Bad news: Next patch on hold

Sparrow3 has a point - for what do they need manpower at Civ3: Complete?

If it is just creating a new intro screen and putting all three together (patched), they do not really need much manpower.

If they are going to FIX the bugs still present, then it should be no problem to create a patch, too...

player1 fanatic, can you do some research regarding this topic? The possibilities of finishing it later, okay, valid speculation, but we need some MEAT about what is really going on...
 
CyberChrist said:
You lack of knowledge regarding this kind of shows that you are no fan of the Civ series yourself - else you would know about the past debate on Firaxis original promise of Multiplayer in Civ3 from first release. But lets not start that particular debate up again as some of the people fiercely supporting Firaxis (like warpstorm and now also you it seems) in just about ANYTHING they say or decide to do or not to do will no doubt adamantly and in no uncertain tone say otherwise.
Care to post anything to actually prove this?

You make claims, but you don't back them up.
 
CyberChrist said:
You just pull those numbers right out of the air don't you - no real research or actual foundation on any kind of facts (except perhaps the sales numbers), eh?
Heh.
Ummm... I know the total membership of both sites and I know how many people actively post about Civ 3. Which were the stats I was using...

I am personally responsible for many sales of Civ3 to persons not visiting here or any other place related to Civ, by convincing them it is a product of quality and worth investing in. At the same time I made them aware of the minor problems with the product but reassured them these would be fixed. What if I don't see any reason to convincing them to buy Civ4 (in fact quite possible advicing against it) AND without these problems being fixed as was promised? What do you think the chance are they will acutally choose to buy Civ4 then?

Btw then I am no salesman in a computershop or anything like that, the people I recommended buying Civ3 are people I know personally. I am sure I am not the only Civ fan visiting CFC/Apolyton that have recommended Civ3 to friends and family making people that would probably never have bought Civ3 on their own accord actually go out and buy the game.

This is where word of mouth plays in and this is why ignoring the fans can easily have a greater negative effect than any raw numbers might initially indicate.
Okay, assume for every person who cares about Civ 3 on both sites gets someone else to buy it and follows up on the product. Still a small fraction of total sales.

Unless you think a pair of websites with ~10,000 active members actually makes a real dent in 2 million sales.

Exactly what do you base that assumption on? A few things you should consider regarding those that do as you suggest (however many or few they may be).

1. Why would someone a stranger to Civ3 suddenly start watching the progress of Civ4 (not saying they might not pick it up in shop on impulse of course)? And someone not a stranger to Civ3 would know about the problems surely.
Reviewing websites and magazines have a significant impact on public opinion about products.

Yeah yeah "you don't know anything you don't do research blah blah blah." It's a well-known fact. Plus I'm in the gaming industry, so as a matter of fact I do know a thing or two about what I'm talking about.

2. Why would anyone following a release of a program not check out the previous programs of series also?
A lot of products are bought as presents or impulse buys - having heard seen it on a website with a good review and seeing in on the shelf. Considering the only place you could find out about the patch progress would be in the small online Civ 3 community the exposure is quite small. Do you really think most people who will buy Civ 4 will log on to Apolyton or CFC and find that out?

If anything they'll see the glowing reviews of Civ 3 and Conquests and nothing more.

3. People talk about new exciting release and when people talk other people answer, and since people most often talk to people with similar interrests about such things it could easily happen that some of the people answering had knowledge about prior releases and the problems with those.
And the vast majority of people who bought Civ 3 know absolutely nothing about Apolyton or CFC.

4. What makes you think the problems of the previous releases of a series would not be discussed on the forums for the new release - and surely anyone following a new release closely would get around to reading some of those.
Again, there aren't as many people "following closely" as you might think. The people who actually come to websites about the game is a small fraction, especially for those who aren't familiar with the series already.

