BAT Mod for Mac

You have to make the shared folder yourself. Just right click and add new folder in the art folder. Call it Shared, and then drag and drop the eyeshadow.dds there

Thanks.
 
Also just to clarify, it's the medieval courthouse.
 
I play it for now, no problem so far apparently ;)
 
I've been playing with BAT 2.1 for a few days now and the performance of my Mac becomes, over time, significantly slower. This is the case in the early eras when there is less going on in the game.

I presume all the additional calculations units and functionality that BAT invokes are pulling more juice from my system, but even so it seems particularly sluggish.

After about an hour of gameplay I find that my machine virtually grinds to a standstill so a complete relaunch of Civ 4 BtS is the only solution (is this a memory leak?)

Is anyone else noticing this?
 
By moment the game is very slow but one turn after i return to normal...

You know the thing where you reload a game after seen a worldbuilder...
 
After about an hour of gameplay I find that my machine virtually grinds to a standstill so a complete relaunch of Civ 4 BtS is the only solution (is this a memory leak?)

Is anyone else noticing this?

Not as yet, no.
 
The BAT mod is pretty neat. Is it included in the BUFFY mod?

Sorry, no. And judging from the the performance hits people are reporting, that seems like a good decision.
 
Hi guys, I've been playing a game in BAT 2.1 for a week or 2 now. I like the artwork and the advisor windows are better (don't have to scroll up and down, it condenses things to fit). However, the artwork seems to bug out a lot:
-I'm playing Malinese, and sometimes my spies look unique, but then when I hit fortify, they look like generic spies.
-Often, when I upgrade a unit, it still looks like the old unit, but once in awhile looks like its generic icon (just like the spies example).

And a few random questions:
1. Is there a way to have Civ4BTS boot up in a mod (like BAT 2.1) automatically, so that everytime I load my saved game, it doesn't have to restart into the mod?
2. Is there a way to do a custom game when you have BAT 2.1 mod going? I like to turn off tech brokering, and sometimes I like turning off tech trading altogether.
3. I remember back in Civ 3, there was an Option to turn on auto unit production, which made it so that it always automatically continued to make whatever military unit the city just produced. Is there a way to do that in civ4?

thanks all!
 
Hi guys, I've been playing a game in BAT 2.1 for a week or 2 now. I like the artwork and the advisor windows are better (don't have to scroll up and down, it condenses things to fit). However, the artwork seems to bug out a lot:
-I'm playing Malinese, and sometimes my spies look unique, but then when I hit fortify, they look like generic spies.
-Often, when I upgrade a unit, it still looks like the old unit, but once in awhile looks like its generic icon (just like the spies example).

Make sure Frozen Animations is unchecked. It is incompatible with unit artstyle mods.

Is there a way to have Civ4BTS boot up in a mod (like BAT 2.1) automatically, so that everytime I load my saved game, it doesn't have to restart into the mod?

Open the file /Documents/Civilization IV Beyond the Sword/Civilization IV.ini and find where it says 'Mod = 0'. Change that to 'Mod = Mods/BAT Mod 2.1'. (without the quotes)

Is there a way to do a custom game when you have BAT 2.1 mod going? I like to turn off tech brokering, and sometimes I like turning off tech trading altogether

I've attached a file, unzip it and put it in BAT Mod 2.1/Assets/XML/GameInfo. It contains all the Custom Game options and by changing <bDefault> tags from 0 to 1 you can set BAT to run with whichever options you want by default (this works for any mod btw).
 

Attachments

Xyth, thanks, I just edited the .ini file so it will load up into the mod. And when I load up civ4 again, I'll uncheck frozen animations, I'm pretty sure I had that checked.

The zip file... when I download it, I get a program called Big Bang :confused:
 
Xyth, thanks, I just edited the .ini file so it will load up into the mod. And when I load up civ4 again, I'll uncheck frozen animations, I'm pretty sure I had that checked.

The zip file... when I download it, I get a program called Big Bang :confused:

Woah that's weird. I just downloaded it to check and it was fine :/

Nevermind though, it's a standard BTS file. I just attached it to save on explanation :P You can find the original in /Civilization IV/Beyond the Sword/Assets/XML/GameInfo/. Copy Civ4GameOptionInfos.xml to /BAT Mod 2.1/Assets/XML/GameInfo and edit it as described above.
 
@Xyth – Having successfully played BAT 2.1 even on Uncopain's Huge Europe map (admittedly, lowering graphic level during late game), I felt I needed to register to this forum just in order to say thank you for telling us how this mod runs on a mac! It does, and it also seems to work well (after a few turns) with Hell Hawk's World War II scenario, which is a non-mod WB save.:):)
 
I'd like to add my thanks to Xyth, too. I finally installed BAT 2.1 and it works a dream. And thanks for the extra fixes, although those pink eyelids did have a certain thing about them...
 
I don't like the modern flags, though (I just got France and Holland mixed up in my trial game) - can these be turned off in the mod options?
 
I don't like the modern flags, though (I just got France and Holland mixed up in my trial game) - can these be turned off in the mod options?

Yeah I really didn't like them either and removed them. Unfortunately I don't remember exactly what I did as for some reason I haven't kept an unaltered version of BAT anywhere. Downloading it again atm (wherever they host it is sloooow) and once it's done I'll retrace my steps and post instructions here.

If I can find a fix for these pink buildings I'll probably host a version with all the fixes applied, an updated Cultural Citystyles and and modern flags removed.
 
Okay it was nice and easy. You just need to find the following file and folder and delete them:

File: BAT Mod 2.1/Assets/KKFC.FPK
Folder : BAT Mod 2.1/Assets/Modules/KK Flag
 
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