Psychic_Llamas
Wizard in the Making
Caution if you havent seen the movie yet this may contain spoilers!
(though most spoilers have been replaced by links)
(though most spoilers have been replaced by links)
This thread is one of 5 other similar threads, the purpose of which is to see what the public thinks of such a mod and to collect as much input as possible. the other threads simply redirect them to this thread. the links are below:
- Mod thread in Planetfall Forum
- Mod thread in Dunewars Forum
- Mod thread in Fall From Heaven Forum
- Mod thread in Warhammer Forum
External Links:
- http://james-camerons-avatar.wikia.com/wiki/Avatar_Wiki
- http://avtr.com/
- http://en.wikipedia.org/wiki/Avatar_(2009_film)
- Civilization Specific Tech Trees
Units and Promotions
Spoiler :
- All Na'Vi units will start with the racial promotion 'Native' which will grant +20% strength in jungle, Rainforest and Forest of Eywa feature types.
- All Na'Vi Air units (Ikran and Toruk) will get an additional +20% combat strength in the Floating Mountain feature type.
- All Na'Vi units gain an automatic +30% strength when adjacent to a Tree of Wishes (either Unique feature or Building)
- Some RDA units and human units will get greater City defense (maybe attack?) as well as +20% bedrock strength.
- RDA Units:
- Melee and Ranged units (AVATARs, Secops and Marines) should be weaker but be able to purchase 5 'Heavy Support' Promotions (with Unobtainium in cities) as they advance in techs each granting a 10% strength bonus.
- Light Air (Samson and Scorpions) have higher defence (not sure if this is avaliable in Dunewars. if not i might need to add it in from FFH) if higher defence is not possible make do with greater firepower overall (+15% strength), but be slower than the Ikran counterparts.
- Heavy Air (Dragon guunships) should have greater firepower and bombarding capabilities
- Na'Vi Units:
- Melee and Ranged units (Warriors, Bowmen etc) should be 20% cheaper than the RDA counterparts AS WELL AS have +20% grassland and Lush terrain strength.
- Light Air units (Ikran) are cheap and fast, but have superior evasion and first strike (and probably interception!)
- Heavy Air (Toruk) should be similarly fast and evasive but have more strength than first strikes.