Barebone Additions or Bare Necessities is a Vox Populi exclusive mod that adds a lot of the bare necessities that VP seems to be simply missing...
Spoiler More Processes :
Simply adds 3 more Processes. Prayer unlocked at Philosophy, Propaganda at Radio, and Prosperity at Alternative Energy.
Spoiler More Beliefs :
Simply adds 4 follower beliefs (formerly 5) to fit with your religion. It also adds 3 reformation belief that leaves one wondering a food for thought.
Divine Teachings now affects Libraries.
Building | Basic Effect | Special Effect |
---|---|---|
Atash | +2 Faith, +2 Culture, -1 Unhappiness from Boredom. | Boosts pressure by 25%. 10% of Faith generated in the City is added toward Science. +1 Faith from City-State Friends and +2 Faith from City-State Allies. |
Aul | +3 Faith, +1 Great General Point, -1 Unhappiness from Poverty. | Boosts pressure by 25%. +1 Food and +1 Production from working 3 Grassland or 3 Plain tiles. |
Cathedral (Reference) | +2 Faith, +2 Gold, -1 Unhappiness from Poverty. | Boosts pressure by 25%. 1 Great Work of Art slot. Farms, Pastures, and Quarries generate +1 Gold. Gain 10 gold when borders expand, scaling with era. |
Church (Reference) | +4 Faith, +2 Culture, -1 Unhappiness from Boredom. | Boosts pressure by 40%. 15 Turns of WLTKD and all Great Works generate +1 Faith. |
Gurdwara (Reference) | +3 Food, +2 Faith, -1 Unhappiness from Distress. | Boosts pressure by 25%. +10% Food and City Defense. |
Jinja | +2 Faith, +1 Great Admiral Point, -1 Unhappiness from Illiteracy. | Boosts pressure by 25%. +2 Faith and Culture to Sea Resources. |
Kongmiao | +2 Faith, +3 Science, -1 Unhappiness from Urbanization. | Boosts pressure by 25%. +33% Great People Generation. |
Mandir (Reference) | +3 Faith, +2 Food, -1 Unhappiness from Poverty. | Boosts pressure by 15% and resist conversion by 10%. Gain instant +5 of every yield when a Citizen is born in the City. |
Mosque (Reference) | +3 Faith, +2 Science, -1 Unhappiness from Illiteracy. | Boosts pressure by 25% +15% Culture during Golden Ages. |
Order (Reference) | +2 Faith, +2 Gold, +3 Defense, +10% Bombardment Strength, -1 Unhappiness from Distress. | Boosts pressure by 25%. +10% Combat Strength (Morale) to all units trained in this City. Gain faith from training units. Gain production from faith purchases. |
Pagoda (Reference) | +2 Faith, -2 Unhappiness from Religious Unrest, -1 Unhappiness from Boredom. | +1 of all Yields per different followers of a religion. |
Stupa (Reference) | +3 Faith, +5 Tourism, -1 Unhappiness from Illiteracy. | Boosts pressure by 25% and resist conversion by 10%. +1 Happiness. |
Synagogue (Reference) | +2 Faith, +3 Production, -1 Unhappiness from Distress. | Resist conversion by 15%. +15% Science during WLTKD. |
Teocalli (Reference) | +2 Faith, +1 Unit Supply, -1 Unhappiness from Distress. | +15 XP for units trained in the City. +3 Faith from Unit Victories, scaling with era. |
Reformation Belief | Basic Effect | Special Effect |
---|---|---|
Divine Teachings (Reference) | May build Libraries, Universities, Public Schools, and Research Labs with Faith. | These buildings produce +2 Science. Gain 20 Faith when a Great Person is expended, scaling with era. |
Enlightened Values | May build Caravansaries, Customs Houses, Banks, and Stock Exchanges with Faith. | These buildings produce +1 Golden Age Points scaling with building type. |
Faith of the Masses (Reference) | May build Amphitheaters, Opera Houses, Museums, and Broadcast Towers with Faith. | These buildings produce +2 Culture. Holy City gains +1 Happiness for every 2 Cities following this religion. |
Food for Thought | May build Aqueducts, Grocers, Hospitals, and Medical Labs with Faith. | These buildings produce +3 Food. WLTKD boosts the city's food by +10%. |
Maritime Spirit | May build Lighthouses, Harbors, and Seaports with Faith. | These buildings produce +1 Great Admiral Point. +1 Production and +1 Faith for every 2 Citizens working Sea tiles in your Cities. |
Spoiler Unique Policy Buildings :
Buildings | Policy | Basic Effect | Special Effect |
---|---|---|---|
Saunas | Tradition | +1 Food, +1 Culture. | 10 Turns of WLTKD, +1 Food from Well and Bath in the City. |
City Halls | Progress | +1 Food/Border Growth/Golden Age Point/Production/Gold from Fraternity/Organization/Liberty/Expertise/Equality unlocked. | +2% Global City Connection |
