Esperr
King
- Joined
- Jun 22, 2012
- Messages
- 868
Just finished my first game with Australia on a 4 player map. First:
The A.I seems to prioritize walls now, and they seem to build way more archers now. This made early conquest much harder after the first A.I, as the second had walls and a bunch of archers.
Last built bug and edge scrolling still not fixed. No changes to production either, its still a crawl past the early game, no tech cost changes as well.
As for Australia:
Because bonuses are so skewed toward early game ones being the best, they are up there with Gorgo in terms of early level runaway. I popped an early campus with +6 or something like that right away and ran away with the game from there. Being able to have every commercial hub come in with around +4ish just gives you such an early lead. Unfortunately, the bonus doesn't work with IZ, which is the one that needed it the most. Pasture culture bombs were cool. Didn't even get to duggers.
So it looks like Australia will continue the tradition of OP DLC civs, and will likely be a "No GER/AUS/GRC/GIL" in player on player MP games. Have not had the chance to play the scenario yet.
edit:Barbs seem more aggressive, but I think the game rolls for aggressiveness in the beginning of the game, so it could be a fluke. They still do that annoying thing though where if your units are around and an A.I has units around they will always attack your units. Its really immersion breaking.
The A.I seems to prioritize walls now, and they seem to build way more archers now. This made early conquest much harder after the first A.I, as the second had walls and a bunch of archers.
Last built bug and edge scrolling still not fixed. No changes to production either, its still a crawl past the early game, no tech cost changes as well.
As for Australia:
Because bonuses are so skewed toward early game ones being the best, they are up there with Gorgo in terms of early level runaway. I popped an early campus with +6 or something like that right away and ran away with the game from there. Being able to have every commercial hub come in with around +4ish just gives you such an early lead. Unfortunately, the bonus doesn't work with IZ, which is the one that needed it the most. Pasture culture bombs were cool. Didn't even get to duggers.
So it looks like Australia will continue the tradition of OP DLC civs, and will likely be a "No GER/AUS/GRC/GIL" in player on player MP games. Have not had the chance to play the scenario yet.
edit:Barbs seem more aggressive, but I think the game rolls for aggressiveness in the beginning of the game, so it could be a fluke. They still do that annoying thing though where if your units are around and an A.I has units around they will always attack your units. Its really immersion breaking.