Question: Is Assur the same as Ashur, the city from the Babylonian list?
Yes.
It's the name of the pantheon god for which the Assyrians named themselves.
Question: Is Assur the same as Ashur, the city from the Babylonian list?
Question: Is Assur the same as Ashur, the city from the Babylonian list?
Yes. It'll ideally be removed. I've managed to make an Assyrian, Babylonian, and Sumerian city lists that didn't have overlap, so it is indeed possible.
Have you started a thread about this list? I think it would be a fascinating topic of discussion (though maybe not in the BNW subforum).
Balance-wise I don't think it's any different from losing a Wonder, just with the added fun of a) being able to move the captured booty to your own preferred cities and buildings, and b) being able to evacuate treasures from cities at risk from the enemy... provided you have appropriate open slots elsewhere.It's also realistic to be able to loot Great Works, though it's probably a hassle to balance gameplay wise, no? We'll see. I just ask whether we will be able to teleport the Great Works out of the city or if it takes time/open road to do that. Then again, you should never lose a city anyways if you want to win the game, especially one so developed that it has Great Works in it...
Balance-wise I don't think it's any different from losing a Wonder, just with the added fun of a) being able to move the captured booty to your own preferred cities and buildings, and b) being able to evacuate treasures from cities at risk from the enemy... provided you have appropriate open slots elsewhere.
Though I think you're probably right that if you're losing major cities in a single-player game, that game may be a lost cause anyway.
So is Assyria UA comfired?
I just want Firaxis think more about it.Giving a free tech from every captured cities is too overpowered,like a bug! In G&K the balance are very suitable,but now they want to break it?
So is Assyria UA comfired?
I just want Firaxis think more about it.Giving a free tech from every captured cities is too overpowered,like a bug! In G&K the balance are very suitable,but now they want to break it?
As others have pointed out, it is very situational and requires a lot of planning - unless you are dealing with a very weak/beelining civ that just ignores military techs, it is not going to see much use.
This is broken.
Replace it with Science boost dependent on conquered City's science output.
Oh... I didn't even state multiplier, but you describe it as mad science bonuses. Math is good thing. Not only you have to conquer tall city, but also you can make it only once. It's not like you raze the crap city (take tech) and wait for new settler aiming there.This would actually be more OP than the tech stealing thing, because it can be used to widen a tech gap. If you are tech leader it shouldn't be to difficult to destroy all the civs around you, getting mad science bonuses and worsening the snowball effect.
And once you runaway and get the lead, it become a non-UA.
I think it is fine and should play very differently than other civs, which is what makes a good UA.
I hope that Ashurbanipal throws his tablet when you defeat him.