Firaxis: "Can you build a Civilization game that will stand the test of time?"
This is getting getting ridiculous. It's starting to look like an mmo forum around here.
Firaxis: "Can you build a Civilization game that will stand the test of time?"
Since 1996, I have played all CIV series and mod packs.
So, it took a full 3 to 4 years of combined efforts between Firaxis, modders, and the community of players to bring CIV4 to it's greater capacity and I trust it will be the same with CIV5. Be patient CIVers (or get to modding!)
Well yeah, but how can I enjoy the game when I know that my AI "opponents" are just some monkeys, randomly pressing game buttons? You can't play chess with a monkey and enjoy it, and same way I cannot derive fun from Civ5 since whatever I do I know that out there, the monkeys are doing their silly things and as long as I don't see them I can pretend it's a Civ game. But as soon as one of them throws its excrement at me I know it's time to leave the zooSo much outrage! In my experience it takes a little time to sink in (or patch) before you can really judge. We love past Civs because we know them well - just feels right. I have enjoyed my time with Civ 5 so far. Some aspects are lacking, or missing, but I'd much rather be trying out a new (albeit flawed) Civ than 95% of the games on the market.
The game is still worth playing, and worth the money. As a stand alone game, it holds its own. But comparing it to Civ 4, I can't help feel a little let down.
this "wait eight hundred years for expansions and modders" is like a howl of the deluded damned in the halls of forever
Fact- Civ3 and civ4- you played from the get go- got used to them and strategized
Fact- civ3's first expansion was a bust as i recall- making people more mad at the expansion then the core game (i liked ol ptw tho- multiplayer!)
the point?
the point is this- no one would/should wait four years to have fun playing a game
the AI will never be strong- never is- but there were compensations- fun looking units- crazy stacks at your gate, etc.
Now? Bland looking units, buildings, and a tint scale used for the graphics. (Amplified by white fog)
The tint scale says it all- watered down, non saturated, white all over the place -
here's a tip graphic boys- use a full chromatic scale on the game- not on a full screen boring leader that says something that you read
the evidence is clear
Fact- Civ3 and civ4- you played from the get go- got used to them and strategized
Civilization 5 is really growing on me atm.
Right now I'm playing a standard continent map and I reached the point where Alexander and me are the only ones that own the two major continents in the map now and a major war has broken out. Naval warfare is so much fun but it's really hard and I'm starting to get the upper hand now after I pushed back Alexander's invasion and succesully counterattacked and managed to capture one of his cities on his continent. He is going down! Overall the combat system is great IMO.
I am planning for a cultural victory and focusing on the culture you really start to see the point of the social policy. The major impacts it has on your empire are amazing and it's really fun combining the different social policy that fits the way you're running the empire.
City states are amazing as well. The benefits of allying with a city state that has a vital luxury resource are great.
Diplomacy is also starting to make sense to me and I really enjoyed pushing Suleiman around in the beginning of the game when he was my only neighbour and I had superior military forces. He was like "Don't buy any more land near my empire" or "don't settle to close to my empire" and I could just say "it's none of your buisiness, I'll do what ever the f*** I want". I was making pacts of secrecy with all the other AI's against him and was constantly making ridiculously demands. He didn't give up much but I had a great time showing him that I was in no way afraid of him and when he chose to cancel our cooperation pact I went for "you'll pay for this!" and went straight for war, not losing any diplomatic relations with the other AI's since I had been running these pacts of secrecy against him.
I really do think that the diplomacy has more depth than what first meets the eye.
I was a non-believer at first but I am starting to see the light now :-D
Sorry for the bad gramma. I'm really tired. Been playing this round for 8 hours and I really need to go to bed but I finaly had the "just one more turn" syndrome with Civ 5.
I had a problem with the slowness at first, but I think it's ok now. In IV, by mid to late game I would sometimes have every building built in every city, which isn't very good. That doesn't require much strategy. There's no way you can do that in V though, you need to think much more about what you build...
