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Bare Necessities

Discussion in 'Mods Repository' started by Enginseer, Apr 21, 2019.

  1. HungryForFood

    HungryForFood Chieftain

    Joined:
    Oct 4, 2016
    Messages:
    290
    Location:
    Malaysia
    Really? All this while I've been playing with this mod, I assumed the ocean movement is to simulate the dominance of navy in global affairs in the later eras. :lol:
     
  2. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    870
    I tried this promo in other circumstance before. In many case, it breaks balance.
    If you want to keep it anyway, there is a promo and promo icon available in VP base (unused) :
    promoVP_01_256.png
    'PROMOTION_STEAM_POWERED'
    Set in promoIcons_Update_Main.sql (IconAtlas = 'promoVP_atlas_01' PortraitIndex = '34')

    EDIT :
    Currently NW_NavalAcademy.sql says:
    Code:
    --------------------------------------------------------------------------------------------------
    --Promotions, Terrain
    --------------------------------------------------------------------------------------------------
    INSERT INTO UnitPromotions_Terrains (PromotionType,    TerrainType,        DoubleMove)
    SELECT 'PROMOTION_FA_SEA_ACADEMY',                    'TERRAIN_OCEAN',    1;
    
    With a magnificent white triangle
     
    Last edited: May 17, 2019
  3. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    870
    It doesn't

    NW_AirAcademy.sql says:
    Code:
    --------------------------------------------------------------------------------------------------
    --Buildings
    --------------------------------------------------------------------------------------------------
    INSERT INTO Buildings (Type,            BuildingClass,                        PrereqTech,            Cost,    NumCityCostMod,    TrainedFreePromotion,    NukeImmune,    NeverCapture,    HurryCostModifier,    IconAtlas,        PortraitIndex,    Description,                        Help,                                    Strategy,                                    Civilopedia,                                ArtDefineTag,                    MinAreaSize)
    SELECT 'BUILDING_FA_AIR_ACADEMY',        'BUILDINGCLASS_FA_AIR_ACADEMY',        'TECH_FLIGHT',        125,    20,                'PROMOTION_EVASION',    1,            1,                -1,                    'FA_NW_ATLAS',    8,                'TXT_KEY_BUILDING_FA_AIR_ACADEMY',    'TXT_KEY_BUILDING_FA_AIR_ACADEMY_HELP',    'TXT_KEY_BUILDING_FA_AIR_ACADEMY_STRATEGY',    'TXT_KEY_BUILDING_FA_AIR_ACADEMY_PEDIA',    'ART_DEF_BUILDING_IRONWORKS',    -1;
    
    evasion I is 'PROMOTION_EVASION_I'
     
  4. HungryForFood

    HungryForFood Chieftain

    Joined:
    Oct 4, 2016
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    290
    Location:
    Malaysia
    Would changing the naval promotion to be double movement in friendly territory be better balanced? In that case, it would be more like road/rail for naval units. I think that will need DLL changes, but I can handle that.

    I do like the double movement though, as without it, navy is so much slower than land units (in friendly territory), which feels wrong to me.

    I think Air Academy should give something more interesting than Evasion I. Something like Quick Learner perhaps? Useful given that air units are this late.

    How about the National Military Academy? Perhaps it ought to get something more interesting as well?
     
  5. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    870
    :thumbsup:
    XP booster would be welcome

    Because it's Navy ! Before steam power, a powerful Ship of Line could be still on sea waiting for wind.
    I suggest +25XP instead +15XP. No extra promo

    I suggest a random promo among few from existing ones
     
  6. HungryForFood

    HungryForFood Chieftain

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    Location:
    Malaysia
    Not to the degree of being slower than land though, probably.

    We can also keep double movement on some condition, but push it later as well.
     
  7. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    870
    Out of road, Mecanized infantry is 2 mov
    Navy is very powerful in front of Land Units on sea
    Carrier/Air Units change everything
    Nav Units moving like Land Units would break all tactic enjoyments IMO
     
    Last edited: May 17, 2019
  8. ryanmusante

    ryanmusante Regular Supporter

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    Jan 4, 2018
    Messages:
    919
    Last edited: Jun 3, 2019
  9. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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  10. Moi Magnus

    Moi Magnus Warlord

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    Simple request: Would it be possible to add an "option" file where each module can be removed individually?
    It would make it easier for me when I'm making my modpack with "improved interface" but no other change.
     
  11. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    simple as

    seemsgood is the religion thing.
     
    Last edited: Jun 18, 2019
  12. thothenki

    thothenki Chieftain

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    Hi Enginseer; thanks for your work! This mod conflicts with your Community Balance Compatibility mod. Is there any work around so both can be used?
     
  13. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    Because one of them are based on the same source? What is missing in CBC that isn't seen in Bare Necessities?
     
  14. thothenki

    thothenki Chieftain

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    Apr 10, 2015
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    I don't see the Building - Upgrade System Compatibility, Industrial Buildings Pack Compatibility, Brazilwood Camp Extension Compatibility, Moai Extension Compatibility, Polder Extension Compatibility, Kasbah Extension Compatibility, Terrace Farm Extension Compatibility, Chateau Extension Compatibility, Strategic Building Compatibility, Medieval and Renaissance Compatibility that were in CBC.
    I may have missed them, so forgive me if they are included.
     

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