Emp. Killyouall
EVIL Emperor
The reason it is a one time use unit is because the bomb itself takes a lot of resources to make.
The reason it is a one time use unit is because the bomb itself takes a lot of resources to make.
A simple mod for warlords that adds the unit with a 1x1 tile nuke radius (changable in the XML)
http://forums.civfanatics.com/uploads/38257/nukebomber.zip
two of the graphics files are modified to add ICBM nuke sound and to rename the effects so the unit can coexist with jet fighters.
zip also includes sdk code change and a savefile with lots of bombers and targets
iNukeRange
Ah, I see.
So if iNukeRange is set to -1, then a unit can't nuke.
But if it's set to 0 or greater, that determines if it can nuke or not. Does that also determine how many tiles the blanket of fallout is around the target as well? Because I noticed ICBM's have an <iNukeRange> of 1.
Just a thought for your Scenario. Ever think of making this bomber require The Manhattan Project as a Prereq?
Who says is doesn't already?