I played a short round to research writing and build the library in Berlin
Building went:
-finish barracks and make a few axes in Berlin followed by library
-finish monuments in seafood cities, time workboats 1t before border pop
-hamburg 2pop whipped a settler into a library
Here's some other stuff:
It is a peninsula:
And that is a juicy barb city! (see below for full shot taken later)
Next a trade
This might look crazy, but my logic:
-marble is so good as to totally alter your pre-AD game
-TGlib is excellent with philo
-I don't need horse atm (have access to copper now, and have two scouter chariots), and in my experience if you leave marble on the table for one turn an AI will snap it up. Can't give up ivory here as I need the happiness.
I'm so short on commerce, I work an unlighthoused coast tile:
Another happy trade:
Bad news:
Wang is on peninsula. The land is sweet, but he gets the best of it
. Pretty sure America is down there too.
Some more happy news
I end the round like I said with the Lib in (slider off beforehand as usual). 4 turns to Pottery. Here's empire
Cursor is on 2worker+settler. I plan to settle 1S of rice and work rice + grow cottages with this city and basically build nothing. Chop a library and later 4 pop whip a uni probably. It may be better to settle somewhere else first, but where? I need help on landgrab!
Most of the great land is taken, but I think I can squeeze in 6-7 cities. 6 unis may be a problem tho, even with philo. There is the SW fish site with 2 hills? And the cows but that's it.
I have an army of 4 axes with cr1 and a c1 chariot headed to the barb city. I hope that's enough to take it in two turns but maybe need one more axe?
I think at this point it's appropriate to beeline aesth->lit and go for the great lib. I chopped a little awkwardly in my capital; leaving some trees that need to go for cottages anyway. Oh wells.
Suggestions on builds/tech order/settling?? Nothing is set in stone here.