Vidszhite
Ya Girl Juniper & Friends
- Joined
- Jun 21, 2012
- Messages
- 370
To be fair, this one actually isn't good. The reason is that it doesn't give you +25%, it mitigates the loss in combat due to damage up to 25%. If the unit is so weak that it needs the complete 25%, it probably shouldn't be fighting anyway and should heal.
Context is everything, my friend. Sometimes, healing a unit is totally useless when it is guaranteed to die whether it acts or not, and in such a case, a little extra damage can save the day.
That's fine when you're the defender and have the luxury of swapping someone into a city garrison or pulling them into the back ranks where they can heal behind the city. However, when you're commited aggressor, you may well need to do-or-die (or do-and-die if need be).
Exactly. Heck, maybe the unit is even IN the city and is close to earning March. Maybe it shouldn't heal now, maybe it should keep on fighting and get experience towards the upgrade.