Thalassicus
Bytes and Nibblers
@TheQuad
Thank you for pointing out the inconsistency... when I put information in so many places sometimes I make mistakes. Follow the instructions in the first post of this thread. I'll update the readme for the next version.
@BomberEscort
I agree with the 3 things on your preferences list. The Caravel sight promotion should disappear when upgraded with the latest versions of Combat. All non-unique unit "attributes" are set to not upgrade (with the sole exception of the Scout terrain bonus, since a developer specifically stated that one is intended).
Interesting idea about restricting land bombardment. My first impression is I'd like the change, I'm going to think about the possible ramifications for a few days.
Regarding tanks... I agree move after attack is powerful, but is it really worth the tradeoff? Compare unmodded tanks to mech infantry:
@Tomice
Did you clear your cache? The latest version actually changes all defenses to simply be 2x their vanilla values (10 15 25) since I added the Agra Fort (10).
Thank you for pointing out the inconsistency... when I put information in so many places sometimes I make mistakes. Follow the instructions in the first post of this thread. I'll update the readme for the next version.
@BomberEscort
I agree with the 3 things on your preferences list. The Caravel sight promotion should disappear when upgraded with the latest versions of Combat. All non-unique unit "attributes" are set to not upgrade (with the sole exception of the Scout terrain bonus, since a developer specifically stated that one is intended).
Interesting idea about restricting land bombardment. My first impression is I'd like the change, I'm going to think about the possible ramifications for a few days.
Regarding tanks... I agree move after attack is powerful, but is it really worth the tradeoff? Compare unmodded tanks to mech infantry:
- Can move after attacking
- Can not be upgraded to from earlier units
- Requires oil
- 105%
- 80%
defending on rough terrain
- 60%
vs cities
- 50% visibility range
- Countered by Anti-Tank
- Countered by Helicopter
@Tomice
Did you clear your cache? The latest version actually changes all defenses to simply be 2x their vanilla values (10 15 25) since I added the Agra Fort (10).