5. Why would those following release of a program not also read the previews and reviews of a game - and some of those would surely comment on the past performance/customer support of a company and any problems related to previous releases ... especially considering this is the next in a series.
The previews and reviews all are glowing about Civ 3 and Conquests. PTW was mired in MP troubles, but those have been since rectified. I'd love to see you find a review or preview online that says that Firaxis doesn't have good past performance and customer support. Firaxis' patch support for Civ 3 has been far greater than what most companies do for their products - most are lucky to see a single patch, if any.

No, you are wrong to assume that word does not get around about past performance or lack of the same and that this has less impact on reputation than pushing release date of new product a few months. If the product is brilliant when finally released there is virtually no damage done to reputation of the company calling the delays - quite the opposite as most people realize that the delay is the reason they are holding a more complete and unbugged product not needing to be patched to work properly.

There are several examples of this being the truth out there - people would rather wait a while longer for a working product than get a flawed one on time.
Why do you think companies release buggy products? Why do you think they stop patching at some point and don't continue until the game is "perfect?"

Do you really think that all of the game companies are stupid, and purposefully shooting themselves in the foot doing these sorts of things, rather than bumping back release dates?

The only companies that can afford to do that are huge and have vast financial resources - they can sit on their gold mine, tweaking and changing to their heart's desire. They don't have publishers which demand a product be done by a certain date - the publishers come to them begging to represent them. And they have huge profits, so they can afford to work on patches for some time to come. And since everyone already expects a perfect product from this great company, the reviews are glowing and nobody cares.

But that's rare. Very rare. Even big companies with well-known products don't often bump back release dates more than a month or two at most.

I really think that you're living in your own idealistic sphere, where you believe word-of-mouth of this tiny community (yourself included) has a significant impact on the greater scheme of things. Fact is that most exposure is through reviews and previews, all of which don't go into patch details after the fact because they only worry about a product up to its release (and VERY rarely afterwards). PTW had a variety of patches which improved MP play significantly - but that was irrelevant, because the scathing reviews were already written and the damage was already done. Anyone who looks up info on a website will see a rating of 4/10 because MP play is impossible - when in reality patch 1.27 makes it quite possible.

CFC and Apolyton are nothing compared to the total sales of Civ 3. The vast vast majority of Civ players have never even heard of either, directly or through people familiar with them (such as yourself). Most people who buy games don't go online, do a google search for the game and go hunting down information in forums about the games. They go to Gamespot or IGN or other game reviewers. They don't dig through threads and posts and research things like that. They just don't. The membership and viewer stats are a testament to that.
 
Dignitas said:
This is really the first time I am disappointed about Firaxis. I was thinking they had a kind of idealism towards making good and stable games, at least after a few patches, but obviously they are just thinking in numbers like 99.5% of all game developement companies do.

Guess I'm going back to being a Paradox Entertainment fan. They sell buggy strategy games, but at least they patch it until it works perfectly. :( And they are much smaller than Firaxis.

See you in Civ IV anyhow, sigh. :sad:
And Paradox is close to going under.

Their last few projects haven't sold very well at all. If things don't turn around soon they're going to be in serious trouble.
 
I think as well to all the arguments, which I would love get a handle on from a 'marketing model' point of view; CIV I was just so phenomenal in contrast to anything before it and besides it. It was a hit and those who felt that fire will keep looking for another and another no matter the misses since. Additionally they hit again with the edition of the editor in CIV II.

So even if C3C goes does down toilet, :cry: If CIV 4 is good :goodjob: with something wonderful that sticks to sides of Game Reviewers, watch out they could be looking at largest sales yet.

Now, if one were buying stock; which would you purchase, a super-duper patched extrodanaire modded wonderfulness of Civ Complete or CIV 4?

Tell us with money.... not wishes
 
Trip said:
Care to post anything to actually prove this?

You make claims, but you don't back them up.
Heh, with every reply you make like this one you are unwittingly supporting my 'claims' :)

If you want to find those old debates you need to look through some very old threads on the various forums and if I don't recall entirely wrong there was a message wipe of CFC - about 2 years ago?

