Axis & Allies Mod/Map, Phase II, Need help on a loading bug...

Bigben34

Warlord
Joined
Jun 14, 2006
Messages
131
Greetings.

When the game is launched in multiplayer, some of the pings show 0, and all players (sometimes host) crash, and cannot re-connect until the game is advanced a turn, at which point they can hot join without problems.

The current Axis & Allies mod/map, a WWII adaptation of the old board game, with mod specifications is here:

http://forums.civfanatics.com/downloads.php?do=file&id=4614

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This bug is extremely annoying, and disturbs the very important opening moves for each player. The AI is especially incompetent with it's handling of carriers, advancing them unescorted...

Any ideas on what the problem is? I have tried to have players clear the cache, but this seems to have little effect.

Bigben34
 
When the game is launched in multiplayer, some of the pings show 0, and all players (sometimes host) crash, and cannot re-connect until the game is advanced a turn, at which point they can hot join without problems.

Kind of tough to tell. There are a ton of things that can go wrong, I haven't really heard about that problem specifically. Does the game work in single player? What about on one computer running hotseat?

Edit: BTW, I'm a big fan of A&A. :goodjob:
 
Works great in Single player (though Ai sucks with fleets.)

Hotseat works fine. In fact, i may just play hotseat, all 5 players by myself! haha. I ordered the civs a bit different for turns: Japan, America, Britain, Germany, Russia. Seems to work well that way.

It's just the initial launching in online multiplayer. I haven't tried IP yet.

Bigben34


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OK, here is my init file. Any problems with it? How does no team play work exactly?
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[CONFIG]

; No team play allowed
NoTeams = 0

; Always start in the standard era
ForceStandardEra = 0

; Skip the Main menu
SkipMainMenu = 0

; This mod is only for single player games
SinglePlayerOnly = 0

; Allow public maps to be used with this mod
AllowPublicMaps = 1

; Mod Image file
ImageFile = 0

; Name of Mod
Name = AAA

; Description of Mod
Description = Generic Mod
 
I doubt it has something with the ini files. Did you make any SDK or Python changes? Along with missing art files, those are where most of the crashes are.

As for team play, I think you have no team play disables, which means that team play is enabled. All that means is that players can be on the same "team". When you're on the same team, you share some things. I'm not sure on the details, but things like sight, wonder effects, technology is in there.
 
I didn't change any SDK or Python scripts. Again, the mod works fine in single player. It also works fine in multiplayer if I just use a random map rather than my scenario. It seems to be ony my scenario that players crash on when launching with it. The same problem happens to a lot of players with other earth maps in regular warlords, but it happens 100% of the time now in this mod. Players have to hot-join only AFTER the turn timer has progressed.



ANY Help is appreciated!!

Bigben34
 
I think the problem is definitely in the game not recognizing the maps of the other players, since once a map transfers to them, there is no longer this problem.

I also noticed that when I am in the game, it lists the name of the map as Axis_, rather than the whole name Axis_&_Allies, could this be causing the problem with some systems?

Bigben34
 
Its possible. Doesn't cost mush to see if that's the case. Just rename the map to 'Axis' and launch a game to test.


I removed the underscores and the '&', and the same problem. Everyone STILL crashes out when teh game is launched, and cannot properly reconnect, until the timer is allowed to advance, and the AI takes over, then players are able to hotjoin without problem.

This is not an acceptable solution for the important opening moves of this scenario.

Is the map file corrupted somehow? Someone said that the Earth maps tend to have problems when they are edited.

Do I have to rebuild this scenario from the ground up to get it to launch properly? Can someone please help me?!?!?!?!?!?

Bigben34
 
You say you make no SDK changes, but I just downloaded the mod and there's a DLL in there. So, YOU might not have changed things, but you have a modified DLL.

:P

So I guess I'll ask my question again, what's in it?

Edit:

BTW, is this Vanilla or Warlords?
 
OK, LOL, I confess: I've got Dale's Ranged Bombardment mod (I did give credit)

:-P

However, hosting a randomly generated map in multiplayer, gives no problem like this. It's only when I use my scenario with the mod.

I notice similar problems trying to use smartmap for warlords- it works fine in single player, but multiplayer I have to have players hotjoin after they crash out of the launch.

The mod is Warlords.
 
Here's the game files of the scenario, any problems here? i just realized i had forgotten the mod path before, but adding it didtn change anything:

Version=11
BeginGame
Era=ERA_ANCIENT
Speed=GAMESPEED_EPIC
Calendar=CALENDAR_MONTHS
Option=GAMEOPTION_NO_CITY_RAZING
Option=GAMEOPTION_NO_CITY_FLIPPING
Option=GAMEOPTION_FLIPPING_AFTER_CONQUEST
Option=GAMEOPTION_NO_BARBARIANS
Option=GAMEOPTION_AGGRESSIVE_AI
Option=GAMEOPTION_NO_TECH_TRADING
Option=GAMEOPTION_NO_CHANGING_WAR_PEACE
Option=GAMEOPTION_COMPLETE_KILLS
Option=GAMEOPTION_NO_VASSAL_STATES
Option=GAMEOPTION_NO_GOODY_HUTS
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_SPACE_RACE
GameTurn=108
MaxTurns=0
MaxCityElimination=0
TargetScore=0
StartYear=1933
Description=Germany's Sixth Army is extended deep into Soviet territory. Rommel is preparing to occupy Africa. Japan has bombed Pearl Harbor and is preparing to extend her territory in all directions. Can Russia survive until England and America intervene?
ModPath=mods\AAA
EndGame
 
Just had a look at your uploaded mod/scenario. Very nice!;)

But the map doesn't show up when I load the mod; double-clicking on the WBS-file does load it, though.

BTW, shouldn't Settlers be standard disabled? And Space Race as well? (Adding some screenshots might help as well!)

Also I took the liberty of correcting the leadernames for Japan and Germany:
 

Attachments

Don't know if this is meant as the official thread: you might want to add a link to thread to the DL Pages (I found this, the most recently posted, by clicking on your name).;)

BTW, there are actual Hirohito and Hitler LHs available to include in the mod (see also previous post).
 
Tried this out as the English (who, BTW, should be named British) and have the following comments:
- production takes way too long (playing til June, 1944 basically nothing much has happened; I used Normal speed); with these production times Calendar Speed should be set to Weeks at least
- Neutral Countries should be a (neutral) player (as it is now all neutral territories get assimilated through cultural expansion; they also do not block any movement)
- too many non-built Wonders (IMO all pre-WW II should either be preplaced or non-existent); also some more Buildings could be preplaced (for instance Great Britain starts with no Airport).

Otherwise I applaud the effort you put into this.:thumbsup:
 
Ya, not sure if he noticed a year had passed, heh...

I did update the mod at one point and got it to work properly with BTS, but haven't updated it for the latest patch. Feel free to do so if you like. I intermittently play this game, and if my fiancee gets here in a few weeks my gaming days will be done :-P

Bigben34
 
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