Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000000000002c
Crashed Thread: 0
Thread 0 Crashed:
0 com.aspyr.civ4bts 0x0068c3c2 [b]NiControllerManager::AddSequence[/b](NiControllerSequence*, char const*, bool) + 76
1 com.aspyr.civ4bts 0x0067ac86 NiActorManager::ChangeSequence(unsigned short, NiControllerSequence*) + 68
2 com.aspyr.civ4bts 0x0060db04 FResourceMgr::CreateAnimation(FActorManagerProxy*, int, bool) + 108
3 com.aspyr.civ4bts 0x0060dc5f FResourceMgr::SetTargetAnimation(FActorManagerProxy*, int, bool) + 99
4 com.aspyr.civ4bts 0x005ed859 [b]FActorManagerProxy::SetTargetAnimation[/b](unsigned short) + 33
5 com.aspyr.civ4bts 0x00af5c24 CvPlotBuilder::doFinalizeImprovement(CvLSystemNodeInstance*, CvLSystemArtRef*) + 2212
6 com.aspyr.civ4bts 0x00af6812 CvPlotBuilder::doFinalizeNode(CvLSystemNodeInstance*, CvLSystemGoal&) + 156
7 com.aspyr.civ4bts 0x00ae739c CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 156
8 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
9 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
10 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::dfs_to_meet_goal(CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
11 com.aspyr.civ4bts 0x00ae7752 CvLSystemInstance::[b]dfs_to_meet_goal[/b](CvLSystemNodeInstance*, CvLSystemGoal&, int) + 1106
12 com.aspyr.civ4bts 0x00ae79e7 CvLSystemInstance::continue_dfs_to_meet_goal(CvLSystemGoal&) + 233
13 com.aspyr.civ4bts 0x00af135d CvPlotBuilder::doLayout(std::vector<std::pair<CvLSystemNode*, int>, std::allocator<std::pair<CvLSystemNode*, int> > > const&, std::vector<std::pair<CvLSystemNode*, int>, std::allocator<std::pair<CvLSystemNode*, int> > > const&) + 1383
14 com.aspyr.civ4bts 0x00af4caa CvPlotBuilder::rebuild() + 2316
15 com.aspyr.civ4bts 0x00af5154 CvPlotBuilder::updateData(float) + 448
16 com.aspyr.civ4bts 0x00ac3f74 CvEngine::updateUpdateableEnts(float) + 42
17 com.aspyr.civ4bts 0x00ac6025 CvEngine::update(float) + 775
18 com.aspyr.civ4bts 0x00a9202a CvApp::OnIdle() + 1616
19 com.aspyr.civ4bts 0x0066ea41 FWinApp::Run() + 31
20 com.aspyr.civ4bts 0x00b1ee52 [b]WinMain[/b] + 50