However, that doesn't change the fact there was a debate about this and - just like you do now - the hardcore corporate supporters was trying their hardest to deny or slander the fact that Civ3 was originally said to have come with multiplayer from the start. While it was accepted they didn't have time to include it in first release in order to make it in time for Christmas, it DID cause quite an uproar when they later announced that multiplayer would only be available by purchashing PTW and not come as a free of charge patch as was otherwise expected by most. I remember Infogrames being VERY quick about deleting all references to this promise from the official Civ3 site once it got out it would not come for free, there was a Q/A reply to a customer in aprticular about multiplayer (that was asked and answered prior to Civ3 release) that was especially revealing among others. Having said that then a multiplayer patch was actually never promised, but was only assumed to be forthcomming due to the original statements about Civ3 coming with multiplayer from the start.

Anyway I consider this to be an old ghost - one of those that comes back to haunt Firaxis from time to time for sure - but not really one worth redebating. I wont comment on this any further.
 
Do you recall the status of MP in PTW when it was released?

Do you recall how much time it eventually took to get it working properly?

All said, it took about a year. If anyone expects Firaxis to do a year's work for free (literally, especially considering how many people download patches compared with buying expansion packs), then they obviously don't expect Firaxis to do many sequals.
 
Trip said:
Ummm...
blah blah blah .....
I am sorry, but you keep going on with your corporate propaganda crusade and I just can't be bothered to keep trying to find new ways to answer what are basicly the same recycled questions, unfounded claims and far fetched assumptions.

Having you admit to being part of the corporate structure you so fiercly defend is about the only thing that actually clarified anything in your last avalanche of words where you btw constantly contradict yourself.

You may have the last word if you wish, I wont be replying to your next post - life is too short for nonsense like this. I merely wanted to talk about the future of Civ really - be that gloomy or bright ;)
 
Peace guys! They had three objectives, they cut them down to two and who knows the face of one may be a sham. So all the marbles are rolling into the CIV 4 hole.... while we hang on modding C3C, see a pattern here?
 
The fact remains that they moved very smart with what (firaxis) they said.I mean,when did they have announced the intention for the release of Civ4?.IIRC it was some months right after the release of C3C.What i mean is that by now half of the people in here are thinking only the release date of CIV4,myself included.Because this is the way the game is played,they (Firaxis) ignore the faults of a bad product because simply they have already solded it.Now all they care about is how to create a maxi advertisement for the new one.The anouncement of CIV4 wasn't such a great surprise because every 4-5 years they release a new civ,that is the timeline.But releasing so many products -expansions- in such a sort distance makes these beeing mediocre,or at least bugged.So it will be realy convenient for Firaxis if we all forget the bugs that C3C had and still has,and start talking only for how great CIV4 will be.
 
I'm with Longasc: I see why this might make sense for Firaxis. I don't seen why I shouldn't be mad about it.

(And yes, I would personally be fine with CivIV pushed backed a couple of months if I got a patched for C3C that fixed AI armies, barbarians, and the sub bug within the reasonably near future.)
 
Er eh, I believe the bill for those 'couple of months' might be more than I would care to underwrite with a 'stock' purchase.

However, I know some 'cheapies' [pimp] :love: here on forum who could be had :help: for mere shinny pennies, if we could just get the code released to them.... :worship:
 
people i think where going a little overboard :(

Firaxis is probably doing the best it can do to create good problems while we over here keep complaining about the bugs. face it all complex games like civ will never be truely bug-free :eek:

Firaxis is a small company and i'm surprised that they are still devoted to civ3 unlike other companies that support their game for a while and then move on :cry:

i think we should be a bit greatful that Firaxis is even putting time into maybe creating another patch for a game thats pasted its peak prestige. i bet you they are probably working on Civ4 which they are trying to not have bugs in so in the long term hopefully they will have made the best decision ;) :D :cool:
 
Well, it is gratifying to see Blackbird SR-71 that you are at least as clear and succinct as the rest of us here on this :coffee: news of week. :clap: May I quote you in my by-line, 'Firaxis is probably doing the best it can to create good problems' however I would amend the last to read 'while we fanatics are sure to count mark and paint all the bugs'. What do you think? :joke:
 
