i kimchi u
Chieftain
- Joined
- Jul 10, 2013
- Messages
- 32
Hi folks,
After playing BNW with sleepless nights, I feel that Autocracy is currently the least favored and less likely to be chosen among other 2 ideologies: Freedom & Order.
Although I cannot say Autocracy is weak just because the AIs rarely pick, perhaps the reason why Autocracy isn't favored equally among the AIs is that they do not find such ideology very "attractive" or "effective", compared to other ideologies. Correct me if I'm wrong -- most of my games AIs definitely preferred Order>Freedom>Autocracy -- even warmongers like Monty and Oda preferred Order without the tourism/happiness penalty.
Autocracy, in my opinion, should obviously be focused on war -- its ideology should give extra benefit for those who prefer "warmongering". Therefore, its bonuses are to focus on gaining/using military strength and defending outside influence/culture as much as possible.
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Here are some thoughts & ideas about buffing/reworking Autocracy:
•Level 1
◦United Front: Militaristic City-States grant units twice as often when you are at war with a common foe.
First, not all City-States are militaristic -- and even if they are, it takes at least 30 turns to give you a unit. Instead of gifting 2 units in every 30 turns, reducing the number of turns (ex: 10) to give you a gift can be much more effective in times of war.
◦Futurism: +100 Tourism with all known civs when a Great Writer, Artist or Musician is born.
Instead of inluencing with tourism, I think this tenet would be more useful if it were to "defend against enemy tourism", such as +200 Culture if GW/GA/GM is born.
◦Industrial Espionage: Spies steal technologies at twice the normal rate.
Stealing technologies twice faster isn't effective if the spies are still going to get caught easily. How about spies are not likely to get caught easily?
•Level 3
◦Cult of Personality: +50% Tourism to civilizations fighting a common enemy.
Again, instead of influencing with tourism, how about defending against enemy tourism?
(Receives 50% less tourism to civilizations that are fighting against.)
◦Clausewitz's Legacy: Receive a 25% attack bonus to all Military Units for the first 50 turns after this policy is adopted.
I personally think this tenet needs a buff. I can't deny that a 25% attack bonus isn't great, but it only lasts for first 50 turns -- 50 turns! Are you seriously going to adopt three lvl1 policies & two lvl2 policies just for 50 turns?
Instead of giving attack bonus for 'limited' number of turns, how about giving attack bonus for certain period and that can be renewable?
(ex: 20% attack bonus for 30 turns if a war breaks out)
-------
These are just some of my thoughts/opinions about making Autocracy tenets more interesting. But how about you guys? Do you think Autocracy is overpowered/underpowered? Should it need a buff or remake? What are your opinions?
After playing BNW with sleepless nights, I feel that Autocracy is currently the least favored and less likely to be chosen among other 2 ideologies: Freedom & Order.
Although I cannot say Autocracy is weak just because the AIs rarely pick, perhaps the reason why Autocracy isn't favored equally among the AIs is that they do not find such ideology very "attractive" or "effective", compared to other ideologies. Correct me if I'm wrong -- most of my games AIs definitely preferred Order>Freedom>Autocracy -- even warmongers like Monty and Oda preferred Order without the tourism/happiness penalty.
Autocracy, in my opinion, should obviously be focused on war -- its ideology should give extra benefit for those who prefer "warmongering". Therefore, its bonuses are to focus on gaining/using military strength and defending outside influence/culture as much as possible.
---------
Here are some thoughts & ideas about buffing/reworking Autocracy:
•Level 1
◦United Front: Militaristic City-States grant units twice as often when you are at war with a common foe.
First, not all City-States are militaristic -- and even if they are, it takes at least 30 turns to give you a unit. Instead of gifting 2 units in every 30 turns, reducing the number of turns (ex: 10) to give you a gift can be much more effective in times of war.
◦Futurism: +100 Tourism with all known civs when a Great Writer, Artist or Musician is born.
Instead of inluencing with tourism, I think this tenet would be more useful if it were to "defend against enemy tourism", such as +200 Culture if GW/GA/GM is born.
◦Industrial Espionage: Spies steal technologies at twice the normal rate.
Stealing technologies twice faster isn't effective if the spies are still going to get caught easily. How about spies are not likely to get caught easily?
•Level 3
◦Cult of Personality: +50% Tourism to civilizations fighting a common enemy.
Again, instead of influencing with tourism, how about defending against enemy tourism?
(Receives 50% less tourism to civilizations that are fighting against.)
◦Clausewitz's Legacy: Receive a 25% attack bonus to all Military Units for the first 50 turns after this policy is adopted.
I personally think this tenet needs a buff. I can't deny that a 25% attack bonus isn't great, but it only lasts for first 50 turns -- 50 turns! Are you seriously going to adopt three lvl1 policies & two lvl2 policies just for 50 turns?
Instead of giving attack bonus for 'limited' number of turns, how about giving attack bonus for certain period and that can be renewable?
(ex: 20% attack bonus for 30 turns if a war breaks out)
-------
These are just some of my thoughts/opinions about making Autocracy tenets more interesting. But how about you guys? Do you think Autocracy is overpowered/underpowered? Should it need a buff or remake? What are your opinions?