jwk9 said:
First off, thanks to everyone for all of their tips, tricks, strategies, etc. They're really helpful for a Civ newcomer like myself.
I've started playing on the Noble level recently, and I seem to run into the same issue over and over. About the time that I start to build knights and proceed towards getting gunpowder, my production and research rate slows way down. I usually have a half-decent jump on technology against the computer, but then as soon as I get gunpowder, my research and production seem to take forever.
Is there any way to combat this? My suspicion is that perhaps I need to convert some of my many cottages into workshops to increase production. But, doesn't that detract from the food for the city?
I'd really appreciate any insights on this. I seem to be hitting a wall every time at around year 1600.
jwk9
I noticed, when I started playing Civ IV, the same things you mention. I've noticed over many games that the production & science costs increase dramatically as the game goes on. Early in the game buildings costs less hammers & science (tech) advances cost less beakers. But, as you progress through the game, the cost of everything increases correspondingly. Compare the beaker cost of Metal Casting (450, provides forges) to Assembly Line (2600 provides factories); that's about a 5 times increase in beaker cost between two techs that provide (essentially) the same benefit. Now compare the hammer cost of the buildings these techs provide: forges (120 hammer) and factory (250 hammer), about twice the production (hammer) cost between the two buildings provided.
So I think the slowdown is not so much a slowdown as much as the fact that everything gets more expensive. It's mainly a matter of keeping up with costs. I've noticed that cities with no hills, but 4 or 5 woods (with lumbermills) and forges, factories & coal mines have a pretty impressive hammer output. In fact, in many of my recent games I've been able to max out on all the buildings (researched up to that point) in a couple of my cities. Switching these cities to wealth and or science has achieved some pretty dramatic results (even 30 + gold or beaker output for one single city), since it's the
hammers that get converted to wealth or science.
I think if your having a slowdown you need to focus on building Libraries & Universities (to increase science), and Forges & Factories (to increase hammers). Unlike some players (that I've read on threads), I don't think forges and factories are mutually exclusive to commerce or GP farm type specialized cities because the production buildings ( F & Fs) certainly help you produce the commerce buildings (universities, banks, grocers, etc, essential to commerce specialization) much faster. In fact, I'd go so far to say that I like to have forges & factories in just about every one of my cities, otherwise you have the problem mentioned above, namely, spending half the game trying to build one Confucian temple in one single city. Twenty turns for one of the cheaper buildings is too long. Look into building workshops if you have no hills or woods, these definitely come in handy in some cases. Also, it might be worthwhile to change to Universal Suffrage, where you can spend gold to produce buildings & buy a factory quickly, so as to be able to build everything behind it in the queue much faster .. the faster you can get the building constructed the quicker you get its benefits.