I'm curious to know what issues people are currently having with C3C that require a patch. subs and barbs where mentioned. i noticed barbs weren't attacking, but never payed attention to why, i'd like that to change. we have long known the AI is stupid, but i can still enjoy a challenging game, and with current patches i think C3C is worth playing. anything else? is too much expected from a patch? i mean Civ4 will be a huge patch; the difference is we have to pay for it. i'm just trying to understand the purpose of a patch, and when should these changes be considered a new version?
 
Blackbird_SR-71 said:
people i think where going a little overboard :(

Firaxis is probably doing the best it can do to create good problems while we over here keep complaining about the bugs. face it all complex games like civ will never be truely bug-free :eek:

Firaxis is a small company and i'm surprised that they are still devoted to civ3 unlike other companies that support their game for a while and then move on :cry:

i think we should be a bit greatful that Firaxis is even putting time into maybe creating another patch for a game thats pasted its peak prestige. i bet you they are probably working on Civ4 which they are trying to not have bugs in so in the long term hopefully they will have made the best decision ;) :D :cool:

First of all, Can ANOYNE count the exact number of TOTAL PATCHES from Vanilla CIV till C3C v1.22? I started playing CIV3 when it first came out. Not playable. Stopped playing at 8th patch or something. Is this a way to place a game on the Market? To compare: SMAC needed 4 pathches or so? Minor bugs, mostly with Spore launcher bug i think.

Second, multiplayer. I can't force to play civ3 on-line, alhough i have cable. Why? Cuz even on LAN (i tested on my dekstop and Laptop link) I HAVE TO WAIT FOR 1-2 SECONDS till it finally decides to understand that i pressed R for my worker to build a road. And the chat text is unreadable if you turn on "suggested font smoothing". So much for netcode. For comparison, SMAC works just fine. It even has a voice chat software implemented????!?

Third, AI. Compared to real-time Age of Mythology AI engine, CIV3 just plain sux. Hell, in AoM i had to work very hard and *learn from AI how to play properly*. I watched replays of games just to see what IT, the AI did. They implemented *all* the real-players tactics from previous AGE games into AoM. AI in AoM does not have to cheat at all?!? It just plays that well. Anyobody who played AoM here can confirm my statement (except on most difficult level of AI where its clearly stated that the AI builds 2x faster, but its irrelevant from this point).
Sid and Firaxis combined have 4 games history in the very same type to fix the AI (Civ, Civ 2, SMAC, Colonization).

Alas... the conclusion

I really can't believe that it is so hard to make an AI intelligent in a TURN BASED strategy game with pretty simple principles. From this forum only, they could create a MONSTER AI.
 
CyberChrist said:
I am sorry, but you keep going on with your corporate propaganda crusade and I just can't be bothered to keep trying to find new ways to answer what are basicly the same recycled questions, unfounded claims and far fetched assumptions.

Having you admit to being part of the corporate structure you so fiercly defend is about the only thing that actually clarified anything in your last avalanche of words where you btw constantly contradict yourself.

You may have the last word if you wish, I wont be replying to your next post - life is too short for nonsense like this. I merely wanted to talk about the future of Civ really - be that gloomy or bright ;)
Unfounded claims, far-fetched assumptions and yet you admit I'm in the know? :lol: :crazyeye:

Okay fine. We should all think like you. Companies should throw everything to the wind to do what they say they'd do, even if it costs them their existence.

All I'll say is that from the standpoint of someone who loves to play Civ, it's a good thing Firaxis isn't run by you. :king:
 
Bibor said:
First of all, Can ANOYNE count the exact number of TOTAL PATCHES from Vanilla CIV till C3C v1.22? I started playing CIV3 when it first came out. Not playable. Stopped playing at 8th patch or something. Is this a way to place a game on the Market? To compare: SMAC needed 4 pathches or so? Minor bugs, mostly with Spore launcher bug i think.

