Arioch's Analyst Thread

This picture confirms(?) that oligarchy gives +33% ombat strength for military units fighting within the empire's borders.
civw7.png
 
I suspect that it may have something to do with the fact that the cannon is the only
land based ranged unit in the renaissance era?
Not having cannon (or enough cannon) would make any civ extremely vulnerable.
 
Thats interesting, so you only need iron for Lancers in that era then? Seems like there might be an explosion in army size around the time riflemen come then.

You need horses for lancers, I assume.

And I agree about large army. However you need resources for mobile units - after cavalry you move to tanks. Plus naval units require resources - after frigates I'm not sure if there are resourceless ships.
 
If you don't have any Iron by the Renaissance, you're probably already dead. And nothing else requires Iron (except maybe ships).

In the industrial era, nearly everything requires Oil, and in the modern era, nearly everything requires Aluminum.

So it's extra weird if nothing in the Renaissance requires resources except Lancers and Cavalry.
 
If you don't have any Iron by the Renaissance, you're probably already dead. And nothing else requires Iron (except maybe ships).

In the industrial era, nearly everything requires Oil, and in the modern era, nearly everything requires Aluminum.

So it's extra weird if nothing in the Renaissance requires resources except Lancers and Cavalry.

^ That is a good point, you'd probably find yourself with a great deal of surplus iron
upon having upgraded your obsolete longswordsmen. *edit and all of the trebuchets.
 
you'd probably find yourself with a great deal of surplus iron
upon having upgraded your obsolete longswordsmen and all of the trebuchets.

We don't know if any of the buildings require iron (Armory?, Workshop?), this way you'll not have a surplus - the same way as factories make coal always demanded.

I wonder if that applies to horses as well. The circus requirement of "Horses or Ivory" probably suggests it doesn't consume resources, but that could be very different.
 
For me, it looks the following way. You always have a basic set of weak resourceless units, containing melee, ranged and counter units. All strong fast and special units require resources.

Looks like developers consider naval units as special. I see some logic here - even without appropriate resources you could try unprotected naval invasion if you have a lot of units. Or you could just protect yourself from ships with your artillery.
 
We don't know if any of the buildings require iron (Armory?, Workshop?), this way you'll not have a surplus - the same way as factories make coal always demanded.

I wonder if that applies to horses as well. The circus requirement of "Horses or Ivory" probably suggests it doesn't consume resources, but that could be very different.

If that turns out to be correct it would be another good strategy choice -
1./ Don't build an Armory, say, and be able to put more swordsmen in the field
2./ Go for a smaller but more powerful army with augmented abilities
 
If that turns out to be correct it would be another good strategy choice -
1./ Don't build an Armory, say, and be able to put more swordsmen in the field
2./ Go for a smaller but more powerful army with augmented abilities

It was said about choice between factories and ironclads, so I assume that to be true for some other buildings.
 
I hope they'll add some elegant solution to make obsolete resources still have some worth in the modern era. Like how corporations worked but different.
 
Frigates come just after caravels. Maybe if you don't want to use your iron on your navy, you can just use caravels? Is the strength difference that large?

It is. The frigate has 3 times the strength of the caravel.

Btw, the ranged strength of the submarine (on the Analyst page) seems ridicilously overpowered compared to ships in the same era and to its own strength. Ranged strength 60?

Not to mention that the nuclear submarine's stats seem big compared to contemporary ships too (I'm looking at the Missile Cruiser here).
 
We don't know if any of the buildings require iron (Armory?, Workshop?), this way you'll not have a surplus - the same way as factories make coal always demanded.
I hope this is the case.
 
Btw, the ranged strength of the submarine (on the Analyst page) seems ridicilously overpowered compared to ships in the same era and to its own strength. Ranged strength 60?

I take this to be factoring in its surprise factor.

The submarine can deal a lot of offense, but its defense (normal strength) is low. So it gets blown out of the water when a normal ship fires on it.

It has a good attack, but ships also have good strength, so it doesn't do as much damage.
 
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