It takes loads of man hours to make a game these days, so unless it's a flash game or something the days of the 1 man game coder is gone.
We are farming out some of the level building to China I think. Programmers tend to work better on site.
For our company:
AI: hardly any
Game Engine: 2 programmers spend most of their time doing this
Graphics: We have about 6 modellers and 3 animators, and the art boss does a few fonts (but spends most of his time thinking up new game ideas), and we have a guy who organises the art tasks who can also place objects in levels and tweak stuff.
Documentation: Hardly any, unfortunately.
Story: We have 3 designers now, which is new, usually we only have 1 (plus the art boss who thinks up ideas but doesn't do the minutiae of design), and a guy who does some story but mainly cuts up SFX samples, writes the text files for localisation, and gets the milk when we run out
I missed last nights all-nighter since I had to get up early for my passport this morning, here's a pic, I guess it was abut 3AM or later:
EDIT: I rotated that in paint!!! Dunno what happened there. Nice shot of the BAFTA though
EDIT2: Try rotating it in photobucket instead...