Ah, that makes sense.
A bit off-topic now:
So according to your username you'd fit right in in the transhuman era.
Yes, when fusion powered spaceships are colonizing outer solar system
Elon Musk V will be playing Kerbal Space Program: Interstellar in real life (nuclear powered spaceships flying in straight lines around solar system)
Now less offtopic: One era on Eternity depending on its length will take around 1000 - 2000 turns - that is entire Blitz to Normal game.
On Eternity tech progresses much slower in relation to unit movement - that is wars on Eternity see less technological progress than on Blitz.
Colonization of things also would feel more natural.
To be honest even Normal is fairly nice before tech speeds up too much (tech rate is bit fast for now).
One tech would take 21 - 23 turns to research on Eternity on average - that is after adjusting global and erainfos and without tomfoolery like buying all techs from Nightmare AI, while TD and WFL is enabled and all cities are on research.
Lets say someone is moving one turn per minute.
Blitz/Eternity - 1000 / 20 000 minutes that is 16.6 / 333 hours.
If someone is playing 4 hours per day, then finishing blitz/eternity will take 5 / 84 days.
So blitz is 2 week long campaign and eternity would take over half of year to complete with more conservative assumptions.
It appears game is fine with abuse like this:
Code:
<GameTurnInfo>
<iMonthIncrement>1170</iMonthIncrement>
<iTurnsPerIncrement>1990</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>27</iMonthIncrement>
<iTurnsPerIncrement>1747</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iMonthIncrement>25</iMonthIncrement>
<iTurnsPerIncrement>1289</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>197</iDayIncrement>
<iTurnsPerIncrement>1202</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>116</iDayIncrement>
<iTurnsPerIncrement>1245</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>58</iDayIncrement>
<iTurnsPerIncrement>1231</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>15</iDayIncrement>
<iTurnsPerIncrement>2230</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>13</iDayIncrement>
<iTurnsPerIncrement>1639</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>19</iDayIncrement>
<iTurnsPerIncrement>1932</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>30</iDayIncrement>
<iTurnsPerIncrement>1800</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>187</iDayIncrement>
<iTurnsPerIncrement>1344</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>344</iDayIncrement>
<iTurnsPerIncrement>1046</iTurnsPerIncrement>
</GameTurnInfo>
<GameTurnInfo>
<iDayIncrement>276</iDayIncrement>
<iTurnsPerIncrement>1305</iTurnsPerIncrement>
</GameTurnInfo>
I ran trough whole Eternity without crash.
I made special void map so nothing happens.