Mercade
the Counsellor
We need someone who's a member of that site to look at the high quality video.
This is interesting to me and it should be interesting to everyone here, so the fact that no one has even bothered to make a serious investigation into how the tile yields work until now is a very surprising. It's not that the reviewers should be acting like it's a big deal, it's that WE should be acting like a big deal because IT IS.
Both this site and Arioch's have misinformation on the most fundamental part of the game.
Eiffel Tower
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+4 Happiness
+1 Culture
+3 Great Merchant point
Stonehenge
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+8 Culture
+1 Great Engineer point
Mines can only be placed on Hills, or on a mine-able resource. I don't recall whether I've seen a resource such as Iron on desert tiles, but I wouldn't be surprised. And there are still Flood Plains and Oases on deserts, though they aren't as productive as they were in Civ IV.
Don't get me wrong - if someone compiled a list of tile yields I would be interested to read it. But my point is that it's irrelevant to 99% of people who buy the game - and those of us that would find it interesting would still class it as low priority information; that's why no one has bothered to investigate. Those people on this site lucky enough to have played the game have not deemed it important enough to mention. Perhaps Azazell would be able to provide more info?
Arioch's website probably does have incorrect info on account of the fact that the game is still being tweaked; therefore, tile yields (and all other stats) may change from one version to the next. However tile yield are not "the most fundamental part of the game."
I will probably update it so the information is accurate, and then just let it be.
I appreciate the help you all gave in trying put as much up there as we could.
I will probably update it so the information is accurate, and then just let it be.
I appreciate the help you all gave in trying put as much up there as we could.
For those of us who like to post when we do not have access to the game/civilopedia, Arioch's site will continue to be a great resource - Thanks for keeping it up!So Arioch, what do you plan on doing with the site in 9 days?
Low priority you say?How in the world do you speculate strategies without them? Sure, it's not AS useful to know the tile yields if you don't also know building and unit costs, BUT if you're at all interested in speculating about how you'll be building your empire, tile yields are something you need to know. Where do I place my cities? What buildings do I want my cities to have? What kind of specialization should I give my cities? Those are questions that you can only begin to consider after you know the tile yields. I don't think I need to present evidence of this, but just look at how much the Civ4 War Academy depends on this information.
Not to mention that tile yields are also important from a military standpoint. You'd need other information too, but just something like the difference between an average production city producing 10hammers/turn vs 15hammers/turn is huge.
If tile yields aren't fundamental, then I don't know what is.
That would be cool. Since I won't be buying the game, it'll be nice to actually know what the stuff is.
Then again, there will probably be an info center here soon enough.
I'd assume so: I believe Tanks have the same number of negative down arrows, and frankly makes a lot of sense.Do tanks have that penalty vs. cities too?