What if I say to you there is indeed a way to do so? Will you suspect I could have won the game more than once by the time I had all the buildings in place? (i.e playing a too much easy game as to do anything I wanted!!) I would suspect you will..
Strategy comes primarily within the build order Charon.
I've been a long time Civ player, going back to the Civ 1 days. I really have to mirror a lot of the comments here by expressing my dissapointment with Civ 5. I really feel it needed another 6 months of polish.
First off, let me say that I enjoy the new additions. I think the non-stacking units is great, along with the hex based tiles. I like the social policy additions, although they might be slightly flawed in their execution.
But lets face it: The AI is as dumb as a sack of bricks.
There seems to be no consistency in their behavior. One minute they're asking you for a pact of cooperation and trading luxuries, the next minute they are declaring war for no explicable reason. Then 20 or so turns later, despite them winning the war, they are willing to give away every city they have in order to make peace. You can raze all of their cities, and they don't seem to care that you've just committed a massive atrocity against their people. They have as much personality as a random seed generator.
And what is the deal with the computer moving units back and forth every turn between the same 4 tiles? Why do they charge ahead with horses into my spear-men? I'm fairly certain that I could pitch a multiplayer match against a schizophrenic monkey and still not see the sheer lunacy that I get from the AI. It's not finished. Plain and simple.
And that just tops all of the little things that seem to be missing as though they were quickly tied off before the game shipped.
I remember when I first loaded up Civ 4 and was completly blown away. From the epic opening cinematic, the powerful lion-king-esque "Babu Yetu" score which completely captured the spirit of the game, to the infamous Lenard Nimoy reading the historical quotes, to the end-game movies that actually rewarded the player for spending hours upon hours to beat the game (Spaceship launch blowing the dandelion seeds). The game managed to find the perfect balance between complexity and simplicity. It added new features, but it was as though the developers actually thought through the impact they would have on the game and spent the time to balance them appropriately.
Civ 4 was a game that screamed polish, care and consideration by its developers. Sure it wasn't without it's flaws, but it was lightyears ahead of this current incarnation.
Civ 5 feels like one step forward, eight or nine steps back. The game is still worth playing, and worth the money. As a stand alone game, it holds its own. But comparing it to Civ 4, I can't help feel a little let down.
Maybe they might patch it, but I think as a previous poster said, we will have to wait for Civ 6 before we see all these new concepts come to fruition.
From the epic opening cinematic, the powerful lion-king-esque "Babu Yetu" score which completely captured the spirit of the game, to the infamous Lenard Nimoy reading the historical quotes, to the end-game movies that actually rewarded the player for spending hours upon hours to beat the game (Spaceship launch blowing the dandelion seeds).
I think that Civilization V is not a good sequel for Civilization IV that was way better.
Here's some things I don't like in Civ V:
the Diplomacy is so bad... No trade for maps, no techs, UNUSEFUL City State request and so on... You can play an entire game without using it.
The Music sucks... No more Medieval or Renaissance music... There is no music immersion like in Civ IV. (And don't understimate this.)
The Wonders are unuseful cause don't give good bonus and they cost like hell.
The Buildings are too expensive and don't deserve the price they costs.
No Spies and No Religion that was a good part of game in Civ IV.
Barbarians overspawn until 2500 A.D. at one hex from your empire with NO SENSE in wood village with assault rifle soldiers and keep attacking you with boring and unuseful attacks.
I.A. sucks.
Promotions with no huge difference like it was in Civ IV.
Units with no huge difference like it was in Civ IV.
City States are pathetic.
Natural Wonders are pathetic.
Damage System is not clear when enemy units will survive and your unit too, How long will take for recover healt.
1UPT is not so funny... I mean why not 3/5 UPT? Move units on the map is too damn hard now...
I can keep going but I'm tired and want to go to bed...
I'm so unhappy for Civ V: I imaged a CIV IV "powered" with graphic and innovations but I see a BIG STEP BACK in Civilization Saga...
Ok, it's a "first relase" and it's "another game" but looking forward i don't think there will be future "huge" improvements... Onlycould improve this bad game....