RickFGS
Deity
Great info Lanzelot, well summed up.
. . . .My town will get a wall, unless it is a captured city, then a barracks. The reason I do it that way is the wall has to be up already to be used. A barrack will provide the heal due to the timing of the game. It will complete the build, before it does the heals. So the barracks will act as if it was there all along. Now it depends on how much I have and how much they are expected to send. If I can, I like to prevent anyone reaching the town, untill the wall is up. Then if I can spare them a few armies to sit in the open (on hills if I can) so they may get in some ZoC shots. . . . .
Thanks guys...!
@templar: I never payed attention to when exactly units are healing. Do you have more information about it?!
The AI units should move before that entire interturn sequence, right? (Otherwise a rushed unit would be able to defend against an AI attack, which we know it can't: an empty city is captured by the AI, before it is able to produce that unit.)
Ok, I guess we can start the next turn set now. Let's just play until the F8 screen says "Current turn: 30" and then save at the end. Good luck to all!
Ok, I have now finished the next 10 turns. So far only splunge the 2nd uploaded a save. Should I upload mine now, or do you want me to wait?
Ok, wanted to wait for Sparthage's turn set before getting the final reviews, but we need to move on.
Sometimes an early settler is justified, if either a) the capital has plenty of food to grow back quickly or b) there is a high-food spot nearby, which can be settled quickly. The floodplains in the east or the cow in the south may qualify for b), but for my taste both are a bit too far away from the capital (distance 5), so corruption will already be too high (~20%) for a 4-turner. Also the scouting has shown that there is only limited space around us, so we should settle a bit more tightly.
So to sum it up: with the capital on the river, 5fpt in the capital and the 2 floodplains at distance 2, an early settler may be ok (though it strikes me, that both, PaperBeetle and templar_x, chose the granary first approach as well!) However, with the capital location where it is, I think the early granary would definitely be more powerful.
the qualities of another close city site is only one part of the situation needed when you should go settler first. the other is, that those qualities need to MATCH TOGETHER WITH YOUR WORKFORCE ON THE ONE HAND AND THE NUMBER OF NEEDED WORKER TURNS TO IMPROVE THE CAPITAL AND THE 2ND SITE ON THE OTHER HAND.
I'm unclear if we're supposed to continue playing from our own saves or from Lanzelot's.
I thought only one player would go at a time, and perhaps I've guessed wrongly.
I'm finding it difficult to follow this process... just my scrambled brains I think.
I never realized this in that clarity, but you are right!