Bibor
Doomsday Machine
Trip said:The problem with all this is that quite far into the development of Civ 3, the designer (Brian Reynolds) and the entire programming team from Firaxis left (and went off to create BHG, which released Rise of Nations). That meant that Firaxis had to hire an entire new group to take over and save the project from certain death. I don't know how much most people know about the game development industry, but doing that is akin to replacing the director, producer and writers and trying to end up with a movie that seems to make sense. Sure with a budget and time the movie could (and should) be great, but trying to come back from such a huge incident is difficult at best. Such an event often scraps projects or requires them to start completely over - a year of work down the drain.
And to make matters worse, Civ 3 was based off of Alpha Centauri.. which was based off of... So they were working with code that was 10 years old that someone else had written and had to make a game people would enjoy out of it!
If that's what people are talking about being "promises of MP" then they've lost grasp of reality. Firaxis lost tons of time and money because of that incident and had they used a patch to impliment MP it would have only gotten worse - especially considering the fact that few people ever download any of the patches, giving even less exposure (no game reviewer is going to write a new article about a game's PATCH!).
Since Civ 4 won't have any of that happening (we hope), I have confidence that it will be a product far superior to Civ 3.
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Yes, I know all this, I'm in the gaming industry myself (wrote many game reviews in paper CG magazines). You are right, from a certain point of view. Lets say, form a view of a man who is not paid to do this job (i.e. create CGames). But, alas, Brian Reynolds and others (programmers) *were* paid to create games, don't know how much but its their living. If this is true, the following *hard real life* rules apply:
1. No decent programmer creates a code without an extensive paperback handbook on his work. No "My code dies with me" maxims and stuff. Not on this kind of serious money level.
2. You (Firaxis) can't under any circumstances contract someone (Reynolds) the way he can leave a work unfinished. No normal court of law, even in communism

3. Since Reynolds and the team left, but not Sid, this would ensure the Firaxis a rather *huge* advantage of being able to continue the series of the #1 game in the world. Now, tell me, is it wise to ruin the reputation of a not potential, but already a real golden goose game that is #1 on almost all charts in the world by releasing a half-product to the market?
A publisher that is late with the game (for even a year) is not popular anymore, yes, since some companies release their game to the exact promised date. But its still better to be not-popular than to lose another 2 years on patch-development and a dead-end set of add-ons (PTW, conq). This is true only if the money/time/workforce investment in Civ3 pathches/addons was minimal (see last chapter of my post).
4. I guarantee that 95% of todays leading programmers in the world played CIV 1 fanatically. Not because its no#1 game in the world, but because its sooo addictive to mathematical/strategical brain types which makes like 100% of good programmer population. Now tell me, is it really so hard to find a programmer who already figured out the mechanics of the game when he was 14? Now these same guys are 28.
Hell, look at only the the "corruption revealed" thread and all the CIV3 software in the download section. You get the picture...
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Summa summarum: obviously the only reason for CIV 3 being like this is because the leadership of Firaxis concluded on following:
1. We will release a game (codenamed CIV3) that will be a half product. Noone will notice since:
a) its a civ game after all. who would not buy civ 3?
b) the game comes in a box package with excellent design. people will buy it.
c) graphics is far better than in civ 2 or smac, this will keep the masses happy
d) the hardcore gamers of Civ will develop the game for us anyway.
2. by putting imperative on patching the editor first, rather than the game itself, not just CIV 3 will *develop itself*, but the final product that we will find on Apolyton and Civfanatics sites will give us all the material we need for CIV4. I mean, these guys are incredible. I am so sorry now that we hardcoded the AI, because it would be already developed by those fanatics by now to a monster level.






Kirby