Second, multiplayer. I can't force to play civ3 on-line, alhough i have cable. Why? Cuz even on LAN (i tested on my dekstop and Laptop link) I HAVE TO WAIT FOR 1-2 SECONDS till it finally decides to understand that i pressed R for my worker to build a road. And the chat text is unreadable if you turn on "suggested font smoothing". So much for netcode. For comparison, SMAC works just fine. It even has a voice chat software implemented????!?

Third, AI. Compared to real-time Age of Mythology AI engine, CIV3 just plain sux. Hell, in AoM i had to work very hard and *learn from AI how to play properly*. I watched replays of games just to see what IT, the AI did. They implemented *all* the real-players tactics from previous AGE games into AoM. AI in AoM does not have to cheat at all?!? It just plays that well. Anyobody who played AoM here can confirm my statement (except on most difficult level of AI where its clearly stated that the AI builds 2x faster, but its irrelevant from this point).
Sid and Firaxis combined have 4 games history in the very same type to fix the AI (Civ, Civ 2, SMAC, Colonization).

Alas... the conclusion

I really can't believe that it is so hard to make an AI intelligent in a TURN BASED strategy game with pretty simple principles. From this forum only, they could create a MONSTER AI.
The problem with all this is that quite far into the development of Civ 3, the designer (Brian Reynolds) and the entire programming team from Firaxis left (and went off to create BHG, which released Rise of Nations). That meant that Firaxis had to hire an entire new group to take over and save the project from certain death. I don't know how much most people know about the game development industry, but doing that is akin to replacing the director, producer and writers and trying to end up with a movie that seems to make sense. Sure with a budget and time the movie could (and should) be great, but trying to come back from such a huge incident is difficult at best. Such an event often scraps projects or requires them to start completely over - a year of work down the drain.

And to make matters worse, Civ 3 was based off of Alpha Centauri.. which was based off of... So they were working with code that was 10 years old that someone else had written and had to make a game people would enjoy out of it!

If that's what people are talking about being "promises of MP" then they've lost grasp of reality. Firaxis lost tons of time and money because of that incident and had they used a patch to impliment MP it would have only gotten worse - especially considering the fact that few people ever download any of the patches, giving even less exposure (no game reviewer is going to write a new article about a game's PATCH!).

Since Civ 4 won't have any of that happening (we hope ;)), I have confidence that it will be a product far superior to Civ 3. :)
 
The Last Conformist said:
I'm with Longasc: I see why this might make sense for Firaxis. I don't seen why I shouldn't be mad about it.
I enjoy playing Conquests as much as anyone else. And yes, if I would love to have a perfect Conquests. I've probably put in more hours dedicated to Civ 3 than most around. But I realize the position Firaxis is in, and I would rather have a great and complete Civ 4 than a few extra things patched in Conquests.

(And yes, I would personally be fine with CivIV pushed backed a couple of months if I got a patched for C3C that fixed AI armies, barbarians, and the sub bug within the reasonably near future.)
Well, the problem is that Publishers and Reviewers aren't nearly so forgiving as us hardcore fans. ;) And when those two groups get upset, it's bad news for developers.

Rustwork said:
I'm curious to know what issues people are currently having with C3C that require a patch. subs and barbs where mentioned. i noticed barbs weren't attacking, but never payed attention to why, i'd like that to change. we have long known the AI is stupid, but i can still enjoy a challenging game, and with current patches i think C3C is worth playing. anything else? is too much expected from a patch? i mean Civ4 will be a huge patch; the difference is we have to pay for it. i'm just trying to understand the purpose of a patch, and when should these changes be considered a new version?
Are you sure you're referring to Civ 4? Or are you talking about Civ 3: Complete?

Civ 4 is being built from the ground up, a brand new code structure (whereas Civ 3 was based off of Alpha Centauri). So classifying it as a "patch" would be completely incorrect, as the two products will only be related in concept and name. ;)
 
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