From what I'm seeing this could really be the $hit I've been waiting for. Not a huge leap from BF1942 but definitely a jump.
Here's what I got from reviews:
Commander feature:
- Not a character in the game.
- Orders all players on his team and views entire map in real-time from a top-down perspective.
- Can call in artillery strikes (not air strike AFAIK).
- View based on presence of Radar--area goes dark if Radar is knoked out.
- Chosen based on profile information (online).
- Can paradrop ammo boxes at desired locations so players on the ground can re-supply.
- Cons: Tendency towards Commander vs. Commander slugfests (i.e. each tries to bombard the other's radar at game start)--radar re-spawns after a while though.
Squad feature:
- Players on each team are divided into squads.
- Leader chosen same way Commander is.
- Only leader can receive orders (which he may decline, accept or request) from the Commander.
'Deformable' Objects:
- Bullets can penetrate (and supposedly rip to shreds) certain light materials.
- Bullets may ricochet of walls and hit players adjacent.
- Cons: No general deformation of objects (so no walls collapsing after being hit by a heavy round a la MOHAA).
Infantry:
- New kits:
Support - drop supply boxes so other players can re-supply.
Heavy MG - only good in prone (been done in BF1942/BFV mods).
Special Forces - can laser-target (i.e. guides bombs to their targets).
- Can easily signal a threat by simply hitting one key and clicking on the enemy (enemy will appear on mini-map for all to see; no more F- crap).
- Better control (e.g. no sliding).
- All types can now sprint but vary in duration (i.e. based on weapon load).
- Voice com for online play...so you can scream and spit and know that someone will be listening--regrettably.
Vehicles:
- Missile Lock mechanism (i.e. crosshairs must remain on target to maintain lock).
General Changes:
- No more pre-placed ammo boxes.
General Improvements:
- Textures are constant at any distance (e.g. BFV had grass disappearing at certain distances).
Comments:
- Very little said about the AI (bots). Not a good sign for singleplayer.
- High requirements. (The fact that they are still having trouble working out the frame-rate at this stage seems to imply that many of us could be looking at a significant upgrade just to play this thing.) The screen shots speak for themselves.
Good review:
http://www.northernbrigade.com/bf2.php
There are plenty of other things but I'm too lazy to do a detailed review. For the record, when I said that BF2 would just be like the DC mod with some added bells and whistles...I take it back...mostly.
Here's what I got from reviews:
Commander feature:
- Not a character in the game.
- Orders all players on his team and views entire map in real-time from a top-down perspective.
- Can call in artillery strikes (not air strike AFAIK).
- View based on presence of Radar--area goes dark if Radar is knoked out.
- Chosen based on profile information (online).
- Can paradrop ammo boxes at desired locations so players on the ground can re-supply.
- Cons: Tendency towards Commander vs. Commander slugfests (i.e. each tries to bombard the other's radar at game start)--radar re-spawns after a while though.
Squad feature:
- Players on each team are divided into squads.
- Leader chosen same way Commander is.
- Only leader can receive orders (which he may decline, accept or request) from the Commander.
'Deformable' Objects:
- Bullets can penetrate (and supposedly rip to shreds) certain light materials.
- Bullets may ricochet of walls and hit players adjacent.
- Cons: No general deformation of objects (so no walls collapsing after being hit by a heavy round a la MOHAA).
Infantry:
- New kits:
Support - drop supply boxes so other players can re-supply.
Heavy MG - only good in prone (been done in BF1942/BFV mods).
Special Forces - can laser-target (i.e. guides bombs to their targets).
- Can easily signal a threat by simply hitting one key and clicking on the enemy (enemy will appear on mini-map for all to see; no more F- crap).
- Better control (e.g. no sliding).
- All types can now sprint but vary in duration (i.e. based on weapon load).
- Voice com for online play...so you can scream and spit and know that someone will be listening--regrettably.

Vehicles:
- Missile Lock mechanism (i.e. crosshairs must remain on target to maintain lock).
General Changes:
- No more pre-placed ammo boxes.
General Improvements:
- Textures are constant at any distance (e.g. BFV had grass disappearing at certain distances).
Comments:
- Very little said about the AI (bots). Not a good sign for singleplayer.
- High requirements. (The fact that they are still having trouble working out the frame-rate at this stage seems to imply that many of us could be looking at a significant upgrade just to play this thing.) The screen shots speak for themselves.
Good review:
http://www.northernbrigade.com/bf2.php
There are plenty of other things but I'm too lazy to do a detailed review. For the record, when I said that BF2 would just be like the DC mod with some added bells and whistles...I take it back...mostly.
