DeepQantas
Chieftain
- Joined
- Aug 9, 2010
- Messages
- 88
That's the kind of diplomatic victory that would suck most. Especially in multiplayer.Yes, I think some people have taken the "play to win" claims made way back at the GDC & run away with it. When I read the whole "play to win" thing, I just took it to mean that the AI will now actively seek to win the game, but *not* at the expense of being totally illogical. As far as the Diplomatic Victory goes, I'm assuming each Civ will do its best to obtain enough votes to win but, if it can't, then it will vote for the Civ which (a) has the best chance of winning & (b) more importantly, has done the most kind things for it during the game.
Victory should go to the best player, not the nicest player. Sure Greece has been befriending City States from the start and has protected them for centuries against foreign invaders, but Steve the Egyptian promised to buy everyone ice-cream after the game is over so let's throw the game for him.
I'm really hoping that Civs are forced to vote for themselves.
Sounds about right to me. At least on higher difficulties.I truly hope thats not the case. Are you suggesting that an AI with whom you've been friendly and allied with for the entire game should start nuking you if you're about to win a space race victory? Thats what as cutthroat as possible means, and effectively destroys all diplomacy late game.
If the AI let me win on purpose then I didn't really win against the AI, did I?
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Sorry for going so much off-topic.
