Asset Editor Crashes

XG417

Chieftain
Joined
Nov 20, 2016
Messages
15
Every time I try and open the AssetEditor through ModBuddy, it crashes and shows me this log below. Anybody know how to fix this?

I understand there was a similar thread about this before, but it lacks any form of answers so might as well put up my own thread.
I've tried several things in an attempt to fix it, including restarting Steam and verifying the integrity of both SDK and Assets, but to no avail.

The crash log:
Code:
System.Exception:
System.ComponentModel.Composition.CompositionException: The composition produced a single composition error. The root cause is provided below. Review the CompositionException.Errors property for more detailed information.

1) Attempted to read or write protected memory. This is often an indication that other memory is corrupt.

Resulting in: Exception has been thrown by the target of an invocation.

Resulting in: An exception occurred while trying to create an instance of type 'Firaxis.ATF.PreviewerCaptureService'.

Resulting in: Cannot activate part 'Firaxis.ATF.PreviewerCaptureService'.
Element: Firaxis.ATF.PreviewerCaptureService -->  Firaxis.ATF.PreviewerCaptureService -->  TypeCatalog (Types='Firaxis.ATF.LogOutputWriter, Firaxis.ATF.CrashSubmissionAttachmentService, ...').

Resulting in: Cannot get export 'Firaxis.ATF.PreviewerCaptureService (ContractName="Firaxis.CivTech.AssetPreviewer.IPreviewerCaptureService")' from part 'Firaxis.ATF.PreviewerCaptureService'.
Element: Firaxis.ATF.PreviewerCaptureService (ContractName="Firaxis.CivTech.AssetPreviewer.IPreviewerCaptureService") -->  Firaxis.ATF.PreviewerCaptureService -->  TypeCatalog (Types='Firaxis.ATF.LogOutputWriter, Firaxis.ATF.CrashSubmissionAttachmentService, ...').

   at System.ComponentModel.Composition.Hosting.CompositionServices.GetExportedValueFromComposedPart(ImportEngine engine, ComposablePart part, ExportDefinition definition)
   at System.ComponentModel.Composition.Hosting.CatalogExportProvider.GetExportedValue(CatalogPart part, ExportDefinition export, Boolean isSharedPart)
   at System.ComponentModel.Composition.Primitives.Export.get_Value()
   at Sce.Atf.MefUtil.InitializeAll(CompositionContainer container)
   at AssetEditor.Program.Main(String[] args)

From what I can gather, it seems to be having problems with Memory. If anybody can shed light into that, it would be greatly appreciated.
 
This is often an indication that other memory is corrupt.
This could actually be what it looks like, a hardware issue. There is almost certainly software you can get to check your memory, or at least there was when I used it on an earlier OS. I think what I got was free, but that was some years ago now.
 
I have a similar problem: whenever I run Assert Editor from ModBuddy it starts loading and then quietly crashes. I don't know where its log file is located, so I even can't say what's immediate reason. I'm quite sure it isn't memory problems. Can anybody help me?
 
The stability is bad. It does crash often. Sometimes I've found that running the game simultaneously can help with the Asset Previewer.
 
Back
Top Bottom