Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Bad news, this game is past the halfway point(turn 97 of 160), and were in second place. Lots of Wonders being built, and thats how this scenario is usually won or lost. It can be won by Victory Points(beating opponents up and tech being researched, or building more wonders.
Civilian units:
Settler 1
Workers 31
Slaves 5
Scout 1
Military units:
Warriors 10
Archers 6
Spearmen 6
Horsemen 5
Immortals 17
Companion Infantry 1
Unit Support:
Total units: 12
Allowed: 8
Support cost: 4 gpt
Press enter=>
IBT: Surian Archers lose first battle, then destroy an Immortal. Others avoid attacking.
Egypt wants to trade territory maps
.sure.
Zariqum settled SW of Sumeruin.
Farmstead Companion Infantry=>Companion Infantry.
Wheat Hills Companion Infantry=>Barracks.
Amen, Brother Spearman=> Spearman.
Iron Lion? Spearman=>Burial Mound.
Turn 1, 840 BC: Kill the winning Archer.
Move troops toward the front, worker tasks.
IBT: Sumerian Archers kill 2 Immortals and a healthy Archer
.RnG sucking big time. Our new Fancy units are getting toasted by their cheap original units.
Harran Settler=>Spearman.
Food Stamps Companion Infantry=>Barracks.
Iron Lion? Burial Mound=>Spearman.
Hillock Companion Infantry=>Companion Infantry.
Babylon builds the Mausoleum of Masollos.
Turn 2, 820 BC: First attack this turn, killing an Enkidu guarding a Sumerian settler, nets a Great Leader, Deoices.
Maybe our best chance of winning is armies. Otherwise, try to get ready for attacking into Sumeria, which gets Babylon against us.
IBT: Sumerian Archers turn east.
Babbling Brook Marketplace=>Horseman.
Raga Companion Infantry=>Companion Infantry.
Drunken Furriae Burial Mound=>Horseman.
Desert Outlook Spearman=>Spearman.
Tuspa Granary=>Settler.
Sumeruin Spearman=>Walls.
Turn 3, 800 BC: Build 1st Companion Infantry, load 1 in.
Move into Sumerian territory.
IBT: Sumerian Archer retreats a Horse.
Wheat Hills Barracks=>Companion Infantry.
Greenland Settler=>Burial Mound.
Urartu Warrior=>Spearman.
Babylon declares war on us.
Turn 4, 780 BC: Lose 2 Attackers on a Bab Bowman, were going to lose Parataika. Our troops cant seem to beat the weakest units.
An Immortal does manage to kill a Spear guarding a Bab Settler, giving us 2 slaves.
Arminya settled near Sumeruin.
IBT: Sumerian Archers move east and come north.
Phoenicians warn us about our scout.
Bab Bowman razes Parataika.
Babbling Brook Horseman=>Companion Infantry.
Farmstead Companion Infantry=>Companion Infantry.
Raga Horseman=>Companion Infantry.
Food stamps riots for unknown reason. 4 happy, 4 sad, shouldnt be a riot.
Amen, Brother Spearman=>Archer.
Irrigation Canal Companion Infantry=>Horseman.
Turn 5, 760BC: Kill 2 Archers with 1st CA. Kill EW with Immo.
Kill the redlined Bab Bowman that razed Parataika.
IBT: Bab Bowman finds our Scout, bye dude.
Food stamps Barracks=>Companion Infantry.
Turn 6, 740 BC: Kill an EW with an eImmo, no leader.
IBT: Sumerian Archer kills an Immo. But our Spear wins
.lovely.
4 Bab Bowmen appear to our east.
Harran Spearman=>Archer.
Kampada Companion Infantry=>Archer.
Riverfront Worker=>Burial Mound.
Turn 7, 720 BC: Destroy as many Sumerian Archers as I can. 6, I think.
Try to get some attacker to the East.
Kill 1 spear at Eridu, losing a Companion Infantry in red-lining the other.
Settle Catpatuka up north.
IBT: Sumerian Archers lose twice this turn promoting 2 Immos.
Bab Bowmen gather another one, 5 of em now.
Research of Horsemanship gives us a leader! Next is City Planning.
Babbling Companion Infantry=>Cavalry.
Wheat Hills Companion Infantry=>Companion Infantry.
Raga Companion Infantry=>Companion Infantry.
Desert Outlook Spearman=>Archer.
Amnesia Burial Mound=>Settler.
Phoencians build the Hanging Gardens and the ToA.
Sumerians build the SoZ.
Turn 8, 700 BC: Capture Eridu, destroy Sippar.
Less luck at Samarra, lose 2 Immos, killing 1 Spear.
Another eImmo loses 3 hp killing an rArcher.
I stop here at Turn 105, Im shocked at how much the wonders boost the vp scores.
Civilian units:
Settler 1
Workers 32
Slaves 9
Scientific Great Leader 1(use to build Pyramids?)
Military units:
Warriors 10
Archers 4
Spearmen 13
Horsemen 6
Army 1, 3 Companion Infantry
Immortals 10
Companion Infantry 11
Cavalry 1
Unit Support:
Total units: 90
Allowed: 64
Support cost: 26 gpt
Sliders
40% tech/40%taxes/20%luxury
Research:
Epic Work projects, 4 turns, +28 gpt. (146 in the bank)