Strongholds | Authority | +1 Border Growth Point. +3 Defense, +50 City HP. +1 Science at Engineering. | +75 Border Growth Points when completed. +1 Production to Forts and Citadels (and Ordos). |
Manor Houses | Fealty | +2 Faith | +100 Food when completed. 15% of all Faith Purchase Costs gets added toward Food and Culture. +15% Faith during WLTKD. May be faith-purchased. May be built faster when Nobility is unlocked. |
State Embassy | Statecraft | +1 Paper. +2 Gold, +2 Culture, and +2 Science. | +1 Great Diplomat Point and +1 Delegate in the World Congress. Civil Servants globally generate +1 Gold. City-State Friendships generate +1 Gold with City-State Alliances generating an additional +1 Science and Faith. May only be constructed in the Capital. |
Memorial | Artistry | +3 Culture, +2 Tourism. | Earn +5 Golden Age Point in the City when a Great Person is expended, scaling with era. |
Patent Office | Industry | +3 Gold. | Engineers, Merchants, and Great Works generate +1 Gold. When technology is researched, gain 30 Production and 15 Gold, scaling with era. |
Depot | Imperialism | +5 Production, +1 Happiness. | +10% Military Supply from Population. Internal trade route completion generates 100 Gold, scaling with era. When you train a unit, contribute 10% of its production cost toward your gold. |
Botanical Garden | Rationalism | +3 Food, +1 Science. | +2 Food to Scientists, Garden, and Zoo. +1 Science for every 2 Forest, Jungle, and Flood Plains. +1 Science to Marshes, Oases, and Atoll. |
Adds 1 new policy building from each branch. Incorporated from thecrazyscotsman's Unique Policy Building.
Spoiler Should you play with framedarchitecture's National Wonders Collection... :
Buildings | Prerequisite Technology + Building | Basic Effect | Special Effect |
---|---|---|---|
National Military Academy | Gunpowder + Armory | +1 Culture, +1 Great General Point | +10% Unit Supply from Population, all Land Units created in this city (past and future) gain +25% Combat Strength when a Great General is stationed on them. |
National Naval Academy | Navigation + Harbor | +1 Culture, +1 Great Admiral Point | +2 Unit Supply, all Naval Units globally gain +50% Experience from Combat and +1 Movement. |
Central Bank | Scientific Theory + Bank + Capital | +4 Gold, +1 Great Merchant Point | +1 Gold to Merchant in all Cities. |
Central Terminal | Railroad + Train Station | +1 Culture | +25% Gold from City Connections. +1 Gold to all Factories. |
National Air Academy | Flight + Military Academy | +1 Culture | +25% Production toward Air Units. All Air Units created in this city (past and future) gain Evasion. |
Enjoy its compatibility edition! Download framedarchitecture's National Wonder Collection!
Spoiler Should you play with artisanix's Neolithic Wonders :
- All Neolithic Wonders gain +2 Tourism from Archaeology discovery.
- Stonehenge is classified as a Neolithic Wonder.
- A city can only build one Neolithic Wonder.
- Stonehenge is classified as a Neolithic Wonder.
- A city can only build one Neolithic Wonder.
Wonders | Prereq Tech | Construction Effect | Yield/Turn | Strategy |
---|---|---|---|---|
Newgrange | Pottery | A free Granary. Gain 20 Golden Age Points when a citizen is born in the City it is built in. | +2 Golden Age Point, 1 Culture | Jumpstart a Golden Age with the Newgrange. |
Ggantija | Trapping | 2 Population and a free Smokehouse. | +1 Food, 1 Culture, +1 Great Merchant Point | Find yourself surrounded by camps and trees. Try the Ggantija. |
Stonehenge | The Wheel | 60 Faith and a free Council. | +2 Faith, +1 Culture, +1 Great Engineer Point | Jumpstart your faith with the Stonehenge! |
Skara Brae | Animal Husbandry | 4 Horses appear near the City it is built in and a free Worker. | +2 Food, +1 Culture, +1 Great Scientist Point | Jumpstart a war with access to Horses immediately! |
Barnenez | Mining | 40 Science and a free Stone Works. | +1 Production, +1 Culture, +1 Great Artist Point | Jumpstart your technology and art creation with the Barnenez. |
Pyramid (For reference, not Neolithic) | Mining | A free Settler. +50 Golden Age Points when expending a Great People, scaling with era. | +1 Culture, +1 Great Engineer Point. | - |
Spoiler (DEFUNCT) Is governing your cities too hard? :
Enjoy the pleasure of assigning a governor to micromanage your cities!
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