)
Something curious in that same screenshot: there's a plains hex just NW of the American worker that gives one gold but doesn't seem to be on a river. Just above that, there are two grassland hexes, one with gold and one without, but neither on a river.

Resource improvement bonusses seem to be lower than in Civ4. Horse give 1:hammers:, and another 1:hammers: with a Pasture. Wheat gives 1:food:, and another 1:food: with a Farm. A Spice Plantation gives 3:gold:, and a Gems Mine 1:hammers: 4:gold:.

Riverside forest now get +1:gold:, which they didn't get in Civ4.
 
This screenshot showing the Pyramids is pretty cool, but if you look closely you can see that the two buildings Iron Working unlocks that we haven't figured out yet are the Armory and the Heroic Epic.

Edit: Nevermind, you guys have already found the watermill.
 
All of the previews are sloppily written and contain numerous mistakes. I take what I see only in screenshots and videos seriously.

And you'll be right to do so. That's a reasonable approach.

Just the pyramids "production" bonus says much about the quality of their texts...
 
This screenshot showing the Pyramids is pretty cool, but if you look closely you can see that the two buildings Iron Working unlocks that we haven't figured out yet are the Armory and the Heroic Epic. Also, I saw a Watermill building somewhere, but I can't remember where. Anyone else remember seeing that?
Good catch, and yes, I saw the Watermill in one of the other previews, in the Gao city screen (same one that had the Mud Pyramind Mosque in it edit: the one Sarmation posted below).
 
Now here's a nice screenshot. I'm too stupid to show the large version in my post, but you can enlarge it here when you click on it.
500x_civ_v_hands-on_preview_iv.jpg
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Now what can we gather from this ? The city has 6 citizens and food surplus of 5 equaling 17 food, but only 13 come from worked tiles, the remaining 4 food unity could be from an alliance with a maritime city state and/or a bonus from adopting Tradition and/or buildings. Furthermore there's a total production of 7 with only 5 coming from tiles, maybe 1 it's from Republic...
There's also 2 gold not coming from tiles and there doesn't seem to be trade route.

I could hazard a guess and say a watermill buidling gives a moderate bonus to food and production and with pollution out of the game a granary might also give bonus food for food resources.
Now to make my speculation a bit more precise I hereby postulate that the surplus of +4:food:, +2:hammers: and +2:gold: means the city gets +1:food: from the granary with a corn resource, +1:food: from the civ running Tradition and that a watermill gives +2:food:, :hammers: and :gold: each (I really like to speculate). It also seems very likely that the Mud Pyramid Mosque replaces the temple, but this shouldn't come as a suprise.
Also there are two GP bars in the picture, one for engineers and one for artists. Maybe diferent Great People are now spawned independently or they just got rid of the randomness in Civ 4 and you can now be sure what kind of GP you'll get next. It was quite infuriating to get a Priest in the industrial era if you had a 95% chance to get a scientist.
One more thing: The city has a free granary and monument. The monument could come from the Stonehenge wonder like in Civ4, the free granary is a bit inexplicable to me. The screenshot looks like it's from a newer build where the Pyramids now give a bonus to worker tile improvement (or was it worker construction?). If the granary doesn't come from the Pyramids could it be that the capital gains a free granary ?

Oh, and I just realized that same screenshot is in the ExtremeTech and in the Kotaku review, so it looks like it comes directly from Firaxis. Migth not be the newest build after all.
 
About the watermill, have you guys noticed that the tech you need for it is The Wheel? It's pretty obvious if you look at the icons, but no one's mentioned it.
 
There are a number of new previews referred to in various posts. I have links to them in the Recent Updates section of the index of my page.

All of the previews are sloppily written and contain numerous mistakes. I take what I see only in screenshots and videos seriously.

The previews are really sh1te, are they? Pc-mag mentioned 8 policy trees, and extremetech, which I think was by the same writer, didn't even have the release date even though that was announced almost two months ago (and was undoubtly prominently mentioned in the email that 2K send them to give the green light for the preview).
 
And the gamespot preview wrote the pyramids bonus wrong when he had the screenshot with the exact text in the same article.
 
There are a number of new previews referred to in various posts. I have links to them in the Recent Updates section of the index of my page.

All of the previews are sloppily written and contain numerous mistakes. I take what I see only in screenshots and videos seriously.

wouldn't go that far either necessarily, the gamestop people said they adopted thier approach from civ 4 to immediately start building workers and connect all thier resources with roads, which we can see from thier screenshots, does this mean that resources require connections to roads? maybe, maybe not.
 
The previews are really sh1te, are they? Pc-mag mentioned 8 policy trees, and extremetech, which I think was by the same writer, didn't even have the release date even though that was announced almost two months ago (and was undoubtly prominently mentioned in the email that 2K send them to give the green light for the preview).

It is fairly easy to tell the ones that are written by true Civ fans, who have been reading some of the possible concerns about V from the ones that are written by people who know something about Civ but have 3 other games to review today.
 
Well, they've said that you don't need to build roads to get access to resources. Gamespot was just wrong there.
 
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