Arioch's Analyst Thread

It is me or the Pyramid bonus have change ? In the article, it claim that it give free granary. Still on the Arioch's page, it still 50% worker speed.
At first they had the free grainary for the Pyramid (like in previous Civ incarnations) but later it changed its bonus to what Arioch has on his site. That's the latest known.

War Elephant:
civ01.png
Where did you find that screenshot?
 
But what does it replace? It's an ancient-era unit if I remember correctly. I'm betting it's an archer replacement (+2 strength, +1 ranged strength), as that is the only early unit that has no UU. In fact, the only non-UU replaced units that we know of through medieval are naval units, the trebuchet, and the archer.
 
War Elephants are ranged? Interesting.

Now the War Elephant is the unit everyone gets, and Siam has a UU that replaces it correct? :)
 
Huge PerfectWorld2 maps were the best!
Other than middle-continent deserts which were too large. More of the deserts should have been plains, and I never investigated the script enough (well, I didn't investigate them at ALL) to alter them.

I did! :cool: But i really can't tell you how, there was a lot of tiny things I changed to make them look like I wanted, and it took me some time. I also changed some stuff to create more islands and mediterrenean scenarios.

I always have t be careful to not talk about my highly customize game here (3tile min city distance, early lumbermills (balanced!), earlier cannons and knights...).

I can give you the map script if you want (on your own risk), but I can't provide my other mods, they're dirty and undocumented custom assets.
 
Also, did the AI EVER manage to achieve a cultural victory in Civ4? Wonder if this happens more often in Civ5.

Mansa Musa beat my spaceship by 1 turn with a culture victory once. On Noble.
 
Considering that all of the other ranged units of the ancient/classical era have less then 4 melee strength, 6 would be a "good" melee strength. Not good in the way that it could kill things with it, but good in the way that it wouldn't be killed by enemy warriors :)

Hmm, it appears to be the Camel Archer of the classical age, resourceless and given a range attack in exchange for their normal melee attack. What I find weird about the War Elephant is that their already is a ranged ancient age mounted unit (Chariot Archer). This makes the War Elephant a slightly later uber-chariot unit. And if it receives a movement penalty similarity to its Siamese counterpart then its a classical war chariot/archer/warrior hybrid.

However, this is assuming that it replaces the Horseman, which was the immediate possibility. However it could as well replace the Chariot, (albeit illogically) which would make it a War Chariot with a strength increase instead of a movement increase.
If this were the case it could have a movement penalty (3 instead of 4 because of the fact that its an elephant) but does not receive an additional penalty in unroaded jungles and hills as the chariots to (this would balance the one less movement). But then we don't know what the two negative modifiers the elephant has, but then again we don't know what most of those things mean so they could be anything.
 
I'd guess that the War Elephant replaces the Chariot Archer.
It gets the strength increase and the ranged strength increase, and I'd bet it comes at the cost of mobility, like the Siamese Elephant UU does.
 
Or it could replace a Horseman (like the Camel Archer is a ranged Knight).
 
Or it could replace a Horseman (like the Camel Archer is a ranged Knight).
It doesn't make sense as a horseman replacement: It's not powerful enough with only 2 more ranged strength than a chariot, and obviously less movement. It is probably a chariot archer replacement, slower but with much more strength/ranged strength.
 
If its a resource free unit (almost certainly is) AND replaces the chariot archer then its going to kick ass out of ancient warfare and out of the egyptian war chariot. Who cares if it moves 2/3 instead of 5 when its ranged attack is stronger than any other contemporary direct attack. It must be more expensive of it's hideously unbalanced.

A spearman with the mounted bonus has an attack of 14. Considering that it doesn't receive defensive bonuses (probably) and can't outrun it, I don't think it's all that overpowered.
 
A spearman with the mounted bonus has an attack of 14. Considering that it doesn't receive defensive bonuses (probably) and can't outrun it, I don't think it's all that overpowered.

Actually there's evidence the spearman may only have a +50% bonus.
 
Actually there's evidence the spearman may only have a +50% bonus.

But then it loses its match-up against a horseman. Not to mention the Companion Cavalry would clobber it along with any other classical era unit.

Edit: Also, the Hoplite would be much more valuable. Greece would be crazy powerful in the early game.
 
I'm relatively okay with a horseman beating a spearman 1:1, because spearmen are cheaper and resourceless. That being said, the resourceless horse UUs would be really strong.
 
i wouldn't be, spearmen are supposed to be able to take down chariots and horsemen.

Agreed. And I don't really see why Arioch thinks that the bonus is +50% not just because the nature of the unit (and its advancement, the pikeman) would be +100%, but someone said that the immortal (spearmen replacement) had +100% against mounted units in addition to other bonus's, so unless the immortal gets another +50% in exchange for everything else it would be logical to say the spearmen gets +100%.
 
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