Suggestions/Ideas:
Unit development is more like personal development - their best warriors are more experienced, rather than having better technology. Maybe a system where warriors gain 1 EP every 5 turns or something. As the game develops the Na'vi would naturally develop "better" warriors (due to their experience).
Same would apply to "research" - no libraries, just experienced clan elders. Maybe something like the "super specialists"
Native animals are very dangerous to humans, but not to the Na'vi. Set the animals to only attack the humans, or maybe to only rarely attack the Na'vi
those are interesting ideas
thanks for the input.
i agree the Na'Vi units would not increase in strength because of technology but rather experience and adapatation. in this sense i can see the Na'Vi having lots of new specific promotions unlock for them as the game progresses. It might be possible to also look into the Age mechanic in Fall Further, as well as the fractional EXP, building training (units stationed in a city auto acquire small fractions of EXP over time to a maximum), and the 'Hero' promotion mechanic whereby units automatically gain a set ammount of EXP every turn (combined with fractional EXP increase they could get 0.2 EXP every turn or so, and this could be increased by special promotions)
Regarding research, i was thinking about a rebuildable 'project' avaliable to the Na'Vi which grants them a lump sum of beakers after completion, this represents them either 1) praying to Eywa, 2) going into a long council to decide something and the philosiphise etc.
Alternatively i can always just make buildings with flavorful names that the Na'Vi could use for information storage/ research.
Regarding the native animals, i think ill definitely make the barbarian civ the Animals, and have the Na'Vi all be at peace with them permanently. ill then include some mechanic to allow certain units to 'flip' nearby barbarian animals, and also a 'project' that converts a % of the worlds animals (regardless of owner maybe) to their cause.
EDIT: In regards to the tech tree, this might be useful:
http://forums.civfanatics.com/showthread.php?t=275046
very nice find
ill put a link to that in the first post so i dont lose it.
I was thinking either a tree building or a wonder that is called in some way Eywa that automatically spawns you animals.
Wouldnt the corporate people have avatar units and for the sake of modplay, be able to use those as military units as well? If nothing else as scouts? Maybe be able to traverse enemy territory.
i am unsure of how you would seperate the corporation from the marines. In the movie, the corporation's military might and police force is those marines. (or mercanaries).
For the Na'Vi i can see each city starting with a LARGE Hometree Building mainly for graphical reasons, but i could later tie in special mechanics to use these trees, such as converting nearby barbarian animals, or generating Eywa Favor.
Yes the Corporation (i assume you mean the Interplanetery Commerce Administration (ICA)) would probably have Avatars, but i wouldnt see them using them as anything more than scouts, and maybe diplomats for the Na'Vi
i am also unsure of how i would sepparate the ICA from the RDA, this is also a problem ill have with distinguishing the different Na'Vi tribes. i think it wont be a problem if they essentailly share the same unit lists, but have minor changes here and there in promotion form, or extra EXP from special traits etc.
thanks again for the input guys
lots of food for thought there